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Very nice little game, some levels were too lineair maybe, a little more thought/difficulty maybe next time, but it was 5 minutes roughly, so that was very well predicted, about as long as to boil an egg :)
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Only complaint I ever had (in the case you make similar games in future) was that one level you had to drop snail down and follow suite blind.
Outside that? Love the job.
Thanks! I'll make sure to keep that in mind for my next games (: and in case I update this one I'll deliver a look down feature (idk why people are down-voting you, this feedback is really valuable)
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That was an eggselent time killer. Fun music, interesting mechanics, never too difficult. Could've been a bit longer maybe.
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When the game came out I played a couple of levels but didn't like it... then it gets badged so I come back simply to get the badge... this time I actually enjoyed it and updated my rating accordingly! :)
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Very admirable level design to be seen here that few developers seem to have the awareness to do. The second snail we encountered must be walked 'through' which teaches us that they are no danger despite what years of Mario and like platformers have ingrained as basic instinct. 5/5
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I love the originality of the game design and how you slowly grow into its learning curve. Simple but cute design. A little repetitive to my taste.
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the game is good but for some reason, when I reach level 4, my game suddenly glitches and I cant jump however 2 restarts fixes it. Its a good game if you want something to do without worrying about challenges that are limitedtime lol
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Not very interesting mechanic, not very good execution -- all in all, not a very good game. Minus one star for the rip-off title.
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1, game is great, no doubt. 2, you made jumping expensive, which means jumpings can't be very many. This simplified the game, but not sure whether you really wanted such a simple game. 3, if you had made the mechanism like, a heart recovers all the hp, or another kind of big heart does this, it would be better. At least a potential to make some more levels. 4, the mashrooms on snails are not flat enough, which makes locating with some annoying guess work.
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this game is really good it looks simple but well polished, my only feedback is that in winning screen the chick must be happy
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A couple of suggestions for a possible sequel 1) Arrows that appear over snails when they leave the screen 2) Different surfaces that do different damage when landed on, like rock = 2 damage, grass = 1 damage, sand = 0 damage. Aside from that, nicely done!
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I'd love it if there are more levels
I like that you don't always head for one thing the same way over and over again, and that there are new thins such as lives, extra empty lives, snails- aka new ways to reach the next level :)
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I love these simple kind of games, and the mechanics are smooth when it comes in controlling the character. 5/5 Well done and effort on making this :D
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got a bug where i got stuck when i jumped on a snail and clipped the wall i think? got stuck in the flying position and couldnt jump anymore or die. (since the part where it was on was flat (second stage with snail) and i couldnt get on the snail anymore)
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This is a wonderful little game, it would've been nice to be able to look down a bit more on some levels, but still a good game regardless!
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Way to find a unique twist on the all-too-familiar platform game. Could've kept me fully engaged and entertained for even 10+ more levels, but 10/10 nonetheless
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Very nice quick game, but I landed pixelperfectly on an edge after jumping, did´nt lose a life and I was´nt able to jump till i walked down, that glitch happened only once to me and is´nt a huge gamechanging bug.
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Wow this was amazing. It was paced just right, had a few tough challenges, and was truly at just the right skill level. It felt like a fun puzzle game, and relied less on how good your reaction time and "gamer skill" is than other games. 11/10