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Comments for Cubito Mayhem

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GeniusPlayer

Nov. 02, 2017

Under rating threshold (show) Got 3600 on my second attempt. Wut?

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(0)

Developer response from oultrox

Great!

lyankyj

Nov. 02, 2017

Under rating threshold (show) Getting 3600 points is way easier than 500 blocks in a single run.

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(0)

ductung998

Nov. 02, 2017

Under rating threshold (show) I love this game, the music, gameplay... everything is well-made. Just a little recommend about the weapon, having a weapon-choosing system when leveling up would be even more enjoyable: homing, piercing, splashing damage, or having 2 or 3 satellites... Thanks for making a wonderful game :D

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(2)

Developer response from oultrox

Thank you so much to you for making such kind comment! <3

ductung998

Nov. 02, 2017

Under rating threshold (show) got a score of 4995 after couple of times trying. What I've done: 1. running in a circle firing backward to block the bullet and leveling up, right when you get your weapon to the max level, kill all of them 2. continue running in circle, but firing aggresive, stop to finish of an enemy if necessary 3. until you feel overwhelmed, start moving between 4 corners, with a little luck, your score may pass 3600 at this point. In phase 2, it's optional that you may cease fire to let the enemies fire once to block until the bar is nearly full, so that if your HP goes down to 2 or 1, you just need to do some more block to heal yourself full again; I healed myself twice before getting to phase 3, but in the end, it doesn't even matter

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(15)

smeata

Nov. 02, 2017

Under rating threshold (show) Solid little game. between, the music, the sound effects and the hectic game play it really reminds me of Robotron 64 (a game that I haven't thought about in a long time)

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(0)

Developer response from oultrox

I'm glad you liked it!!!

iwinulose

Nov. 02, 2017

Under rating threshold (show) yey its badged

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(2)

1geek

Nov. 02, 2017

Under rating threshold (show) Nice game! I'm not a real big fan of arcade games without any saves or grindable upgrade paths (What?! I have to actually get good?), but this was quite fun and I'll probably be back to pick up the medium badge. Once I discovered the running laps technique I made it from 49 to 446 bullets blocked and level 2 to level 6 in a single run :)

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(0)

LoveemAll

Nov. 02, 2017

Under rating threshold (show) Great Game, was a little confused about the smaller lit box, but in the end i figured out that it was purely aesthetic. Only thing I would add is that auto-fire button.

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(1)

Developer response from oultrox

Thank you!

RenzitoA

Nov. 02, 2017

Under rating threshold (show) Skilled Circle-Strafing Badge - 4 awarded XDD

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(1)

arcaXbcXde

Nov. 02, 2017

Under rating threshold (show) A great strategy i found (and apparently others too) is to keep walking throught the outside line and shooting on whoever is on the screen with the focus on oranges &gt; pinkies &gt; others. After a while, there will be too many oranges spawning and this strategy won't work very well, so you will probably need to go slower and focus more on killing them, or find another strategy that suits you better. Really good fast-paced game, and i love those developers who answer the comments! It would make the game a little more complex, but you could make different arenas for this game, bigger and/or with walls.

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(0)

iwinulose

Oct. 31, 2017

Under rating threshold (show) oi cant you delete the hacker on the leaderboard?

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(0)

Developer response from oultrox

I can't homie

countsuperc

Oct. 27, 2017

Under rating threshold (show) It seems easy to exploit the upgrade system by running around the outside of the arena and shooting behind you. Most enemies hoot where you were, so you block their bullets without being at much risk. Of course, this really stops working once you get the enemies that shoot in all directions, but before that, you can level up really quickly.

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(0)

Developer response from oultrox

It's part of the system hehe, you wouldn't be able to do it that much since they will keep spawning, a preivous comment let it pretty clear, I hope you've enjoyed it!

iwinulose

Oct. 26, 2017

Under rating threshold (show) Woah this game just got a spike in gameplays. Good for you Oultrox! :D

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(0)

Developer response from oultrox

Thank you yeah! hahahaha :) I still need votes x.x

shamadab

Oct. 26, 2017

Under rating threshold (show) Thanks for the response, Oultrox. I think I didn't ask the question properly. By "level" I guess meant difficulty. It feels like when you reach a certain upgrade level, enemies start spawning a lot faster. So is it even worth letting enemies live to block their bullets (not counting when you're on 1 health and need to level up to heal) when levelling up faster without killing means you're just going to die sooner?

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(0)

Developer response from oultrox

If I'm understanding, yes, someone commented here this: "In this game, you upgrade by deflecting bullets. So one would assume that leaving weak enemies alive and deflecting their bullets would be a good way to level up very much without too much risk. Then the game decides to spawn enemies continuously." Right there I'm trying to not make the enemies too exploitable and promoting the player to kill, seek, and move. The genreation times gets faster over time as well, to increase the difficulty, at the start is easy as possible to help the player to get into the learning curve smoothly.

Hippasus_

Oct. 26, 2017

Under rating threshold (show) Very nice game. I don't know if there are any restrictions for enemy spawning randomization, but sometimes that can feel a bit unfair. Other than that, great game.

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(0)

Developer response from oultrox

Thank you! well spawn rate have a max and min range, min can be really challenging. The rate decreases over time (the less, the harder)!

MyNameIsEd

Oct. 26, 2017

Under rating threshold (show) This is a great game thus far. Suggestions: Leaderboard, enemies can drop mines, (Perhaps I have not reached that enemy) &amp; PORTALS!

