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When I go to the lab some units show only one when I have multiple unequipped copies. Ones I've noticed so far are Interceptors and Berzerkers for CC faction.
The lab doesn't show cards that are in your single player decks. This is done so you won't accidentally delete or merge cards from your decks and then end up with decks that are no longer playable in single player games.
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@Barragor. Thanks! I've been playing for a while (453 games so far) and have still only found three. I guess I need to play more single player matches.
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it's pretty irritating to have to pull a card out of my deck just to upgrade it in the lab and then place it back in to my deck again. we should be able to just select cards that are in our deck to upgrade and have them placed back in the deck. just a minor inconvenience.
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@Gameguy602 Yeah I know. @BGSBGS You encounter them randomly in single player matches and marathons under ''Quick Fight''.
Well it never was hugely popular and these days only a few people play multiplayer. You can turn on the notifcations so you get an alert when someone starts a pvp game while you are elsewhere in the game.
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Also having every level of every card appear in a different place in the deck builder makes it increasingly difficult to build decks as you gain more cards. Maybe consider having each variety of card in its own row in the deck builder, with the different levels as columns.
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This was a five star favorite. If it had been updated it would still be. I still like it (probably always will) but I wish the author would fix bugs and inconsistencies. Alas, far too many good games languish thus.
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Can you please upload this version to steam, I am severely disappointed with HD3 so this would be a good thing to have. Also can you make it so you can do multiple slot rolls at a time?
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The Trade interface is kinda immpossible because it doesn't show what you have selected. Highlight the top card, then have a Trade button under each of the three choices so I know what I'm giving instead of just hoping for the best.
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@orcish1: "Of any legend, only one can be in play at any time, attempting to play another copy of the same legend with cause both of them to be destroyed." (Quote from nulll games wiki)
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I'll never understand alot of kong users. They always complain about ccgs being pay to win but then a great ccg comes along with no pay to win function and a large amount of in depth strategy and NOBODY FREEKIN PLAYS IT!
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@lifemare that will tweak balance a bit... Now you cannot skip attack against dark deflector and you're forced either to suicide on it or kill it before it kills you. Same with all ships with retaliation, sometimes it's better not to attack against them.
Dunno if that's worth the pleasure >_> .
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Well-designed mechanics, at least at first glance; reminiscent of Zanzarino's elements and Garfield's Spectromancer. And, of course, there's no "Give Us Money Nao" button. I like it.
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You know what would be cool? Having the mouseover for a card also show how many of that card we have at different levels.
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Awesome continuation here NULLL Void.
I played my way through the whole series and some of your other games as well.
It's nice to see a good idea from it's basic starts as a stratego type come all this way.
The graphics rock hard and the overall make-up has reached epic dimensions.
One thing still bugs me though. SPARK is still way to powerful.
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I like the game play, but I think it would benefit from a tutorial being obviously available from the start screen. The only other thing SLIGHTLY lacking, I think, its the aesthetics of the interface.
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There is a card called warfare akata, but i can't find it on the wiki.
Can i obtain it? or is it only for A.I.?
I saw the card in: the Ca'anian campaign in chapter 3 at the last node
This is a custom card. When you mouse over the card, in the bottom right corner of the card image, there will be a hammer & wrench icon. Custom cards can appear in storyline campaigns (occasionally), random campaings and wars (often) and in player created campaigns. These are indeed AI only.
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I'll look into the Quick Fight problem. The game hasn't been updated in a while, so i can't say what's wrong right away. Perhaps the most recent flash player update broke something.
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A note for interested players: The maximum amount of same-level-same-cards you can have is 8. If you get any more you don't actually get them (So upgrade you cards in time). Another thing to keep in mind is that when you have two legendary card (cards with stars) that are the same in a deck, if you play the second one while the first one is still alive they both explode (I haven't checked this for all cards, but it happened a few times for me with Magistralis).
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Just thought of something. For the second part of that, you probably thought of that but didn't want to create decks less than 30 cards in size. So, how about you expand on the deck manager part to include a check to see if it's at least 30 cards in size and, with that, useable at all. if it's not, then you can still create the deck, but can't start a new game if that deck is the one selected. Also, this would let players temporarily create a deck less than 30 cards in size if they needed to do so for other reasons. Hope you like this idea. If not, still loving this game. Easily a 5/5, from balance alone. Free to play just makes this a favorite.
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I want to remind everyone that you can't have more than eight of a single card, so don't try to stockpile spectrum cores.
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If you need to remove your own ships Barragor, the artifact card lost mine can destroy target ship including your own. There's also the Rivi'i cards Recall, Charge, and Ambush that all have a ship destruction as either an effect or a cost. There's also anti-matter bomb, technoquasar, chain reaction, etc. If the ship is cloaked, well eject might do the job if it has less than 7 defense, but I've never tried it.
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this game doesn't deserve 5/5 for not selling out, i've played plenty of no-pay CCGs that deserved a 1/5.
this game deserves 5/5 for being a well thought out, well balanced CCG with lots of possible play-styles and minimal use of played-out ideas.
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it would be even more fun if there were more players to play multiplayer with. You know how we can have that? BADGES! it has the appropriate rating and the top comments show how much people like it. THIS NEEDS BAGES.
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There is a command on the left of the battle screen whick allows you to destroy your base's structures. it's marked with a red cross. + so people can see
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This really needs its own forum section, this game is great! No pay and a good gameplay make it really amazing. I don't understand why it has a low rating. Maybe a more graphic or easy tutorial could help. Most people won't like to read all the tutorial, and unless you are familiarized with CCGs you will get frustrated. I didn't read the tutorial and I find out late that I could destroy my structures. Anyway, great concept!
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I've just scrapped a lot of cards which I'm not using. Now I have over 150 tokens, don't really feel like clicking the slots 75 times - would it be possible to spend multiple tokens at once?
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Game is awesome aside from the lack of a save feature. Losing my progress repeatedly really causes me to lose interest.
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And @Jzyehoshua again, if you hadn't realized, the game does not host any server-side saves. The maker of this game runs a truely free game setup, so that means he cannot afford to run a large server with all your game info on it. So if you are switching between computers or devices, and thinking to play the same game on each, you are out of luck. Each device will have a separate and distinct save.
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Just fight a ton of quick battle. They'll show up randomly. Try marathon at 1 difficulty to make the process faster - next battle starts right after you finish the other one.