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Comments for Planets Gone Rogue!

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loshi1505

Dec. 27, 2021

Under rating threshold (show) one other thing, as much as i can fanboy over orbital defense platforms... a fleet of space ships is FAR more practical no matter how you look at it.

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loshi1505

Dec. 27, 2021

Under rating threshold (show) man the yellow line cutting off money gains via battles is horribly non-nonsensical. your planet is destroyed if you lose, so if anything by normal non-bad game logic you'd gain more money for excelling. hell at least make it reduced gains if anything. having no gains makes zero logical sense at all!

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TimM143

Mar. 18, 2018

Under rating threshold (show) I scoured the internet and could never find his game. I'm so happy I stumbled across it. It's upgrade heaven!

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ShadowVIII

Mar. 07, 2018

Under rating threshold (show) The whole Yellow Line thing is kind of annoying, since it makes me want to never upgrade until all the spaces in front of the line are already explored so I can earn more money, and therefore die to pretty much anything.

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Corloc

Jan. 13, 2016

Under rating threshold (show) I have mixed feelings about the game both good and bad. I like that we can sell everything back for full cost but, it really does us no good when we are dead and have to start all over. Cant really test new strategies on a planet we lost to after we die and have to start all over. Otherwise good game!

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Razmoudah

Dec. 01, 2015

Under rating threshold (show) The determination for where the 'destruction reward' cut-off line is at seems a tad unbalanced. It is far to easy to inadvertently bump the line way over to the right just trying to do some upgrades to your weapons so that you can handle the fights with what was giving you bonuses before. That needs to be toned down some to help the player keep their upgrades going smoothly to handle the Final Confrontation.

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Rozpitalacz

Jul. 21, 2015

Under rating threshold (show) Awwww yeah!!! I managed to defeat whole game without being destroyed! :)) 5/5

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tanminecraft2

May. 19, 2015

Under rating threshold (show) I found one planet which has only one shield and the remaining is plasmas and emp are you making some planet to focus on something like that

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Developer response from OneManBandGames

Thanks for playing! All the planets you encounter in the game have randomized weaponry so I did not specifically design this planet. But you can of course take inspiration from this loadout and apply it to your own planet as well. =)

Germanboy98

Mar. 25, 2015

Under rating threshold (show) Die Texte für den Android-App-Button sind genial. xD

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Developer response from OneManBandGames

Danke, irgendwie muss man die Leute ja dazu bringen, da drauf zu klicken =). Ich hatte am Anfang einen "stillen" Button ohne Gewackel und die Texte, der ist aber leider völlig untergegangen, daher habe ich ihn ein wenig auffälliger gestaltet.

Azgodeth

Mar. 07, 2015

Under rating threshold (show) oh so easy, untill the last boss, then oh so difficult.. x.x

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Developer response from OneManBandGames

Thanks for playing & commenting! Sorry to hear that you had problems beating the boss, the difficulty can vary largely depending on what weapons you have used until this point and which weapons are selected for the boss planet in the final battle.

rangerferon

Jan. 16, 2015

Under rating threshold (show) PS:Im 12 in the highscores list yaaay :D

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Developer response from OneManBandGames

Congratulations! =)

rangerferon

Jan. 16, 2015

Under rating threshold (show) I finished the game and that ending made me interested...What if the planet we live in is the program i mean our ancestors in real life hid something from us that we cannot fully understand..why did they leave it behind?god its interesting.

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Developer response from OneManBandGames

Thanks for playing through the campaign and commenting! Glad to hear you liked the ending, the premise is definitely some interesting stuff.

bgkbgk86

Jan. 08, 2015

Under rating threshold (show) Just tried out the game. I like it. The first planet seriously kicked my butt, then a message "Planet's gone rogue" appeared and then I had to start over. No chance to "continue" just, nothing. Frustrating.

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Developer response from OneManBandGames

Thanks for playing! It is the main challenge of the game to get through the campaign without losing a single battle. When creating the game, I experimented with ways to continue the game after you lost, but this made the exploration on the map feel meaningless, since you had to take no care about which fields you would uncover next.

