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Comments for The Artisan

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jbfuzzycat

Nov. 11, 2012

Under rating threshold (show) This game is fun.

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(0)

Developer response from onehandclap

Thank you very much! =)

espentheviking

Sep. 17, 2011

Under rating threshold (show) not bad, but the original sokoban is way better

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(0)

Developer response from onehandclap

"Not bad" is already more than enough for me, since this is my first game. =)

zukke

Sep. 14, 2011

Under rating threshold (show) nice litle puzzler for a decent enough coffeebreak! :)

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(1)

Developer response from onehandclap

Thank you! =D Although I'm afraid the coffee would last longer than my little game, since it's only got 5 levels. =)

Oribus_Swift

Sep. 13, 2011

Under rating threshold (show) For a month of study that's not bad. Keep on doing work you'll get better fast. :D

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(1)

Developer response from onehandclap

Thank you! =)

aquashift

Sep. 13, 2011

Under rating threshold (show) Not bad at all. I agree with the other two's criticisms... I had no idea you could reset the board by pressing 'r.' Im sure it's under 'info' but I'd like to see it onscreen while I play.

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(1)

Developer response from onehandclap

Yes, it's under Info and I couldn't really find a place to stick it on the playscreen. That Game Boy Color resolution just left me with soooo little spare space... =)

blue_guy

Sep. 13, 2011

Under rating threshold (show) Well i like the game, but it would be cool if it looked a bit better, and if there were a reset button, so i dont have to refresh the site everytime i do a mistake ;)

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(3)

Developer response from onehandclap

The game doesn't look really nice because I'm not a graphic artist =) and I chose to work on Game Boy Color specifications, so that I could take it easier. =D As for mistakes, you can press 'R' while playing to restart the current level, just in case you pushed something the wrong way. Thanks for your comment! =)

m4rek

Sep. 13, 2011

Under rating threshold (show) A cute little game, though I got bored of the puzzles very quickly. Only thing I can suggest is to put more emphasis on the block we're supposed to be pushing? Perhaps make them flash at the start, or make the one in the bottom right flash, as I hadn't even noticed that until about the 4th or 5th o.O

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(4)

Developer response from onehandclap

You're totally right: I tried to make the movable objects flash so that they could catch the player's attention, but I didn't find a way to achieve that. That's why I added the object in the bottom right corner, it was a necessary afterthought. And yes, it isn't easily noticeable anyway. Thanks for your comment, anyway! =)

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