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Find it rather odd that people are level 100-414+ i assume the 3,096 is the devi. Considering the game just came out. Besides that the rest seems great it feels a lot like IOU except i only see 1 pet so far that doesn't evolve which would make it a bit more interesting. Other than the players exploiting to super level great job.
This will be corrected as the game will have a online save when it released and the game will have a leaderboard under control i will try to look at what i can do right now
The pet will have a design evolution that's all as it has his own upgrade and money like the hero
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Bug report, Stage 49 when the game re freshes the background picture is that of stage 1-xx. Also a discription on Souls please what are they what they do what % please add a tooltip i don't want to go outside of the game to find stuff inside the game...
Hello thank you for the feedback (the map background and monster after stage 40 will be added soon) so it will show back the first map first mob for all the remaining stage (i have put the game in beta because i needed feedback on the gameplay)
The Souls are used in "Support" > "Demon" once your on "Demon" menu just mouse over "?" for more information (Soul will let you hire a random Demon and their bonus is written if you mouse over them in the box) More Demon will be added
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mmm, looks good, I know the work behind, but seems familiar to IOU. An auto-advance botton would be nice. And maybe EXP/minute or Gold/minute indicators? :3
Hello there is a average gold per hour (didn't made exp but going to work on this one and also a dps counter)
Just go in the "Stats" menu at the top right it's the middle box (Output per hour) its an average and its used to calculate offline gain (up to 48h offline)
The gold per hour don't take in count if you click (its to show the idle output)
Adding the auto advance button to my to do list =)
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The right side of the screen seems pretty open for idk say...melee abilities?=)) you gain rage through killing enemies and it cost "rage" to use these abilities, such as, increased damage, increased critical, attack speed etc etc
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gold drop seems like it should be higher, if its 10%hp increase on monster it should be 20% gold increase not 10% because flat rate often doesnt work.
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Is there a crafting or drop system? and was also curious if your character will change dependent on gear or amount of stats they have
Hello thanks for all your feedback so there is "crafting" or gears setup actually but im already working on a crafting system.
For the ability on the right of the screen i have to say that your idea is great i was looking at something different than the regular cooldown ability and with a rage system gained through killing enemies is great (will work on that too)
(Actually working on design too and the goal is to see the hero change and the minion too as they level)
I'm actually working on 3 news feature Conquest, Party (with IA as ally), and the crafting system (and gears)
I will add the ability with rage sysem to my working list