Szach

Jan. 07, 2015

Under rating threshold (show) Could you get rif of Vs\go screen ? After a couple of battles it is getting anoying :D

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Developer response from OneManBandGames

Thanks for playing and commenting! I might make that sequence optional in an future update. In case you have not discovered it yet: you can use the skip button in the lower right corner to skip the first part of this sequence.

cariboulouKC

Dec. 30, 2014

Under rating threshold (show) to many word walls

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Developer response from OneManBandGames

Thanks for playing! You are right, there are too many dialogues in the game, especially in the long version of the tutorial. I'll try to reduce this in my future games.

mooneef

Dec. 27, 2014

Under rating threshold (show) hmm using shields and missiles only (with reload fully upgraded) i easily beat the game

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Developer response from OneManBandGames

Thanks for playing & sharing your strategy!

fede18lp

Dec. 27, 2014

Under rating threshold (show) ps: cause of the fun of the final battle...that was hard...very hard... 5 stars hope i see the precuel :)

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Developer response from OneManBandGames

Thanks for the improved rating!

fede18lp

Dec. 27, 2014

Under rating threshold (show) ok finally i win, i went on full offensive lol it was more funny when you reach all the weapons to the final... it had the world spin faster or slower hability? moons? satellites? i saw a plasma gun (violet) maybe soon we could had proton gun (green?) the gun that shot splited a lot of bullets need to be calibrated to spread a lot more missiles should be: missiles and another tipe like nuclear electric shield? bounce shield? some ufos? starships? world motors? i saw a black hole...maybe bounce hole (or missile?) lol?

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Developer response from OneManBandGames

Thanks for giving the game another chance, it sounds like it paid off in the end. =) Your ideas regarding the additional weapons sound exciting, I think I need to re-read this comment section again if I make a sequel.

Germanboy98

Dec. 25, 2014

Under rating threshold (show) Hey, jetzt habe ich mal Zeit gefunden in diesem ganzen Weihnachtstrubel. :) Das Spiel ist wirklich mal was anderes, kenne eigentlich nichts Vergleichbares, wirklich einfallsreich. Gerade im Endgame macht das ganze ziemlichen Spaß. Das einzige was mir etwas fehlt ist eine Art Endless-Challenge oder einen Freeplay-Mode. Auch im Multiplayer könnte das ziemlich spaßig sein, wenn man auch nur gegen eine CPU-gesteuerte Basis eines Spielers spielen könnte. Das lange Tutorial (Habe auf Englisch gespielt) ist zwar wirklich lang, aber der Humor ist ziemlich nice. :D Auch das Ende der Story ist wirklich gut, gefällt mir sehr. :) Ich finde immer weniger Flash-Spiele, die mich dazu motivieren, sie durchzuspielen oder überhaupt weiter als bis ans Ende des Tutorials zu spielen, du hast es geschafft, dass ich das Spiel einmal halb (bin gestorben) und nochmal ganz durchgezockt habe.

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Developer response from OneManBandGames

Danke, dass Du Dir über Weihnachten so viel Zeit genommen hast, um mir so ausführlich zu schreiben! Ein Vergleichbares Spiel, dass ich Dir umbedingt empfehlen würde, ist "FTL - faster than light" für PC / iOS. Eine richtige "Endless Challenge" ist es nicht, aber Du kannst im Schwierigkeitsgrad "Beliebig" die Größe der Galaxie einstellen, auf "200" sollte die Kampagne dann ziemlich lange dauern. =) Multiplayer wäre natürlich cool, ist aber ein wenig aufwändig, da die verwendete Engine (Stencyl) das nicht direkt unterstützt, d.h. ich müsste bei 0 anfangen und selbst Serversoftware etc. programmieren. Es freut mich sehr, dass Dir das Spiel so gefallen hat, dass Du es bis zum Ende durchgespielt hast.

Germanboy98

Dec. 25, 2014

Under rating threshold (show) Man könnte in einem zweiten Teil echt einiges daraus machen und ich würde ihn auf jeden Fall spielen. Nur schade, dass es keine IOs-Version davon gibt, aber ich weiß, wie schwierig es ist, für Android und IOs ein Spiel zu machen. Das einzige was ich wirklich nicht gut fand war der Sound und die Musik, muss ich ganz ehrlich zugeben. Ich weiß ja nicht, wie das genau zustande gekommen ist, aber auf Newgrounds gibt es viele wirklich ziemlich gute Music-Clips, welche relativ einfach verwendet werden dürfen, natürlich mit Einverständnis des Machers. Ich weiß nicht, ob man diesen Leuten dafür dann was zahlen muss. Der Endgegner war in meinem Fall viel zu einfach. Zwei voll ausgebaute Spread-Türme am Anfang und schon hat sich der Planet ziemlich schnell erledigt. Von mir gibt´s 5 Weihnachtssterne und ein Fav, Spiel Nummer 42 mit einem Herzchen bei mir. :) Peace und fröhliche, gesegnete Weihnachten Ps.: Der Text war zu lange für ein Kommentar, 1000 Zeichen ist das Maximum.

