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Last mission of human campaign is against a brown deck with Gain +1/+1 a turn guys and Regen 7 All. Umm... not exactly winnable.
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Another real crazy setup: 6/10/6/+4 (Resistance/Retaliation/Regeneration/+Attack) but this time i won with lots of luck
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the developer needs to make it easier to restart the game instead of having to click 4 times if you get crappy card the first hand
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I'm aware that the probabilities shouldn't be additive.
Actually, I think my reaction is more to feeling like I'm getting stuff at a lower rate than is quoted. "37-47%" should not generally take, like, a half-dozen games before it happens -- multiple times in a row.
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really bugged with the deck cards.... need more work so we dont need to disarm decks every time we play... some cards dont appear in the deck and is confuse.... still really good game but please fix de deck things....
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I want to upgrade my cards in the lab, but I can't use cards that are in a deck, and I can't save a deck without 30 cards, and I can't delete the deck without losing its stats.
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These new odd restrictions to pvp, I am starting to really wonder if this game is worth keeping up with.. So many odd odd choices have been taken during its lifetime. It is a factor of people wanting different things in games, but I dont like it.
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The wall of text in place of an interactive tutorial is a big turn off. The game seems pretty fun, but without some sort of interactive way to ease me in to the mechanics, I don't feel like putting in the effort to learn them all.
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@Lightning69 Dude, I've gotten impossible badges on well rated card/strategy games. I know how to play these types of games, but this simply isn't balanced. There is way too much luck involved and the first campaign pits you against opponents that can (but don't always) do things like put down a bunch of nanobot leeches.
Just about every card the opponent uses in the first campaign is far superior to what you have to begin with. That isn't a good design and will limit its popularity since the learning curve is too steep.
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Really nice game, but there is one aspect that spoils it for me: the single card drawing. Even with a good balance between structures an ships, it is too much luck that decide the game. Getting strong ship early in the game, and you can't put them out, receiving 5 structures in a row late in the game, when you all ready deployed 5, and your game is lost. I would prefer to be able to choose from one of three cards to add to your deck. 3/5
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I really....really wanted to like this, but the battles just take too long and the learning curve can be a bit much since the opponents in the campaign seem to have random decks - some of which are frankly unbeatable when you first start out.
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I would give it a good score, but it's not intuitive at all. Just trying to get back to the main screen after forfeiting a battle. Which apparently can't be done... 1/5.
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So many comments about the lack of pay buttons. However, considering the presence of "tokens" the pay button is imminent.
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i'd like to see it easier to get a starting hand. i always start with a hand of 3 energy-producing structures, and if i can't get those, i just hit "accept," leave, and try again until i do. Take a couple steps out, make it always be 7 cards for a new hand.
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Also would like to note that I LOVE that this is not another pay to play game. Having said that, one of the most popular CCG games online is called tyrant. All the cards are available through the missions, BUT you can also buy them. I'm just one of those guys that love to buy the most BA cards without having the time to grind for it.
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I really don't understand how some units can shoot straight through all defences without any such special ability being mentioned on the card. Combined with the very unclear battle sequence, this game leaves me trying to figure out what just happened and what I could do about it more than actually enjoying the experience.
Too bad, because I really wanted to like it.
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Lesser Techno Demon" does not appear to be working correctly, if I understand its intention... I have hit the enemy base with it repeatedly, and it never has gained "+1/+1
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Love the game. It's just the right about of difficult. However, they should probably consider changing the slogan. Just saying.
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Games are slow, and the skill levels are very unbalanced. Easy is mindless, medium is ok, hard the enemy has triple everything? Really need to balance some of this stuff out. You work to get doubles of cards and then get 2 hp? You start the game with 500+ cards and just no clue where to start. I want to like this game so bad lol, but it needs some updates.