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I enjoyed this game a lot more than others I've played of the same type because of the additional mechanic of freezing your momentum. I feel like most of the people complaining about lag just didn't take the time to figure out the movement. That or the problem has been fixed. Movement was very good on controller.
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If the controls were tricky because the ball had momentum, that would be acceptable, but it doesn't fell like momentum, the stops are too abrupt. Like other people have said, it's more like lag, where it takes a second and a half for the ball to respond to the input.
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Sorry, I said one music track for the game, but I meant in the actual levels that you play. I don't count the title screen or the level select menu, because that's not where players usually hang around.
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Starting at level 5, you really start to notice that it's very easy to misjudge the placement and distance of platforms. Platforms that look in line with where your ball is may actually be closer to the screen and higher, or further from the screen and lower, and as a result you miss your jump completely. Another obnoxious thing is that, when you die and respawn, you lose all progress including gems, but the timer doesn't reset. In order to actually reset the level, you need to go to the pause menu and click restart every time you die. Finally, even though there's only one music track in the game, for some bizarre reason it fades out and starts over every time you begin or restart a level, so you end up hearing the first part over and over again.
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The controls feel too laggy. I release the button and it doesn't stop right away. I press another button and it takes a moment to go in the direction I pressed.
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I asked the developer to upload this game to Kongregate, and so far it has 70 gameplays and 0 comments after 2 days, so I'm giving it a spot in Hot New Games to help it get out of judgment. Enjoy!