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If so, then it would be so wonderful. Not only it would make intelligence almost useless, but also credit-bought Elephant Rifle a bad investment.
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I'd guess since so many talked about how they use reload cheating they decided to remove critical hits because they can't fix the real problem? Just a guess.
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Just beat lv20 cadaver at lv28 with 3325 hp, 485 dmg and 103 armor. Managed to tank 3 hits with a good RNG. Probably less RNG dependent with all fully upgraded armor pieces (I'm only at Mk II)
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@Tandu thanks for the answer. that's annoying, stat needs a different name or something; "damage" sounds like it would just improve ALL your damage
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What's the strat for Cadaver 20? Up to the 19th it's simply tank 3 hits and 5-shot it but for the 20th I don't see how I can even tank 3 hits? Are the attacks dodgeable?
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@Lionrider: If you mean the Cone attack then no, to increase the damage you need to upgrade it using tokens (don't waste canns for that). Later you can get Target shot and finally penetration attacks and upgrade those too. After 10+ upgrades the cone attack is nice against ordinary zombies. Intelligence also boosts the Abilities Eff. stat which applies to cone attack but not the other special attacks.
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When you reach workshop level 9 (9 pages), you start getting items with 3 improvements. Just take CPG[wanderer] for example, you need a total of 64 rare items to upgrade to tier 4. Based on my past rates of 15 days per 16 rare items, you need 2 full months of grinding every single day to get it. Surprisingly, the stats is comparable to tier 8 improvement of Varan armour (credits to bhaas for the google spreadsheet), which takes half a year or more estimated (I don't know the rate it appears in the shop). But at that point, you would be near to Workshop level 12 for CPG[Ghost], which again has upgrades till tier 4.
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Farming for components gets so tedious as you progress. I'm lucky I haven't run out of hourglasses yet, but it still takes ages to get the pieces I need, and I can't really progress without making better gear. Maybe increase the odds of the rare goods a little?
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As of today, this week's BOTD has been changed to the easy one, however, the medium badge is now also working properly.
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Just like how to use Cone attack (mouse clicking on its icon), you can enter "focus mode" by mouse clicking on the regular attacks icon. Mouse clicks under "focus mode" can only be "attack", so they cannot become "move". Besides, "focus mode" displays the current hittable radius, helping to know the range between you and zombies, as well as your movement range if both are the same.
It would be great to have shortcut keys like 1/2/3 instead of mouse clicking on attack/skill icons, and a shortcut key like Esc to cancel that.
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Oh, great, so the badge just straight up doesn't work. And no, it's not '5 different items', because I've crafted 6 different items AND 5 items of the same type, and it's still stuck at 0/5.
What a joke badges have become when this crap gets BOTD.
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Go to hero > upgrades, repeatedly select attack, then do mission 5 to collect as much leather as possible, repeatedly craft worn belts, then go equipment under the hero tab, select the belt, and then get a screenshot once you've crafted five of them so you can prove you've crafted five items. Also you do more damage at close range, so try to stay close to one individual zombie while you try and pick it off, while remaining as far from the other zombies until you're able to take it down.
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And, because there isn't anything to show how many items you crafted, Kong support won't help you. Kong, get your shit together!
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The chief problem with this game is the randomness of the parts you get, when we click on a campaign the dev should make it so we can select the parts we want and let the randomness be how many we get of the given items
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@Gyuutan so you basically got back like 3% of the items you deleted, and only the common low rarity ones? Then might as well keep the 2000 items..
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I finally got the disassembly feature working by throwing away a lot of materials.... However, the items you get for disassembling equipment are one or two, regardless of whether you are strengthening the equipment or how high the materials required to produce it are. Mteal, Fasteners, Torn protective suit, Rubber, Leather, Glass, Sheet metal,Ammo20.
This is the result of throwing away almost 2000 materials!
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@salened: Have you fully upgraded warehouse? It seems that for those who did it the warehouse capacity indicator disappeared :( .
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Ah, just heard we can't get any items the dog finds when our warehouse is full. For a briefest while I thought the pet was going to be useful.
Devs: multiply warehouse limit by at least 5 or more. That way 500 item limit becomes 2500 and most of us can play without losing thousands of materials. Don't do anything and watch us quit playing.
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this is a hurry up and wait or pay up type o game reminds me of one of all asian mobile games out there with all monetization goin on
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instead of telling us that till 12th we can use workbench regardless of exceeding storage limit, you should have made it that till 12th, we are able to use disassembly regardless of exceeding materials limit, because honestly that's the only way it should be since you should already know that most of us exceed the limit by thousands, so none of us is able to use the new system you implemented into the game....atleast then we can free up the storage a little without having to throw away what we earned from weeks of farming.
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So you changed iron clot from needing 85 Leather to something called improved skin.. and there is no way to get that without canns I think wtf?
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Going through things again I see they added an extra upgrade to workbench. Is level 12 now the max? As I stated before if the warehouse is problem is not fixed I am done with game. I already spent a lot of time playing and now they want me to spend a ton more on stupid warehouse upgrades that I have to do before I can even craft or really play the game. NOPE!!! The warehouse should be unlimited with the way the game is now set to where you have to spends hours to parts you need. So we are supposed to throw away all the things we don't currently need to make room for stuff we and when we the parts we throw on a craft we have to farm all over again. NOPE!!! In ten days unlimited warehouse or I am done and I will blast this to others as I am sure most will quit playing as well.
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update to get a disassemble that we can't even use because it seems everyone of us has at least 2000 items in warehouse,what's the point?
The warehouse limit is one of the worst things making the game even more ridiculous than it already is...we are already spending days of farming to get the items we need and now you want us to throw away 2000+ materials or else after 10 days we won't even be able to craft equipment.
This update needs to be revoked, the game already has very boring and ridiculous system...updates are supposed to make things better not worse !!!
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The warehouse limits need to be reevaluated. Right now I can't disassemble equipment because it goes over my limit, but looks like I can get items through campaign wins. Upgrading my workbench is going to take 95 fabric, which takes up a good amount of the warehouse space. Limits need to be increased, or the required amounts to upgrade/build need to be lowered.
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If they mean to implement the warehouse limit it will probably be the final deathblow to this already artificially awkward game. Upgrading things becomes nearly impossible and we are forced to discard most of the junk we get as reward for missions.