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Comments for Reapers Revenge (Beta)

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Cazamus

Mar. 24, 2016

Under rating threshold (show) Great game, you can tell that the creator put some love and time into it. Only complaint, wasn't clear that holding down the left mouse button over the monsters would click attack, which is an awesome feature, but learned only after carpel tunnel syndrome kicked in.

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(2)

Developer response from Oninou

(It even work with space bar and enter keys but pshttt dont tell anyone ^^)

Forceline

Mar. 24, 2016

Under rating threshold (show) @paladari : what do the quest charges do? They are for Auto Questing, once you run out of Quest charges the Auto Quest stops.

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(5)

Forceline

Mar. 24, 2016

Under rating threshold (show) Kong game description, the last sentence say "There is no sound and music it will be added later" that should be removed now seeing there is sound and music.

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(0)

Developer response from Oninou

Thank you very much will be changing it (the game add no sound and music when i have uploaded it)

paladari

Mar. 24, 2016

Under rating threshold (show) what do the quest charges do?

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(0)

Areck95

Mar. 24, 2016

Under rating threshold (show) 5/5 ^^ for when the version pvp ^^

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(1)

dratwo

Mar. 24, 2016

Under rating threshold (show) Allright :) Hopefully the daily arena will work soon. We need exp bonus :)

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(0)

dratwo

Mar. 24, 2016

Under rating threshold (show) I am level 90. Leveling gets slower and slower as you can't upgrade exp% with gold. You can upgrade the gold% with gold, but why not exp%? Please add it to 'reaping menu'. Beside that really nice gane, good work

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(0)

Developer response from Oninou

Taking note and will see if by making that (later) in the game it doesn't get too insane as with the daily arena after a will the reward + prospector level and all other bonus it grow up quick faster

Forceline

Mar. 24, 2016

Under rating threshold (show) Auto Quest, Auto Advance, Stop, and Kill Suggestions: When you have Auto Advance and Quest on which ever one you turned on last takes priority. Would be nice to have Auto Quest do it's stuff first then when that is finished Auto Advance takes over, and once you hit a wall and Auto Advance stops, or if you have Auto Quest on and it stops, they should take you to the last completed Stage that you can kill. When your unable to kill something you just sit there would be nice if it auto sends you back one stage.

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(0)

Developer response from Oninou

I'm taking note of this very nice idea thank you i will look what i can do

Forceline

Mar. 24, 2016

Under rating threshold (show) Suggestion: Chance Stats: should and in a Chance page to the Stats tab, which shows the total chance from upgrades/base and then adds them up like in Damage, so anything that has % chance should go in there. Ex. Crit hit, Double Hit, Crit Multi all have more then one upgrade.

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(0)

Developer response from Oninou

For these stats it's already cumulated in the main and base upgrade of it (so when you buy additionnal critical chance in the strip mining upgrade, or if you get more critical chance from a azur path (yes there is one ^^), both will be added in the slaying upgrade menu under "current") this show the total current you have. I will look to make it also in a menu

TheLowerLight

Mar. 24, 2016

Under rating threshold (show) I mean there is no incentive to use spells, because you want to save up for upgrades for spells that you wont ever use because you're saving mana for upgrades

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(1)

TheLowerLight

Mar. 24, 2016

Under rating threshold (show) conjuring upgrades and spell upgrades shouldn't cost mana, the resource is spread too thin. Its already enough that spells cost quite a bit of mana.

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(0)

Developer response from Oninou

(As you will evolve you will find a lot of way to increase your mana gain, it get really insane once you are 250+ but you will find out hehe) I wanted mana to be one of the most precious and usefull ressource... so everyone has to choose what they want to do with it, either save and upgrade and later cast spell, or focus on casting spell at start...

KingDrake_

Mar. 24, 2016

Under rating threshold (show) What is the currency for, that i get from questing? i dont see an value and/or a possibility to buy something with it

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(0)

Developer response from Oninou

It is used in the arena (to do the daily monster arena but right now its always open as long as you have the 1000 Quest token) It give you reward like "base damage and soul"

Forceline

Mar. 24, 2016

Under rating threshold (show) Is the Daily Claim part of that time stamp issue? because I haven't been able to claim in over 36 hours.

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(0)

Developer response from Oninou

Yes has the timestamp can't be reach it doesn't refresh (arena is supposed to be a daily reset too, for now you can enter it every time you have the participation fees)

larabil

Mar. 24, 2016

Under rating threshold (show) lost all the progress after crash

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(0)

ITheWeaponI

Mar. 24, 2016

Under rating threshold (show) i like the suggestion of prestiege, i think many of us would like that but i would like to suggest something further, basically azure tower levels where u need to prestiege a certain amount of times to unlock content within.

