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Oh also, I really like how your poison and freeze towers work. Especially how they don't shoot at already affected enemies. That's something every tower defence game should learn from.
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Time sink, and nothing more... Theres no real incentive to do anything but play a level over and over again until your upgrades are ungodly then move on to the next. I mean seriously.. why would the enemy keep sending troops down the same path after you destroyed the last 500 waves that followed that path, and why do you have to rebuild your towers every single time? teh yawn.
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here is somthing i really REEAALLY want to see in td games a tower that creats monsters (similar to the ones you are fighting in the td game)
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Don't know if this is a bug or just a really easy thing to do, but if you save up a bunch of achievement points and buy an upgrade at higher levels, you don't have to pay for any of the levels below it.
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Good game. The upgrades are nice, and gives you something to strive for (same with the concept of clearing on expert). Does need an upgrade hotkey, and, unless I'm missing it, a way to change game quality in game (gets laggy for me with 4 or so super towers blasting 5+ waves at a time). Also, and this is only a little touch, but the ability to see how many kills each of your towers has logged would be nice.
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I guess it was fun until the towers are maxed. Any game that has a unique strategy across all levels deserves no more than a 2/5. The first few levels were entertaining, though...
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When you get to the point that you can build a super tower, it's often easy to send in all of the waves as quickly as possible, build other towers along the line and when the last wave passes the super tower just sell it and then buy another and place it at the end.
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Well, I was avoiding it as much as possible, but since it has badges, I feel that it's time to speak. For something this basic, without any redeeming qualities or innovative ideas, I simply can't stop playing. The gameplay is on par with the other TD games. No more, no less. Graphics aren't exactly the best, but I've seen worse. Upgrades and achievement system are somewhat basic, but I've seen much worse. MUCH worse. Overall, so that I can leave it alone, I'll give it a 3/5. For one of the most basic games I've seen in months.
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IDK why people are complaining about difficulty.. i haven't lost any mission yet besides sending all at once for expert scores.
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guys keep doing mission 1 for expert score and easy points i can get 5k upgrade pts per hour from mish 1 keep comment alive if u like it!
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A solid tower defence game, but a bit simple. Art is good, and sound effects are sharp if a little annoying and repetitive (super tower). Could use a little more depth, such as enemy armor, elements, or something like that to keep the game interesting through all those levels. Somewhat more balanced towers would also be nice, as half of the given small selection of options are useless. 4/5 for lots of potential. I'd love to see a second game adding more functionality.
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WTF? Super easy then mission 5 is super hard. Bad game balance. Nice polish, but utterly boring and poor balance = uninterested. And do we really need another tower defense game? Gees. Kill the genre already: it's tired and overdone. :-P 1/5
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Version 1.08: Added Kong stats! Waiting for badges ;)
Version 1.10: Kong stats finally woks :)
Wtf xDDD hahahahahahaha that was good xd
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too bad that the game gets boring and repetiv after you have all the upgrade (you dont even need the slow and posion upgrades, just call all waves in at once and use the bombs and one super tower...)
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yeah i don't like the fact that you can have upgrade tire 10 or whatever without having to upgrade tier 1,2,3,4,5 and so... 2/5 except that it is a nice game )))
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very repetitive, gets boring at times, and nothing different from other td games ill give it 3/5 because the graphics arnt bad , it hAS ACHIVEMENTS , ther is a 1x 2x 3x botton but still 3/5
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Hard badge: Get all upgrades except the slow/poison towers. For the first 1/4-1/3 of the waves aggressively "send now" while building supertowers. Then send the rest all at once and start up your bomb spamming macro, or use "z" if you don't know about macros.
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I purchase my 3 super towers with 1 upgrade on each... and start browsing the net while the endless waves of little tanks rush to their deaths. After level twenty-something the game rapidly starts losing it's appeal.
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I liked it well enough to get the first three achievements, but I'm not going to grind out the last. Overall, not a bad TD, but rather primitive. 3/5
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A TD game with achievements and upgrades that persist between levels is good but the game itself is very sterile and lifeless. I was able to complete every level with only the fast towers.
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This game has potential, but it is extremely repetitive.
The monsters are the very same in every level, the towers are too basic, the maps are boring, and waves are soooo long. It is just an endurance tower defence.
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meh, this one is simply tower defence in gem tower defence format. Fun! If I play a tower defence game it has to be entertaining. This was not. Apparently other people like it though, so 3/5.
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Lol, I know where you got the graphics from...
The game "Lost Vacuum".
Link: http://lostgarden.com/2005/03/game-post-mortem-hard-vacuum.html
Not a bad game you made though, but my dislike for TD games is growing, so I wont vote (not low, since it's not a bad game, but not good either, since i don't like it).
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The last 10 levels take a good while to complete, if you somehow manage to mess up near the end, you just wasted 10 minutes of your life!
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wuhuu. another tower defense game. and looks so much different then the other games of this kind!
such a game don't deserves badges! now i have to play it, THANX!
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Needs a way to reset upgrades so you can choose again. It's really no fun to have to grind the lower levels because it's become impossible to win the later ones...