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Developer response from OneManBandGames

Für einen zweiten Teil gibt es schon einige Ideen, ich kann aber noch nicht sagen, ob und wann der kommt. Ich würde vorher gerne noch etwas mehr Erfahrung als Spieleentwickler sammeln. Eine iOS-Version wäre gar nicht mal soo schwierig, die Stencly-Engine kann standardmäßig nach iOS exportieren, allerdings brauche ich dafür einen Mac und zumindest ein i-Device zum testen und die Kosten dafür schrecken mich etwas ab. Sound und Musik sind in der Tat verbesserungsfähig, der Sound stammt überwiegend aus "public domain"-Quellen und klingt dementsprechend zusammengewürfelt, die Musik habe ich ohne vorherige Erfahrung selbst gemacht, und , äh, so hört es sich halt dann auch an... =) Der Endgegner ist, wie alle anderen Gegner auch, zufällig erzeugt, d.h. man kann bei dem auch mal ziemlich Pech haben, je nachdem was man selbst gerade ausgerüstet hat. Danke für den langen Kommentar, die Herzchen & die Sternchen und ich wünsche Dir auch noch schöne Feiertage und einen guten Start ins neue Jahr!

Germanboy98

Dec. 22, 2014

Under rating threshold (show) @ONEMANBANDGAMES: Can you speak German? Would be much easier for me to write things. :)

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Developer response from OneManBandGames

Yes I do! Ich komme aus Deutschland, Du kannst gerne auf Deutsch kommentieren, oder mir per Shout / PM schreiben.

fede18lp

Dec. 21, 2014

Under rating threshold (show) ps: the game had potential... but the resources to make it sticks... i would love to see this game like a homeworld (the game).

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Developer response from OneManBandGames

Homeworld was awesome, and it shares the same idea of having one entity (mothership / home planet) that represents your entire population, which is a cool premise.

fede18lp

Dec. 21, 2014

Under rating threshold (show) played a lot and still can not win the game in normal mode... so 3 stars for me. healing is a bitch in this game, also some weapons sucks hard.

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Developer response from OneManBandGames

Thanks for playing and commenting! Some players shared their "winning strategies" in the older comments, in case you want to give it another go sometimes.

Lerian

Dec. 20, 2014

Under rating threshold (show) 5 stars for trying something new. Enjoyed it :)

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Developer response from OneManBandGames

Thanks for playing and for noticing the originality! =)

skaliton

Dec. 14, 2014

Under rating threshold (show) so once again replayed this game, pushed through the less than exciting gameplay to see the end..oh cool im near the end, better spend the 8k gold I have amassed and heal up to full..alright the "gold line" is at the end now this should be easy...what's that shotgun thing it is firing..oh uhm alright that did an incredible amount of damage..and it reloaded super quick wow final battle was basically be getting slaughtered despite everything up to that point was effortless in comparison

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Developer response from OneManBandGames

Thanks for playing so far into the campaign & commenting! The final battle definitively is extra tough compared to a regular battle that would take place on the same field the final boss is being found on. But just as the other planets the enemy in the final battle is randomly generated, so I hope you will get a more forgiving enemy if you decide to try it once more.

Zachbrew

Dec. 12, 2014

Under rating threshold (show) I think you need to regain some amount of health from defeating enemy planets, otherwise when you end up having to fight 2-4 planets in a row, you simply dont have the health. Another suggestion, this is for a structure: it essentially is a rocket sideways on the planet which speeds up the planet's rotation speed.

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Developer response from OneManBandGames

Thanks for playing and commenting! There is a small regain at the moment, you get the same amount of health between two battles as you would from a regular scan. It is intentional that it is very dangerous to fight multiple planets in one turn, so the player still has to consider which fields to uncover with the next scan even if it is in seemingly non-dangerous territory. Your suggestion could indeed be interesting: sacrificing one weapon slot against the ability to rotate the planet faster could sounds like a cool trade off. Noted for potential sequel! ;-)

whatevernobody

Dec. 12, 2014

Under rating threshold (show) Please, put the upgrade and status buttons on the BOTTOM of the screen!

