Under rating threshold (hideshow)
Am I right when I say that these colour idle games with the stacking multiplier from each colour equals the income of any colour ticking come from Revolution Idle 1/2?
Under rating threshold (hideshow)
@yellowfellow50 make sure you are using Export and save the data that way. Some browsers are not very good at keeping data all time, I had my account logged in at all times on Firefox but something bugged out on my computer so I had to log in again. Probably the progress is saved the same way, in some cookie.
Under rating threshold (hideshow)
He is not alone. I have been playing a fantastic game called Realm Revolutions, and that game is also full of lose-ends. That developer has started a new game, instead of finishing Realm Revolutions. I used to love that game but a new game from the developer means less, if any, further development on the old game. I really hope this is not becoming a trend
Under rating threshold (hideshow)
message shouldn't be 'save in webgl isn't guaranteed' should really be, why the heck did we even put that there because you will not have a save that way so screw you
Under rating threshold (hideshow)
I wasn't hacking, The 64-bit integer is in my leaderboard :/
The leaderboard really needs to go to have some serious changes!
Under rating threshold (hideshow)
kong needs to work on removing hackers and cheaters nobody should be allowed to say nah to rules and just give them a number that goes off the leaderboards
Under rating threshold (hideshow)
Neat but could use a bigger/more useful variety of prestige abilities..right now it mostly just gives you a money multiplier for however much prestige you have and the abilities by comparison don't do much.
Under rating threshold (hideshow)
There really needs to be a way to see how close you are to a collection. You show number of luck fragments when hovering, so why not collection fragments too? I want to prestige, but not until I get a collection complete, but I have no idea how close/far away I am to one...
Under rating threshold (hideshow)
Hollycide, do you know if the multiplier is applied sequentially or summed and then applied?
If its the former then the later colours are definitely decent. If its the latter then Red is still vastly superior.
Under rating threshold (hideshow)
If its not problem could I as You (omgnoob191) about Kongregate API? Cause I submit a statistic while press save button ( in my game) but I must press it many times before it change high score. Had You saw sth like that? Its just that it dont change high score when press save once.
Under rating threshold (hideshow)
Daniel, the colours all multiply your $ per tick, 40 x 20 x 2 is better than 40 x 20, look at the numbers on the right.
Under rating threshold (hideshow)
Why do the colours get slower as they get more expensive? The uniform $/tick surely just means that Red is objectively the best colour; it ticks fastest, gives the largest speed increase per upgrade, is much cheaper to get to higher levels and grants far more petals/second.
Am I interpreting things incorrectly?
Under rating threshold (hideshow)
Game's not bad, but once you notice the perk's are the same for each color and there's no reason to pick some choices over the other, it becomes boring to continue playing.
Under rating threshold (hideshow)
do you really start earning prestige points at 0.01 or is that just a glitch?
cause really, why the hell would you make the default value less than one?
I could understand starting at one and growing by fractions of a power at first, but to start at 0.01 is just mean