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Great game, you can tell that the creator put some love and time into it. Only complaint, wasn't clear that holding down the left mouse button over the monsters would click attack, which is an awesome feature, but learned only after carpel tunnel syndrome kicked in.
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@paladari : what do the quest charges do? They are for Auto Questing, once you run out of Quest charges the Auto Quest stops.
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Kong game description, the last sentence say "There is no sound and music it will be added later" that should be removed now seeing there is sound and music.
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I am level 90. Leveling gets slower and slower as you can't upgrade exp% with gold. You can upgrade the gold% with gold, but why not exp%? Please add it to 'reaping menu'. Beside that really nice gane, good work
Taking note and will see if by making that (later) in the game it doesn't get too insane as with the daily arena after a will the reward + prospector level and all other bonus it grow up quick faster
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Auto Quest, Auto Advance, Stop, and Kill Suggestions: When you have Auto Advance and Quest on which ever one you turned on last takes priority. Would be nice to have Auto Quest do it's stuff first then when that is finished Auto Advance takes over, and once you hit a wall and Auto Advance stops, or if you have Auto Quest on and it stops, they should take you to the last completed Stage that you can kill. When your unable to kill something you just sit there would be nice if it auto sends you back one stage.
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Suggestion: Chance Stats: should and in a Chance page to the Stats tab, which shows the total chance from upgrades/base and then adds them up like in Damage, so anything that has % chance should go in there. Ex. Crit hit, Double Hit, Crit Multi all have more then one upgrade.
For these stats it's already cumulated in the main and base upgrade of it (so when you buy additionnal critical chance in the strip mining upgrade, or if you get more critical chance from a azur path (yes there is one ^^), both will be added in the slaying upgrade menu under "current") this show the total current you have. I will look to make it also in a menu
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I mean there is no incentive to use spells, because you want to save up for upgrades for spells that you wont ever use because you're saving mana for upgrades
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conjuring upgrades and spell upgrades shouldn't cost mana, the resource is spread too thin. Its already enough that spells cost quite a bit of mana.
(As you will evolve you will find a lot of way to increase your mana gain, it get really insane once you are 250+ but you will find out hehe)
I wanted mana to be one of the most precious and usefull ressource... so everyone has to choose what they want to do with it, either save and upgrade and later cast spell, or focus on casting spell at start...
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What is the currency for, that i get from questing? i dont see an value and/or a possibility to buy something with it
It is used in the arena (to do the daily monster arena but right now its always open as long as you have the 1000 Quest token)
It give you reward like "base damage and soul"
Yes has the timestamp can't be reach it doesn't refresh (arena is supposed to be a daily reset too, for now you can enter it every time you have the participation fees)
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i like the suggestion of prestiege, i think many of us would like that but i would like to suggest something further, basically azure tower levels where u need to prestiege a certain amount of times to unlock content within.
I need to think about something like that because with all the feature already running a "prestige" system like the one where you reset from the bottom is really hard to make and it will require to rebalance everything so i will think about something similar (the Soul stone were supposed to be like in many game that prestige currency which u have to reset to get but i wanted the currency to be there without the needs of a reset)
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@Dev, Could you fix the way the on/off buttons work? It seems to be that the 'off' button is lit when in reality it's not off.. please fix this.
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hmmm.. it took me a while to understand the paths.. i think that you should put the "rules" of the path somewhere (or give a name to the paths like... "critical path" or something like that) just to help some people understand them.. (ps.. LOVE THIS GAME!!!!)
I wanted to let people discover themself how the Azur work (i mean the fighting system/condition) but seems many player think there is bug so i may add a description pop up
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I have one thing, Can you please slow down the numbers moving and disappearing? I would like to know how much damage I am dealing and how much exp/gold I am getting!
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ah well best of luck and i hope we players get to see more features in the future like the ability to prestige when we reach a certain level of progress
i'm working on a lot of new feature (a few are already ready but the game is just in beta to have the feedback and correct the present bug before releasing the final version) i don't plan on adding a prestige system (i'm not a fan of the prestige thing) (for sure there is already after lv200 a % bonus each lvl and i may work on a skill point system)
I will add it again once the game is runned with a server save and in the final version, seems like a few people found trick or hacked the game
There will be more thing into the leaderboard not just the level
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Demon Suggestion: would be nice to know when you can unlock them, or just lock the Demon page like the Battle area Unlock lvl 75 thing or what ever you made need to unlock the Demons.
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Visual Glitch: Strip mining upgrades: Vigor Regen: When mouse hovers over it the LVL doesn't disappear like the others.
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Azur Tower Suggestion: Would be nice to have a description pop up (like the reward pop up) of what to do in each path ex. Path 1 Idle damage only,
Path 2 Click Damage only ect..
I wanted to let people discover themself how the Azur work (i mean the fighting system/condition) but seems many player think there is bug so i may add a description pop up
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Working Suggestion: If your in Land Clearing would be nice go to Strip Mining and or Fishing, and if your in Strip Mining to be able to go to Land/Fishing, Fishing, to be able to go to Strip/Land.
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The minion somehow reminds me of Kid Buu from Dragon Ball Z.
http://vignette2.wikia.nocookie.net/dragonballssd/images/0/0c/279_0004.jpg/revision/latest?cb=20130609094439&path-prefix=ru
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This has everything from IOU except multiplayer. If you really want to add something that is lacking - please PLEASE add offline earnings. It's insane to have to leave a game like this that is set up to be played for a very long time, constantly on. Thanks.
There is already a offline mode but there is a few problem with the server and the timestamp request (we are working on to fix that)
Also i will add IA as team that you can hire or not as you wish, their strength will be based of your main character (give a few pro of playing in a team and remove a few disctonnected problem)
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Nice work with stencyl. Would loooove to see your source, as I tried something very similar, but having no access to real arrays makes stuff mach harder.
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hmm now that i seen the arena i can understand the big damage increase.
so if u plan on rebalancing the trophy's,arena should be balanced too
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very fun game. But really needs a low quality option. Even with "particles" turned off it is killing my computer. 4 stars for now
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You cant have a leaderboard if you dont remove and ban the cheaters from it. How hard is it to put an anti speedhack bracket in the code. Just my 2 cents.
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tag a time played to each person that tracks progression. Remove trollusque and the other people on the leaderboards that used speed hacks, and permanently ban them from the leaderboards.
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Initial impressions of the game were as many others have mentioned, appeared to be a ripoff of IOU. But after having messed with it for a few hours now I find i'm enjoying it quite a bit more than i'd ever really liked IOU, certainly looking forward to what comes next with this.
Thank you for the review i will be working to make the final game asap with the server and everything and will try to balance that "solo" game with some IA team that you can hire and i'm already working on new feature such as conquest, more azur tower like and a crafting and item loot sysem