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Developer response from OneManBandGames

Thanks for playing and commenting! Can you tell me why you want the buttons at the bottom? Is it an usability / accessibility issue? I placed them on the right side with the mobile version in mind, so the players can scroll with the left thumb / finger while pressing the buttons with the right thumb.

plp280

Dec. 07, 2014

Under rating threshold (show) I found no use for anything other than the main battle cannons (machine gun, plasma, spreader) and shields. The AI frustrated me to no end with EMP, though. It was very easy to farm health by just going back, even if I had to fight. With all my shields they couldn't hurt me anyway. The level system to force players to continually replay it until they get a good enough start was... offputting. I almost quit when I realized I'd have to grind up just to have a fair chance. As it stands I'm not going to play hard because of it. That being said the initial grind is hard until you get the plasma. Then the difficulty is relatively fine.

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Developer response from OneManBandGames

Thanks for playing and sharing your experiences! The level system was more intended to be a consolation so that you get rewarded a little even if you die during a campaign. Furthermore it should allow you to move faster to the right in the beginning of a new campaign so you can get to the more challenging battles faster with each new attempt. So it was not my intention to make a game where you have to grind up to have a chance at beating the game. Hard mode might be extra tough without leveling up before, but I assume that most players should have earned some levels before on medium before trying hard mode so they should be on a higher level by then already.

Aleks_Januar

Dec. 07, 2014

Under rating threshold (show) Couldn't find much use for much of the weaps. 3xspread, 1xplasma, 4xshield carried me through the latter portion of the game. Experimented with other arms but they seem to do the trick only if spammed as x5+.

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Developer response from OneManBandGames

Thanks for playing & commenting! It seems that every player has his own favorites among the weapons. I think it is the right mix between offensive and defensive weapons that makes a loadout more or less successful.

vavusikarios

Dec. 05, 2014

Under rating threshold (show) Is the basic gameplay mechanic (rotating planets) original? If it is, then this definitely needs badges. If it isnt, it still definitely deserves badges. Beautiful game, thank you!

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Developer response from OneManBandGames

As far as I know it is. I did not copy this from another game and I'm currently not aware of a game that does this in a similar fashion. There are however some games that have the same theme / topic of "planets fighting each other with giant cannons". I would love to add badges on kongregate like I did with the achievements for the Android & Newgrounds version, but as far as I have understood it there is a Kongregate badge team which creates the badges for select games, I cannot add them by myself. The game does however send some statistic values in the background already that would allow the integration of badges on Kongregate. Sooo, badges team, if you read this, I'm ready! =)

AnTi90d

Dec. 04, 2014

Under rating threshold (show) I don't like having to manually aim every gun and shield.

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Developer response from OneManBandGames

Thanks for playing and commenting! I know that there are certain situations in battles where it does not make much difference where you are placing your shots, but there are also situations where this can decide the outcome of the battle. Same goes for the shields, if there is a single projectile approaching it is pretty clear where you need to place your shield, but if there are multiple projectiles around it becomes more interesting. Also keeping track of which weapon / shield is reloaded at the time while handling other weapons makes part of the challenge of the game, if I would introduce a auto-fire feature I fear it would become boring quick.

BlackeyeHD

Dec. 04, 2014

Under rating threshold (show) omg this game is epic... it needs better laser sounds WUUUUM

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Developer response from OneManBandGames

Thanks for playing and commenting! Yes, the laser sound is a bit unusual, but believe me when I say I tried several variations and the current one was the least annoying of them all. =) It is also extra-hard to find matching sound effects when the game is available on mobile as well, some soundFX sound entirely different when played back by mobile phone speakers. But this is no excuse, I will try to improve the sound effects for my future games.

Mimusbg

Dec. 03, 2014

Under rating threshold (show) made it in the 2nd try, with shields and rockets only, nice game :)

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Developer response from OneManBandGames

Thanks for playing and commenting! There are still too many people recommending rockets in the comments here, makes me wonder if I should nerf them further =)

cyberjacques

Dec. 02, 2014

Under rating threshold (show) Two serious bugs: First, purchasing an upgrade does not always succeed. The money is deducted, and the item appears or the stars are highlighted, but then if you navigate away from the upgraded item and then back again, the newly purchased stars are no longer lit and the upgrades don't appear in gameplay. Second, only about one out of every ten clicks on the map are recognized.

