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Hard BUg: accuracy is 203 with Gloves M2 (+3% to accuracy)
but accuracy is 205 with Military Gloves (+5% to accuracy).
Why? My accuracy without gloves is 200. Thus It should be 210
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yehtli. there are 0 people who have really achieved this. There was one hacker, but he was banned by the game creator (although he reported the account itself, but the Kongregate management left it without doing anything). Some of the other 8 people were awarded badges by the management who did not even check the content when they suggested to support to fix the badges (one of them is me).
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I think one thing that might help this game out a little bit would be to give us the exact drop rates of certain items from missions. For example, I need two gun barrels. Instead of a mission saying that it can give a gun barrel, maybe make it show a 12% chance of getting a barrel drop (no, it's not actually 12% probably. I'm just making up random numbers.)
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Anyone knows how many Workbench levels there are?
Is the DIY Rifle from level 8 interesting? I'd be glad to know its characteristics, if anyone has it. Maybe Gyuu?
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Ok, 1 star...
It is one of the worst grinding game I've seen in years.
Few tips to maybe improve the game :
1. as others stated already, remove the hourglass to allow grinding
2. If you insist on keeping the decrease loot on lower levels, at least increase by a ton the amount of loot collected, or decrease the cost of items/upgrade
3. If you want to prevent "passive" grind, give reward for doing mission instead of punishing people for not doing them. For instance place some loot cache on mission maps that players can collect during the zombie fight.
4. Give bonus rewards when people actively complete a mission with 3 star, to incite people to actually do mission and do them well.
Basically, stop punishing people and give them rewards instead, they will be more incline to play your game longer.
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Special Attacks, once upgraded, remain permanently raised. However, if you reset it, you will not be able to use it again until you raise the status required to obtain that skill again
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To Devs: Strength 15 (including items), specifications on character screen show that I have movement range of 5, but no matter what I try I cant move 5 tiles in combat.
Straight, diagonal, around objects, always caps at 4.
With viewing range of 5, moving 4 tiles diagonally ends in going out of vision range, so vision shouldnt be an issue.
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Anyone knows how "Resilience" can be improved (it's at the bottom of the specification screen, when you point your mouse over the [i] and the hover screen pops up). And what does it do?
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The Club Zombies have 198 HP. So unless you have at least 200 Attack, you're gonna have a bad time trying to get through the tunnels and the office.
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1. To enhance a weapon, the same equipment is required. 2 Lv2 weapons are required to upgrade a weapon from Lv2 to Lv3. In addition to equipment, Cans and either "Torn Protective suit" or "Weapon parts" are required.
Tokens can only be used to enhance skills.
They are located in Hero→Upgrade→Skill symbols on the Promotion page.
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militon, yea, i would also like to see something like wiki, to save me from unnecessary grind. mentioned tokens can be used to upgrade abilities like cone attack. items can be upgraded (fused) in workbench, upgrade tab.
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i'm sorry if this is a stupid question, but is there some sort of help section i haven't found out? i would like to know what i'm doing, and sometimes i really have no idea. like, i would like to improbe my weapon. it has two possible improvements. how do i use them? or, i just made level 7 and i can fight in the arena. i won tokens. they're described as something i can improve my abilities with. how? where? honestly, this game feels like it shouldn't even be in beta.
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@LuigiMariano you get points sometimes by winning a defense match, you can check that in the battle log in the arena menu.
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To get the arena award of 25 Cans, you must win at least 63 out of 70 battles to earn 125 points.
That's a huge waste of time and energy that would've been better spent on farming.
And there's a high risk that you won't have enough points before the reset after the end of the week, resulting in all of yor work being made for nothing.
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If you look in the asphalt of the little arena where idiot survivors stand still taking turns shooting at each other twelve times each until one falls down, there's an outline of a puppy.
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Runaway fire randomly deals 70 damage 3 times to enemies within the attack range and ends the turn. It could have been stronger if it could have been enhanced, but it remained at +1 even at M5
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Anyone knows what the Runaway fire (Pumpkin King M4 ability) does? I have 2 Pumpkin M3 and wonder ig that's worth it to spend 40 cans to upgrade it...
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Trick for lvl 10. Try to get yourself cornered by a small zombie at the top corner of the map. Do not go into the broken wall or you will get hit by 2 zombies, stay at the corner only. DO NOT kill the zombie attacking you until you killed the big zombie. If no zombie is coming because they can't find a path, move one step left or right to make them come, then move back to the corner and shoot them. It's a good level to farm exp for some time. Once passed that, each level starts requiring 3 energy with barely any improvement in exp, lowering the exp rate considerably.
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@Azula not sure how you got to level 9 without killing 500 zombies. I got my hard badge at around lvl 5 or 6. But incubation972 is right, if you level only by autofight it doesn't count. And the high scores only shows the zombies you kill today, but you can use it to check if kong is not syncing right.
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Four of my last five arena fights were against pay-to-win players, and two of them were against the exact same person. Either the other players are AIs with recycled and randomized names, you suck at player balancing and/or randomization, or the tolerance for your pay-to-win crap wears so thin that the number of players who tolerated it up to "Tunnels" number in the single digits.
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@Azula, Auto-Fight kills doesn't count in. Achievements/View High Scores/ZombiesKilled/Friends will show how many did you kill
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I feel like the hard badge might not be fully working but not sure - is it possible that I'm level 9 and still haven't even killed 350 zombies let alone 500? Is there a way to check your stats in-game to see if they correspond with what Kong has registered?
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Same old boring grindfest I see in most of these sort of energy games. The need for hour glasses actually makes this worse than many grindfest energy games. Perhaps you should check out what is working for other games and use that system instead. Your game is below 3 stars so you may want to do that real soon.
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@incubation The formula must be working because there were multiple patterns where a sniper could take down zombies that could not be taken down by the maximum damage of a standard shot.
Are you attacking across a barrier? If an enemy is next to a trash can and a player is directly opposite, hitting the enemy with a standard shot will result in significantly less damage than normal.
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@Gyuu, It is like you said. To correct myself, "My standard shot often do more dmg than sniper." For example, total dmg is 154. I expect to do 154 +/- x, and it is like that after standard shot. But, when i use sniper, red dmg shows up (39), and yellow dmg is much lower than 154 +/- x (it is closer to 115 = 154-39). Does sniper shot work with 154 + 39 +/- x formula?
Health of green-brown zombies (tunnels lvl 13-14) is ~200.
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My sniper skill level is 5. I have tried many times and the numbers displayed when I set the standard on the enemy are the same for both normal attacks and sniper skills. The actual damage is also the same.
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Sniper skill doesn't work as planned. Instead of adding 39 (at lvl 4), it subtracts 39 from avg dmg. My standard shot do more dmg than sniper.