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(1)

Developer response from Oninou

I need to think about something like that because with all the feature already running a "prestige" system like the one where you reset from the bottom is really hard to make and it will require to rebalance everything so i will think about something similar (the Soul stone were supposed to be like in many game that prestige currency which u have to reset to get but i wanted the currency to be there without the needs of a reset)

bert1432

Mar. 23, 2016

Under rating threshold (show) @Dev, Could you fix the way the on/off buttons work? It seems to be that the 'off' button is lit when in reality it's not off.. please fix this.

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(0)

Developer response from Oninou

My mistake hehe fixing that in the next update thank you for the feedback

bert1432

Mar. 23, 2016

Under rating threshold (show) Can someone explain to me how do I turn on the auto questing?

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(0)

Developer response from Oninou

To turn it on you must buy auto charge (10 Diamond for 100 auto quest)

GuilhermeN13

Mar. 23, 2016

Under rating threshold (show) hmmm.. it took me a while to understand the paths.. i think that you should put the "rules" of the path somewhere (or give a name to the paths like... "critical path" or something like that) just to help some people understand them.. (ps.. LOVE THIS GAME!!!!)

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(-1)

Developer response from Oninou

I wanted to let people discover themself how the Azur work (i mean the fighting system/condition) but seems many player think there is bug so i may add a description pop up

bert1432

Mar. 23, 2016

Under rating threshold (show) I have one thing, Can you please slow down the numbers moving and disappearing? I would like to know how much damage I am dealing and how much exp/gold I am getting!

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(1)

Developer response from Oninou

i will look to make it slower or faster (as some people just hide them and if they are too slow in the azur tower they are on top of each other)

xHELLERx

Mar. 23, 2016

Under rating threshold (show) ah well best of luck and i hope we players get to see more features in the future like the ability to prestige when we reach a certain level of progress

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(0)

Developer response from Oninou

i'm working on a lot of new feature (a few are already ready but the game is just in beta to have the feedback and correct the present bug before releasing the final version) i don't plan on adding a prestige system (i'm not a fan of the prestige thing) (for sure there is already after lv200 a % bonus each lvl and i may work on a skill point system)

xHELLERx

Mar. 23, 2016

Under rating threshold (show) what happen to the scoreboard?

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(1)

Developer response from Oninou

I will add it again once the game is runned with a server save and in the final version, seems like a few people found trick or hacked the game There will be more thing into the leaderboard not just the level

Forceline

Mar. 23, 2016

Under rating threshold (show) Demon Suggestion: would be nice to know when you can unlock them, or just lock the Demon page like the Battle area Unlock lvl 75 thing or what ever you made need to unlock the Demons.

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(0)

Forceline

Mar. 23, 2016

Under rating threshold (show) Visual Glitch: Strip mining upgrades: Vigor Regen: When mouse hovers over it the LVL doesn't disappear like the others.

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(0)

Developer response from Oninou

Add to the fix list thank you for the feedback

Forceline

Mar. 23, 2016

Under rating threshold (show) Azur Tower Suggestion: Would be nice to have a description pop up (like the reward pop up) of what to do in each path ex. Path 1 Idle damage only, Path 2 Click Damage only ect..

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(0)

Developer response from Oninou

I wanted to let people discover themself how the Azur work (i mean the fighting system/condition) but seems many player think there is bug so i may add a description pop up

SaschaF3

Mar. 23, 2016

Under rating threshold (show) i got with the last log in no ressources and if i do it manually i get nothing too.

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(0)

Forceline

Mar. 23, 2016

Under rating threshold (show) Working Suggestion: If your in Land Clearing would be nice go to Strip Mining and or Fishing, and if your in Strip Mining to be able to go to Land/Fishing, Fishing, to be able to go to Strip/Land.

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(0)

Developer response from Oninou

Thank you for the suggestion going to look what we can do

XXFayst

Mar. 23, 2016

Under rating threshold (show) The minion somehow reminds me of Kid Buu from Dragon Ball Z. http://vignette2.wikia.nocookie.net/dragonballssd/images/0/0c/279_0004.jpg/revision/latest?cb=20130609094439&path-prefix=ru

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(4)

Developer response from Oninou

Haha very nice one the minion is definitly a baby buu ^^

OvermanXAN

Mar. 23, 2016

Under rating threshold (show) The progress for this feels a bit too slow? like, the upgrades cost too much for how much effect they have

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(0)

Cloudis

Mar. 23, 2016

Under rating threshold (show) IDLE Universe clone :x

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(0)

basement_dweller

Mar. 23, 2016

Under rating threshold (show) This has everything from IOU except multiplayer. If you really want to add something that is lacking - please PLEASE add offline earnings. It's insane to have to leave a game like this that is set up to be played for a very long time, constantly on. Thanks.