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Developer response from OneManBandGames

Thanks for playing and reporting these bugs! I'm sorry you had to experience two bugs at once. The strange thing is that I can't reproduce these issues on my pc, no matter how hard I try. Do you have the feeling the game is lagging / running slow? I know of one player who reported he could not select any weapons in battle and that problem went away when he turned down the render quality settings in the options, maybe this is worth a try.

pasha2137

Dec. 02, 2014

Under rating threshold (show) finally i finished the game in 7 tries at first the game is hard but then if you have rockets plasma guns andgood amount of planet HP you will win

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Developer response from OneManBandGames

Thanks for completing the campaign & sharing your strategy!

infernal84

Dec. 02, 2014

Under rating threshold (show) Nice game, quite innovative, gave me several hours of fun, 5/5 thx!

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Developer response from OneManBandGames

Thanks for playing and putting so much time into the game! Much appreciated! =)

alexandero

Dec. 01, 2014

Under rating threshold (show) sometimes it crash-block

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Developer response from OneManBandGames

Thanks for playing and reporting the crashes! If you find the time could you send me a PM with the details of the crash? Where does the crash happen, and what are you doing in this moment? If I can't "see" the crash for myself, it is near impossible for me to fix it.

crimsonlade

Nov. 29, 2014

Under rating threshold (show) I will be honest going into this I wasn't expecting much, that was 6 hours ago and I am loving it, it reminds me I little of ftl faster than light thanks developer for the 5/5 game, keep up the good work.

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Developer response from OneManBandGames

Thanks for playing and the praise! I'm excited to hear you put 6 hours into the game already, this is the best reward a game developer can get. =) FTL was an inspiration for some of the mechanics in this game, sometimes so much that I needed to "force myself away" from it because I feared I'd end up creating a cheap copy. But I think I succeeded, my game has enough of "my own stuff" in it so it'd be harsh if someone would say it is a clone of FTL.

isaz24

Nov. 29, 2014

Under rating threshold (show) 5/5 , good game

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Developer response from OneManBandGames

Thanks for the perfect score! =)

isaz24

Nov. 29, 2014

Under rating threshold (show) the game isn't that hard, I finished easily the medium campaign on my first try. THE YELLOW LINE ONLY MOVE WHEN YOU UPGRADE YOUR PLANET (i think it depends on the total cost of your weapons). => wait as long as possible before upgrading. just have 4 shields and 4 weapons as soon as possible start with machine guns than replace the 4 machine guns with 4 plasma with at least 1 dmg upgrade for each, (I did half of the campaign with 4 unupgraded shields and 4 plasma guns (2 dmg upgrades), and each a battle was worth 1600 at the end). you should be able to block almost everything with your shields. When you start to have trouble, upgrade the cooldown of the shields and when 1 shield isn't enough to block the shots from the enemy machineguns, upgrade the damage blocked (once is enough). when you're rich enough, replace your plasma guns with missiles launcher (reduce the cooldown to 6second to be effective). the rest shouldn't be too hard.

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Developer response from OneManBandGames

Thanks for playing and sharing your strategy! This might be a useful read for everybody who struggles with beating the game. You are right, the yellow line moves with the "total value" of your planet, (max value of all weapons and upgrades purchased so far).

skaliton

Nov. 29, 2014

Under rating threshold (show) I thought the game was enjoyable but after about an hour and a half i decided to die and quit, I was playing on medium and my biggest concern is that the randomness factor of scans can end up killing you because of the only way to heal is through exploring it can end up putting you in a strange place where you end up with a line and the game decides: there are 3 red planets, and the exact opposite can happen I understand it is part of the random factor that makes the game fun so I won't complain i think my only real complaint is that the game punishes you for actually equipping weapons and it ends up making it so the "best" strategy is pretty much throw a long line out and keep it going for about 5-7 squares past the yellow line (finishing quests as they come) kill an enemy then work your way back

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Developer response from OneManBandGames

Thanks for playing and the feedback! I know the "money incentive line" is often seen as a punishment, but I still think it is required to keep the player from grinding all the weaker planets. It would be possible to counter this by making the map corridor more narrow, giving the player less grinding opportunities, but this renders the scanning mechanic uninteresting because you only have very limited choices about where to explore next if the corridor is only 5 fields high. So the solution was to add the "money incentive line" to remove the grinding incentive while keeping the corridor large enough for the scanning mechanic to work. If you or anybody else that reads this has a good idea how to better solve this problem, please let me know via comment / pm, I cannot promise it will make it in the game but I'm curious hearing about these ideas to get additional perspective on this problem!

Shoopdawoop1234

Nov. 28, 2014

Under rating threshold (show) 5/5 great custom

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Developer response from OneManBandGames

Thanks for playing and rating!

