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Hyrael... I think that lvl 46 was just about the trickiest. Red and Blue both start behind red walls. Get Blue out in the open but keep Red in his starting position. Navigate blue to the green switch he can access. Now do a 180+ counter-clockwise turn. That should release Red and put him in a position to cross the green barrier as soon as you re-navigate Blue back to the switch. That's the worst of the level. The rest should be pretty easy.
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somebody, please help me! i am stuck on lvl 17 for days! the blue guy just rolls off the blue button before red guy passes through the gate!!
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Great idea, the game works well, but I don't like it that I have to use a few little glitchy kind of things to get through every level (you must know what I'm talking about here ;) *pssht. the edges.* and that the levels get kinda repetitive after you've "click, door opens, click, door opens, click..."ed through about 30 of them.
The magnetic attraction levels are TEH genius though, thanks for the game!
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Good concept, but not good enough to forgive unpolished execution. Needs an option to turn dialog off. Also, I'm on a laptop with 1024x768, so the top and bottom of the flash frame are cut off - this could have been avoided by cutting the annoying top banner-thing. 3/5
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The game is pretty easy until you get tired. Then, it's best to walk away and try again later. Otherwise, you end up spending 30 minutes trying to solve one puzzle and than solving it in 2 minutes the next time you log on. The game is okay. Passes the time. Without the badges, I don't think I would have been tempted to look at the game at all or go for 48.
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No game save, which is annoying. Could do without the dialogue, it is intuitive enough. Some harder levels would be fun, as it is it requires more tenacity than thinking. Other than that, a good and novel implementation.
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Very cut, fun game but three things are esprately needed. 1. Make the skip button work in the intro. 2. Add a save function. 3. Make it possible to turn off their dialog in the game, i blocks the maze.
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Just wrapped up the last level and it was pretty decent. Quite challenging at times but if you ask yourself why many of the map features are there you can solve the puzzles pretty easily.
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Clever, novel, and fun! Maybe a touch too easy. Please god put in a way to turn off just the music, and some way to speed up the dialog.
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this, is not a puzzule when its MORE than ONE DAMN HOUR YOUR WORKING TO GET THIS FKING PUZZULE DONE AND ALL U DO DONT WORK... GRRRRR... sorry for frustration but at this point do game in action mode, not logic, this game has never required think out of me
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omg i didnt need to do anything to get the card thats because i passed lvl 20 like 2 or 3 or4 monthes ago its mostly 3or 2
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This game, while good in concept/design, and decent enough in graphics, was a bit touchy on certain levels. I'm usually not one to complain or even say a word about 'luck' in puzzle games because in my experience there's always a solve. But I honestly couldn't have gotten through all 48 levels without a little bit of luck, as far as timing was concerned..most notably, level 44. And after reading a lot of comments about how difficult level 48 was, I was fearing the worst, but was quite relieved to find it surprisingly easy. There isn't really any way to muck it up. It's pretty straightforward because it doesn't leave you with a bunch of options to choose from, there's only one path to take and it didn't rely on any kind of luck at all. And yes the game is a little glitchy, I had to do the first 25 levels over after quitting last night and coming back today to discover my progress was lost. :(