Under rating threshold (hideshow)
huh. my only 2 complaints: very short (more! MOOORE! :D) and no bleepy blippy music to bop to in order to suit the tone! otherwise: me gusta. well done!
Thank you! =) I would have liked to make it longer, and also had some ideas for additional rooms, but time for the competition was running out. =P Regarding music, it sure would have added a lot to the game, but I know nothing at all about music. Maybe I should try one of those autocomposing programs for my future games. =D
Under rating threshold (hideshow)
short and sweet and fairly easy to complete.
maybe worth saying at the start that you can't jump so ppl don't complain?
You're right, I was planning on something like that on the starting screen, but then I ran out of time. =( And thank you for playing and leaving a comment! =)
Under rating threshold (hideshow)
There's a bug where, if you've zoomed out of the page to make the game window smaller, you can't jump out of the room where you picked up the jump.
Ouch! Gotta look into it, but I need more details.
What do you mean by "zoomed out of the page to make the game window smaller"?
If you mean using the browser's zoom function to zoom out the page, I tried zooming out until 10% of the original size in both Firefox and Opera and I couldn't replicate the bug, the room could still be left without any problem. =P
Under rating threshold (hideshow)
Cute little game. It would have been nice to be given a bit more direction, but in such a small world with so little time to make it, you made it clear enough to brute-force a solution. Controls were smooth enough on my browser. In general, a nice little attempt for Ludum Dare.
Under rating threshold (hideshow)
Pretty short. Meh for Ludum dare, meh to play. Heh. No worries, 48 hours is a challenge. Good luck making other games. 2/5
Under rating threshold (hideshow)
In IE, the keys not used by the game cause the browser to navigate the entire page. That's just a little problematic when I keep hitting the spacebar, thinking it'll make me jump, and suddenly the entire SWF is offscreen.
I'm sorry, but I can't test my microgames in IE. =(
I'm sure there can be some problems even without witnessing them, anyway, since IE sometimes messes up HTML5 games. Just sometimes, but this appears to be the case with my little effort. =|
Under rating threshold (hideshow)
I had a lot of trouble playing this game in two different browsers. The movement keys would stick. I got the green lazer, but not sure what else I can do. Pretty fun, you know, forgetting the control stuff... that has to be fixed.
Sorry to hear that! I did complete test runs on Firefox, Opera and Safari and the controls worked fine, I don't know what could have gone wrong when you were playing. =(
The green laser can be used to smash the mucky green blocks on the bottom right corner of the first room, and... thanks for playing and commenting! =)