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It becomes quickly unplayable after like 5 minutes because of the major frame lag. I think it's an issue with how long it takes you to calculate the change in the number of crystals you have. This is getting a 1 star rating until you fix it.
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Just wanted to say after I hit [N] resource the game started to lag and memory usage shot up by one third. Practacly unplayable.
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Yup...pretty well confirmed it. With 100 in each spell, the game runs fine, up to and well past 1 decillion. The moment you start adding more, you start getting lag, with about 250 being the point where it kills flash on my puter. So, my advice: loops are nice, but unnecessary when you can just use multiplication to achieve the same goal. Swap out your loops for some basic formula, and your lag issue will be gone. Solid game otherwise, 3/5 pending the lag fix.
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If I had to make a guess, I would say that, for whatever reason, you are using loops in your production code, with the number of loops being determined by the purchased level of a given spell. I'm doing some experimentation now to see if I can't trace the root of the issue further.
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Just confirming that lag/freeze at 10 Decillion mark. Even with just one spell, the whole game craps out when you hit 1 decillion
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sooooooo....as soon as i hit more than 1N KBPS the game slows....if i upgrade any more.....super crash :/ awkward when a game doesnt like you making money
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ive got only 4.91B crystals, its very hard to get any more because the game lags very hard with big numbers it seems... does anyone has this problem too?
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major frame lag at about 1 decillion knowledge. also, this game probably needs some balancing. im just going through upgrades with no problem.
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Actually, it went up to nonillion in one shot, as I kept upgrading. Then flash crashed, I reloaded, and it hadn't saved. O.o
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ERROR = when I'm not behind computer clicking all LVL UP checkboxes, and spell LVL UP more then once, I miss LVL UP bonuses
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I wish there was a way to auto buy upgrades. maybe unlock it with crystals or something. It's getting annoying clicking each little box.
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congrats to me. in just 25 minutes my uh...currency income is so high that i'm getting crystals faster than the "next crystal" requirement increases. as such, the amount needed for the next crystal is steadily going ever deeper into the negative.
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no challenge really. . . finished in 30 minutes. the only thing left to do is watch numbers grow. I like the concept though, and different spells, but there just has to be more content in order to bring this game from good to great.
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Good implementation, looks nice too. however I don't really see the point of having the reset. once i have all the spells unlocked and on auto, I don't feel the need to reset, i just feel the need to give up. also the knowledge upgrades and the crystal upgrade are the same and kinda negates the reasons for having them. I'm gonna give you a 2/5 for now, and I'll check back and revise that if you bring any nice updates.
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instead of the next crystal counting down, try to make the new crystal+total crystal= f(total knowledge) or something like that (f meaning function of if that wasn't clear)
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I'm not sure if it is a visual error or a bug inside the game, but it appears as if i can only earn crystals at a set rate, because as soon as i got drain life upgraded the number for "next crystal" in the options menu became a very large negative number that is slowly going down. As i have continued to upgrade drain life (which needs to be nerfed) the number in question has continued to grow, but my crystals is still going up at a steady rate of about 100 every 4 seconds or so.
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also can you add a manual save, the auto save was weird and my knowledge and crystals were saved but not my grade (not sure about level). i was at 120 grade on my drain life, 6k crystals, and 500 SE knowledge, i refreshed and had 20 grade on my drain life, 6k crystals, and 500 SE knowledge