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This is the only game in which I've seen the freeze and poison towers select a new enemy, rather than re-hitting the one at the front over and over. Big name games like protector, gemcraft, etc. all suffer from the same thing. But here, he's sorted it out! Kudos for that alone! No need for all the negative comments. Yeah, this one is difficult, and the upgrade system is unusual, but it does have some great stuff in here too.
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the stats such as prices of the weapons need to be fixed desperatly. Its a key factor in planing a set up for TD games
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Not a bad game 3 out of 5. It gets reptitive and a little grindy after a while. For anyone that is going for the easy and medium badges, a good strategy is to increase initial money and tower prices until you can afford to build a super tower at the start. You can easily get through 25 levels one wave at a time with just that one tower upgraded as the level goes on.
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o wow 2k tanks ain't no joke, not exactly a quick badge. hmm not a good botd today Kong, could of found an easier and much faster to obtain easy botd.
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I'm really sorry, but this has been one of my worse tower defense experiances. The enemies are too slow even at x3, there is next to no point in buying anything but the basic tower, and the stages are fairly boring. It would be a bit more fun though if the enemies moved faster, however they don't, so it is like watching a turtle cross the street.
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slow and pointless game.
a tower defence should mean strategy, and merely and apparently random decorative statics should'n screw off building slots.
to mention only the most evident flaws.
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If people didn't love tower defense games so much would this have gotten the badge of the day? This game is very repetitive and slow... If you get a good set up and the main upgrades to 4 you can blow everything away at the starting gate early levels and it makes the speed seem rather slow. The x3 is about the normal speed setting on a normal tower defense game. That being said it's like every basic tower defense game with just a different look to it. If there was something original I'd give it a higher rating... but since it's not... 3/5
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Tip on getting wave points: the bonus timer doesn't go any faster if you speed the game up, so waves will go away faster and you'll have more time to prepare.
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It seems like the button fluctuates between too sticky and too sensitive, it's frustrating as hell and makes me want to break things. Other than that good game.
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to me the main "bug" here is what happens every now and then in td games, the price system of the upgrades. For example:
the 1st lvl of tower damage costs 10 up, the 2nd costs 20 up. if I buy the 1st the second still costs 20 up, i could live with that but if I buy both of them directly instead of paying 30 up I only pay 20 anyways so why bother buying the 1st, actually, why bother buying lvl 1 of anything if i could just save up to the highest lvl of each category and buy it like that....
I'm lovin the game so far but I think it's a flaw that shouldn't be there and that is easily removed. This might actually increase the game difficulty but it seems logical to me for it to be that way and any real gamer would probably be happy with the small extra challenge and knowing that he's not using a shortcut to make progress. Just my opinion on what would round up the game better but maybe I'm wrong. anyways great job on the game!!!
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@ Sikamikanico Because people will rate a game a five star after playing it at the start, and then not go back to it later to downgrade their original rating
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Quick tip: Start out putting all your upgrade points towards (Initial Money). So you can build more towers and upgrade them. Once you have enough to start with the Super tower, put the points towards (Tower Prices). The super tower took me to mission 32 by itself. In the beginning 2 basic towers and 1 fast tower all upgraded to level 3 should destroy anything up to mission 22 and even beyond. Try to keep them close together. Some levels you'll have to spread them apart to where their range edges touch. + So other people can see this.
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im gonna die of a heart attack everytime i get the expert score with +1-10 from the goal.. the suspense is killing me O.O.. having the max gold helps a lot, expect lots of grinding.. after that just place the biggest bad ass turret and spam it on maps.. then try to collect the other upgrades.. expert also gives you x2 pts so if theres a map that your expert with, play it again and again to earn points.. or if you want, get the 80-150pts needed upgrades then climb your way to the max upgrades..
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just place 2 fast towers in the first mission, put on x3 and send all the waves in one time. This way you can make a lot of easy points
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I find it frustrating that the basic specs of the towers aren't available when I'm selecting them to purchase, only when I have one on the map and are going to upgrade it. Plus, the costs for upgrades isn't shown anywhere, either.
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You should defintively add a way to prevent clicking on the "send next wave" button when it's already on the verge of been sent. It's been 10 times that I've ended up with two waves...
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I would like higher-level upgrade costs of a given type to decrease by the amount of Upgrade Points sunk into the tree thus far. Especially when the upgrades are shown in left-to-right, ascending order - reminiscent of a tech tree - my assumption is that it's not a waste to buy the lower-level upgrades.