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could be 5/5, but it is not ballanced enough. stage5 is super tough, and it is f'ed up if i loose after building for 20min only because 1 ship with troops lands on my planet. should make different difficulty levels for every stage.
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Such a beautiful game with so much work obviously put into it... so disappointing that it's such a chore to actually play.
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This is really unplayable in the current version. Dropships shouldn't be able to take planets so suddenly. At least UNLESS they're neutral.
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Crap hole - why do ships move faster alone than with a group. Trying to give me tendonitis sending one at a time? Otherwise, pretty awesome.
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I feel depressed when I see games like these that I know have been developed and polished for long periods and yet do not meet our expectations.
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I want to love this game but for now, I can only like it because of the numerous glitches and oversights. For example, I just lost a planet with 50+ ships guarding it to 7 defenseless troop carriers....all because of poor targeting that I can not control. As-is, this game is more of a repetitive grind than it is strategy....3/5 for effort but it's probably closer to a 2.
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controls and camera are a pain. dropship system make feel like playing phage war. add some bugs and i think thats all. game as potential but all this points kill it for me. 2/5 that can become a 4/5 with some work
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The issue with not being able to select multiple units seems to be associated with the Command key on mac. If you cannot select multiple units, try pressing Command and then try selecting multiple units again. This fixes the problem for me
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I've only played the first mission! This game is off the wall!!! 5/5++!!! I'd buy a real version of this! I can't wait to see what the game is really about.
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I love the game, It's just very difficult to play when it keeps stopping me from selecting a group of ships! It's impossible to play sending 1 ship at a time. (I'm using Chrome)
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The way dropships work makes the game not fun. It's too easy to randomly lose a planet. The 200 troops in the drop ship should have to fight the population of the planet troop per troop, and you should be able to bombard with ships to weaken up the planet before landing. That way 1 missed dropship doesn't matter, and you can still clear a planet without dropships just by bombarding a lot.
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It has huge potiential, awesome game, If you can get right click in there it would make moving alot easier, becuase you keep deselting units when you dont want to.
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Master of Orion like. Good for flash but controls become fatiguing. Needs to have way points for movement, and selectable spawn points. I'd like to be able to have ships created at one planet automatically sent to another location without having to go through the selection/deselection pain.
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1. Don't deselect units when re-dragging (only deselect with hotkey space)
2. Pause button
3. Needs upgrades between missions - sorry, i'm an upgrade fan
4. The howitzer (turret) should prefer to target dropships at all times.
5. Dropships should take some time to capture a planet instead of just suddenly disappearing
6. Shift+click / Shift+drag should add units to the already selected ones.
That's all for now
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Also, defensive turrets should prioritize based on closest enemy, not the first enemy they attacked. It's a cheap tactic to send one wing if light fighters, while their drop ships slide right in unobstructed.
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love the game, hate mission 3. One issue is unit's getting deselected when I am moving the camera around using WSAD and trying to tell the units where to go. Also, my units not firing back and getting easily killed by what looks like much smaller craft. Missions 3 just in general is not fun though IMHO.
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There is a serious glitch. When sending your fleet to way points, if they encounter enemies along the way, they will not attack until they reach their destination. Priority should be to attack and then when not under attack they continue. As it is, they just keep flying until they get destroyed.
This is a serious problem and makes it hard to control fleets as they explore/move.
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quickselect menu for different basic formations for selected ships (consider positions of battel and repairships!). and buttons for: behavioir (aggressive, neutral, devensive) behavoir in formaion: agresive (leaving formation to a sertain radius of the main ship (main ship always the biggest, or swuadonleader) (neutral keeps formation defends if formation is attaked, leaves to a close radius). defensive (attaks ships that attak main ship of formation, only if no higher priority ship is attaked, defends himself). well something liek that. and a button for Attak, for Defend (a sertain ship or planet, or formation ) , WAYPOINTS (shift) and PAtrol funktion (a-b fly and destroy). for scouts: escape behavoir (escapes (to last neutrla zone, if attaked) well, time to replay first level.
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mission1: i conquered as second planet the enemys planet. as conquered the last (second miners planet) , triggert event to conquer the enemys planet. well, there are no enemies in this sector no more. all is mine. i am king of doomed kingdom with no way out. cntr + C on doomed planet doenst work either. well, if u do strategic game rebyata, consider more than one strategy for triggers (: and yeah: add: CNTR+C for planetes! zoom in out (or zoom out 100%!), ship grouping cntr+1...0 + recall 1..0. selecting diffrent unite type on screen : yxcvb select different unit type on map: alt+yxcvb deselect shift+yxcvb / alt+shift+yxcvb .
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I found a few bugs I think.
1. If your troop get attacked and you give them an order they stop shooting back.
2. YOu can go over your ship limit
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Great game, but unfortunately my computer hates shockwave, so I experienced general crashes. Not your fault, just annoying really.
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It seems if you do objectives that havent come up yet to do, they wont get counted when they do pop up. For example, I decided to explore the first map and took over the hostile planet before capturing the second planet. I cant do anything now and im stuck on the first mission.
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Having the same problem. Just had to quit the mission to see if reloading helps. Being unable to select multiple units is game breaking.
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The way to beat this game is to mass as many dropships as possible so that no matter how many ships they have you still take the planet. -game AI
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Regarding my previous comment about not being able to select multiple units, only seems to happen in Safari. Game works fine in Firefox
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for some reason, after entering a planet I can no longer select multiple units (by dragging a box around multiple or using shift). Aside from that, great game so far