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If they mean to implement the warehouse limit it will probably be the final deathblow to this already artificially awkward game. Upgrading things becomes nearly impossible and we are forced to discard most of the junk we get as reward for missions.
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@yiupang9999 We are immune from the virus because we are a carrier and everyone we come into contact with dies of boredom
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The warehouse limit needs to go. The constant grind to get parts we need only to get junk we don't fills it up and the disassembly feature is pointless.
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Also, disassembly should show you in advance what items you will or might get, the same as chests and quests and levels do.
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Agreed with others about the warehouse limit. Remove it, or at least drastically increase it. We have to farm so many materials to get the ones we need, of course our warehouses are full. Add to that the equipment we hold and the tokens and hourglasses, and it'll be impossible to ever break down any gear.
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My warehouse is currently at 2697/550. Upgrading it gets +100 space. What is the point? Even if it wasn't ridiculously over the limit I would fill the +100 in useless materials trying to get one I need.
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The storage cap is dumb get rid of it.. everyone is sitting on 2k+ resources cause most items cost a lot of materials plus sitting on tons of hourglasses and arena tokens.
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How does disasemble work? Always says "exceeded the limit of items in stock". Limit of which items? What's the limit? Weird.
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I just want to say I appreciate the new pet feature and the disassembly options, even though the disassembly doesnt seem to work for me (because of a full warehouse?). Thanks for still making improvements and following some suggestions.
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@thriveon35k: It is up to you. Grinding for items is tiresome, but at some point one have to grind over 5k Ammo for just one stat, anyway.
Better intermediate equipment helps with events a bit.
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Sakgeres, and that's why i would strongly reccomend against upgrading anything but the final tier equipment - grinder and such. as for that legendary cayman armor - did anyone max it? and is that really possible without buying cans?
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Im at kadaver level 14, and I already have to grind for 15 days to fully upgrade a single weapon. More than 1200 energy spent redoing Tunnels 11 for almost 500 times so i can get 16 Gun Barrels for the upgrade. I can't imagine the grind eventually for kadaver level 20. There needs to be some pity drop, like if you go 20 times without a drop you get a guaranteed drop. I have gone for almost 75 runs without a single drop it's crazy.
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Winning the same level three times consecutively without receiving a single point of damage on each time, should unlock the auto-fight button without spending hourglasses....
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From what I know, cans should be used only on research and buying Varan Armour in the shop, if you are playing for the long term. Every resource can be obtain in time to come when you improve your stats. Eventually the aim is to get 512 Varan armour from shop/events to get level 9 Varan armour, which is the best f2p armour in the game.
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Is it worthwhile to upgrade lower level gear or better to just upgrade the workshop to get more improved powerful unimproved gear? After improving the first set with just marginal gains, I think the cans would have been more valuable. I'm not quite sure what the best use for the cans is, but I'm certain it's not improving low level gear.
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this game is more of a hurry up and wait type o game with metization ideas take outta a typical mobile game :) simple mechanisms that yu need for workbench yogrades doesn't appear in the loot table til yur at lvl 4 of the tunnels
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The true way to play this game is to save up the cans, use them to buy materials you need to upgrade your workbench, because you don't get them until you go further, I think my workbench is always 2level above where I can be, so I can use the can to buy materials in order to craft better equipment. Again the materials cannot be found until later. That's why you need to save your cans, not to buy things in the shop except the +9 clothes for55cans each, or 270 bullets (real bargain!)
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Those fat zombie cops in the office need a movement nerf lol.. But yeah long grind starts at that point to get over 300 damage a hit so you one shot them.
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there's only one reasonable strategy in this game - get your damage so high that you could oneshot enemies, then think about outrunning them. and Sakgeres - damage is pseudorandom, enemy moves are not random.
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I dont think this was mentioned anywhere, but when you reach campaign map 3, you can't outrun them anymore because there are so many and every zombie can walk farther than you. The strategy then is to navigate the map in a way that will get the enemy to block each other. This is pretty hard to do as the enemies turn are essentially random, if you do action A, enemy B moves first, if you do action B, enemy A moves first. But the randomness is pseudo, meaning if you do a certain action, they will always move a certain way every time. By repeated trial an error you can memorize the way to clear a level, and repeat it every time. Bear in mind your damage is not pseudo random, it rolls a different value each time, and is truly random.
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@tikipop you have to level your strength to 10 so your movement range can outrun them. Dont forget some equipments can be upgraded more than once. If you see "possible improvements:2", you can merge 2 green to get a blue equipment. Other than that it's just grinding for upgrades and research.
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This game has a decent setup but it really needs some progress indicators to make the grind less repetitive. Spending days of energy just to farm 6 duct tapes to upgrade your workshop with nothing to do inbetween besides 2 new daily quests is gruesome. Just give us any upgrades, however small, to let us feel like we are prgressing. Maybe increase the daily quests limit once you reach a higher level, or some other ways to obtain skips.
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The candy that said +10armor in 15 moves is a joke, i took 0 dmg from the zombies for1 turn, but then the dmg went back to normal......only know how to trick players, i would like to give negative star for this rubbish
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Oh, i see now. Number 1 on tablets in victory window displayed now. Looks like all times before game just give me zero tablets
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Yes, that one. Sometimes showed in loot but never in warehouse. @Bubilard it works for me. Effect looks like red number after main damage, increase hit chance too
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Hi, good work. i like this game. why 'Target Shot' doesn't work? IS there a combo with some type of weapon? I do same damage with o without 'target shot'. Thanks
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@Iwontcutmybeard Check all the requirements. You need the stats (without equipment or other researchs), and both military training researchs. If you don't meet the other requirements, the error still shows the same text.
@luigimariano Very weird you reached that far without getting that error. Happens since the first chapter
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Anyone know where to find these "second level specializations" I should now be able to upgrade after researching Military Training 2?
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Dear Admins,
As of right now I am currently stuck in a SOFTLOCK situation.
Because the enemy will not end their turn in Office Mission 14 as a result of a programming error.
There needs to be an emergency measure such as being able to exit the level in case something like this happens to the player.
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So the winter event is gone already but I guess random sales of grey bag of grey marrow for 149 cans will randomly still be around?
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tetos1995 and shadowhack99 are hackers. Other sane people are charging money to enhance their equipment and stats and using various strategies, some of which you can find on Discord
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It's just another bug: if you wait for the event to re-start after 24h reward time the event will temporarily disappear even if you reload the page. Don't have the event open when reward timer hits zero and reload.
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@WOW4LSA Did you start playing this game as a late arrival? This is actually the fourth session of the Dead Morrow's event.