Deadeye00

Nov. 28, 2014

Under rating threshold (show) shaking the google play graphic at me in a menacing manner makes me want to leave

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Developer response from OneManBandGames

Sorry you found the button annoying. I added the shaking and the humorous (?) text messages because it seemed that nobody noticed that the Google Play graphic is actually a button that takes you to the download page. It is very, very difficult to get attention on the Google Play Store without a marketing budget, so I need to rely on some of these cheap tricks to get at least noticed a bit. If you feel menaced by the button again, try to imagine it more like a "friendly wave towards you". ;-)

Kiritsukeru

Nov. 26, 2014

Under rating threshold (show) Bug- occasionally enemy shots slip through the shield, shots NOT designed to do so.

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Developer response from OneManBandGames

Thanks for reporting! I have seen this as well but I was not yet able to reproduce it properly yet. I already created a planet full of shields in my development environment, but I was not yet able to find out what causes this. More investigation is needed, but I'm definitely trying to fix this at the moment.

Bonesmasta36

Nov. 26, 2014

Under rating threshold (show) Interesting idea, but it really shouldn't be so easy to just get crucified in your very first battle... A little bit of warm-up would be nice.

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Developer response from OneManBandGames

Thanks fore playing and commenting! I agree, it happens to me as well that I die in one of the first battles after the beginning of the campaign. Maybe I should add something like a "starter zone" that reduces the difficulty for the first battles you'll encounter.

dstench

Nov. 26, 2014

Under rating threshold (show) this game is great!!! i havent finished it yet but i love it... great concept and game play... congrats and thanks...

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Developer response from OneManBandGames

Thanks for playing and commenting! The game has been out for almost a month now and it is nice to hear that people are still discovering and liking the game! If you have a steam account and have not played it yet, I would recommend buying "FTL - Faster than light" for 70% off at the moment. It would be a miracle if you liked my game and wouldn't like FTL. =)

Kiritsukeru

Nov. 26, 2014

Under rating threshold (show) also, perhaps implementing a scroll bar of sorts to make dragging the map around quicker *particularly so when you custom campaign and decide to have a REALLY huge map.*

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Developer response from OneManBandGames

This is a another good idea, I cannot promise that I'll be able to add this because it might interfere with the "click" vs. "drag" movement detection on the map screen, but I'll have to try this out to be sure.

Kiritsukeru

Nov. 26, 2014

Under rating threshold (show) a pause option not relying on a loaded weapon'd be nice. either that or I just forgot it EITHER WAY. fun game though. sometimes it feels like the battles drag on a little bit, even if you outclass the enemy planet but, well, *shrugs* it still works more or less.

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Developer response from OneManBandGames

Thanks for playing and making suggestions! I will add an option to pause on keypress in a future update as mentioned in a previous game. I know that sometimes the battles can be a bit long, depending on the equipment of the two fighting planets. I'm not sure how to fix this yet. If I would make it so that the enemy AI looks at your weapons and buys weapons according to your equipment, this might result in the battles becoming boring because the AI will fight you with the same "countermeasures" as long as you don't change your own equipment. If anyone has an idea for this, please comment or PM me!

Duffy_Duck0808

Nov. 25, 2014

Under rating threshold (show) (auto)-pause option would be fine...

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Developer response from OneManBandGames

Thanks for playing! I could imagine adding a key control that allows you to pause the game regardless of there is a loaded weapon available or not. I could further imagine creating an optional automatic pause system that kicks in whenever a gun is reloaded, this might be helpful for people that play on a touchpad or aren't that quick with the mouse. I think I'll add this in a future update, thanks for the suggestion!

Surfmaniac

Nov. 24, 2014

Under rating threshold (show) I finished it on my Smartphone first. I tried some random settings here which give you an insane money bonus. It's a very fun and with the adjustable difficulty a very challenging game. I was having fun playing it. I'm very pleased that you don't want any rights on Android devices and that the advertisement is indeed not annoying. So you gave us a free game which is superior to some games that cost money. Keep it up, I'm looking forward for your future games =)

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Developer response from OneManBandGames

Thanks for playing and commenting! It is nice to see that people are also coming in from the Android version to play it on the web. In case you have not noticed it: The custom difficulty settings are now available for the Android version as well, and I have just released an update that added Leaderboards and Achievements on Android. I am happy to hear that you like the approach I took with the advertisement, I hate it myself when mobile games employ "interesting" tactics to make you click on the ads so I tried to avoid this with my game. I don't know what game I will create next but I definitely plan to continue making games as long as I can. =)

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