Just Killing

Just Killing

by ofyak
Flag Game
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Just Killing

Rating:
3.3
Released: June 07, 2012
Last updated: August 08, 2012
Developer: ofyak

Tags for Just Killing

Description

It's just like Just Chatting except you're killing people somehow.

How to Play

Distribute your massacre points to increase your stats.

Developer Updates

Aug 9, 2012 4:02am

added high scores

Comments

0/1000
Red_Night_Baron avatar

Red_Night_Baron

Nov. 21, 2013

78
9

This is a very fun game to have idling while you chat. However, as stated many, many, MANY times before, massacre points seem to be few and far between. Does anyone know the algorithm used for Massacre Point intake? It would be very helpful. Of course, also putting up when the first few MP checkpoints are would also be of great assistance.

Dragon_Killer123 avatar

Dragon_Killer123

Jul. 12, 2014

32
3

There is a third way to get points. If your kills + 1, multiplied by random, rounded equals 1, you get kills / 500, rounded, + 1, points. Say I have 4096 points, the random # would have to be about .000125<=.00036 and I would get 9 points. This is highly unlikely

Red_Night_Baron avatar

Red_Night_Baron

Feb. 10, 2014

38
5

@Koopashell Just ignore Requisition for the most part. leave it at 1, preferably. Put a majority of you points in Pragmatism, then magnitude. Killing people faster is more important than large numbers. Try to get a 2:1 ratio at first, then I suppose put 70% of the MP in Pragmatism. Magnitude will increase the casualties slightly, but are still somewhat unimportant later on. Hope this helps!

Dragon_Killer123 avatar

Dragon_Killer123

Jul. 12, 2014

30
4

This isn't the only way you can get points, if your kills, multiplied by a random number, rounded, equals a constant, you get 10 points. This has about the same chances of happening as the next. The random number is always greater or equal to 0 and less than 1

Dragon_Killer123 avatar

Dragon_Killer123

Jul. 12, 2014

22
3

The game starts out with you requiring two kills to get a point, and then every time you get a point it says, essentially, "(new)pointRequirement = pointRequirement + pointRequirement" so, it goes 2,4,8,16. Everytime your kills are greater than this requirement, you gain a point. tl;dr you get a point every 2^n.

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