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(1)

Developer response from Oninou

There is already a offline mode but there is a few problem with the server and the timestamp request (we are working on to fix that) Also i will add IA as team that you can hire or not as you wish, their strength will be based of your main character (give a few pro of playing in a team and remove a few disctonnected problem)

Burkhead

Mar. 23, 2016

Under rating threshold (show) Why can't we crit or double attack in Azur tower?

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(1)

Developer response from Oninou

Hello you can ^^ but every path has its special battle condition

Exportforce

Mar. 23, 2016

Under rating threshold (show) Nice work with stencyl. Would loooove to see your source, as I tried something very similar, but having no access to real arrays makes stuff mach harder.

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(0)

Selimc

Mar. 23, 2016

Under rating threshold (show) its too hard to play at least you can improve game play while player newbie

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(0)

Rarylith

Mar. 23, 2016

Under rating threshold (show) I would really like a offline mode if possible.

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(2)

Developer response from Oninou

There is already a offline mode but there is a few problem with the server and the timestamp request (we are working on to fix that)

Gallantino

Mar. 23, 2016

Under rating threshold (show) Would be better if the items highlighted on tutorials/guides aren't dimmed I think. @bert1432 level 10 is a boss.

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(0)

Rarylith

Mar. 23, 2016

Under rating threshold (show) If you've trouble with the display of upgrade, you have to do "right click" and "show all".

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(0)

jokol27

Mar. 23, 2016

Under rating threshold (show) this game is boring i sleep Zzzz....

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(3)

Ricorico

Mar. 22, 2016

Under rating threshold (show) hmm i guess it was already fixed nevermind my comments

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(0)

bert1432

Mar. 22, 2016

Under rating threshold (show) Holy hell, boy is that a huge jump in HP from stage 9 to stage 10.. goes from 80hp to 900+

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(-1)

Ricorico

Mar. 22, 2016

Under rating threshold (show) hmm now that i seen the arena i can understand the big damage increase. so if u plan on rebalancing the trophy's,arena should be balanced too

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(-1)

bert1432

Mar. 22, 2016

Under rating threshold (show) If the spells are locked, they should show it. I didnt even know they were locked.

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(0)

Ricorico

Mar. 22, 2016

Under rating threshold (show) are quest tokens only used for the trophy's?

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(-1)

Jackdude3006

Mar. 22, 2016

Under rating threshold (show) very fun game. But really needs a low quality option. Even with "particles" turned off it is killing my computer. 4 stars for now

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(0)

kyoza

Mar. 22, 2016

Under rating threshold (show) level 29 overnight only got 10k.

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(0)

ITheWeaponI

Mar. 22, 2016

Under rating threshold (show) You cant have a leaderboard if you dont remove and ban the cheaters from it. How hard is it to put an anti speedhack bracket in the code. Just my 2 cents.

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(0)

ITheWeaponI

Mar. 22, 2016

Under rating threshold (show) tag a time played to each person that tracks progression. Remove trollusque and the other people on the leaderboards that used speed hacks, and permanently ban them from the leaderboards.

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(0)

Ricorico

Mar. 22, 2016

Under rating threshold (show) so i'm now lvl 54 and my achievement bonus is 2400% the problem seems to be the total damage trophy

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(0)

Ricorico

Mar. 22, 2016

Under rating threshold (show) i think some parts of the game need rebalancing like the damage trophy

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(0)

Ricorico

Mar. 22, 2016

Under rating threshold (show) i think i broke the game lol got 105k trophies because of damage dealt so my damage is now through the roof

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(0)

YanVicious

Mar. 22, 2016

Under rating threshold (show) Initial impressions of the game were as many others have mentioned, appeared to be a ripoff of IOU. But after having messed with it for a few hours now I find i'm enjoying it quite a bit more than i'd ever really liked IOU, certainly looking forward to what comes next with this.

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(0)

Developer response from Oninou

Thank you for the review i will be working to make the final game asap with the server and everything and will try to balance that "solo" game with some IA team that you can hire and i'm already working on new feature such as conquest, more azur tower like and a crafting and item loot sysem

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