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(2)

Developer response from oultrox

hahahah thank you for the suggestion! glad you liked it.

mario1334

Oct. 25, 2017

Under rating threshold (show) Nice game

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(0)

Developer response from oultrox

GLad you liked it!

alexgould77

Oct. 25, 2017

Under rating threshold (show) Game seems awesome, but I'm on a laptop and don't have an external mouse, only touchpad. Doesn't work great at all, in fact I'd need a 3rd or 4th hand to make it past level 1. Maybe add another key to the controls that would shoot instead of mouse click. Things like "enter" if using wasd, or "z" if using arrows. Other than that, the game looks awesome.

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(1)

Developer response from oultrox

Thank you even though you wasn't able to enjoy at its maximun without a mouse! I also planned to make gamepad support but that would take time so for now it's just focused with mouse! but thank you for the kind feedback!

shamadab

Oct. 25, 2017

Under rating threshold (show) Do the enemies level up with your upgrade level or with your score/number of kills?

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(0)

Developer response from oultrox

Enemies don't level up at all but new enemies appear when certain time has passed!

CarlLeson

Oct. 25, 2017

Under rating threshold (show) It's very hectic cuz you know, bullet hell but you should make it clear that you need to BLOCK bullets to upgrade your bullet power. That being said I think it's a nice game. Great work from the devs.

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(0)

Developer response from oultrox

Thank you, if you could get me some feedback about how could I tell it in-game I would be glad to implement it if it fits! but at least, for now, I just let it clear in the description of the game and once you start blocking it gets pretty intuitive as well!

iwinulose

Oct. 24, 2017

Under rating threshold (show) I see you've changed the sprint good job! Keep up the good work! (im not your boss just a passerby)

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(2)

Developer response from oultrox

Thanks boss!

Gandurath

Oct. 24, 2017

Under rating threshold (show) This is so fun!

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(1)

Developer response from oultrox

I'm glad you liked it!

Shortsword

Oct. 24, 2017

Under rating threshold (show) I like how you really need to shoot bullets to upgrade your own, it emphasizes skill over money because of the lack of money (making it an awesome arcade style game!)

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(0)

Developer response from oultrox

I'm glad you liked the game design behind the game!

NeverTryDrugs

Oct. 24, 2017

Under rating threshold (show) I didn't play old-school games 4 years. Thank you!

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(0)

Developer response from oultrox

Hahaha your welcome bro! I'm really glad you liked it.

xXEM0Xx

Oct. 23, 2017

Under rating threshold (show) focus shooting the enemy bullets to upgrade faster

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(3)

yamirlorz

Oct. 23, 2017

Under rating threshold (show) hmm after you reach 3000 score it becomes "Hug the wall simulator" if you are not hugging walls then you are goin to die. We need a bigger arena.

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(3)

Developer response from oultrox

I could expand it hehe, thanks for the feedback!

tfunny1

Oct. 23, 2017

Under rating threshold (show) Fun game! Kindof like an old-school arcade game - great action and upgrades but all go away when you die. It would add a lot to replayability if you could add a meta-game - like upgrade points you earn through playing that carry over to future games or an achievement system which gives you bonuses.

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(1)

Developer response from oultrox

Thank you so much for the feedback and I'm glad you enjoyed the game!

SuckItPeasants

Oct. 22, 2017

Under rating threshold (show) Refreshing to see a solid new game, and one that ISN'T ANOTHER IDLER!

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(3)

Developer response from oultrox

Hahaha thank you!

dyrana

Oct. 22, 2017

Under rating threshold (show) Great game but how does health regen work? Is it based on score or something? Also would it be possible to have the option to toggle sprint? Having to hold down a button all the time when I want ot go fast is a little annoying. Brilliant game other than that though 5/5 for sure

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(0)

Developer response from oultrox

Health regen works when you upgrade! and yea, I just shared my thoughts on that in previous comments, I'll be implementing it asap. like yeah, right now. It will be like you won't need to press shift to sprint but if you want to slowly walk then you'll have to press shift. I basically will reverse the actual system to make it more comfortable.

teenagekick5

Oct. 22, 2017

Under rating threshold (show)

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Developer response from oultrox

Yes you can -> Go to the menu options. 1/5 comment

aztecboy

Oct. 22, 2017

Under rating threshold (show) The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.

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(1)

Developer response from oultrox

Yes I'm the main developer assigned to this project. Please could you be more specific about this issue via PM? First time someone experience it according to the feedback/comments.

ILikeLego_lol

Oct. 22, 2017

Under rating threshold (show) changed to firefox even though firefox lags easily... very hard game but its gud!

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(0)

Developer response from oultrox

Thank you! WebGL games could jitter due to the browser cookies and plugins, I can't easily track what could be causing jitter, but if you're willing to help you could send me a PM with more details. thanks!

pelife123

Oct. 21, 2017

Under rating threshold (show) Is there a reason to NOT hold fire button all the time? If there is none, a toggle autofire would be handy. Wouldn't right mouse button a better option for sprint other than left shift?

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(180)

Developer response from oultrox

Sprint will be changed, I stated that in previous comment! don't worry, And I believe it's good to give the player the ability to decide when he want to shoot even tho in high scores it's almost everytime. EDIT: Automatically sprint was implemented! EDIT 2 (11/05/2017): Auto fire will be implemented in the next week due to the high demand. EDIT 3: Auto fire implemented! look at the update notes on version 1.8!

squid5

Oct. 21, 2017

Under rating threshold (show) This game is intense and I love it!!!! Good job dude.

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(1)

Developer response from oultrox

I'm glad you liked it!

ILikeLego_lol

Oct. 21, 2017

Under rating threshold (show) one of the WebGL games which i cant play. some of them i can though...

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(1)

BEO2Eggsperta

Oct. 21, 2017

Under rating threshold (show) The thing I love most about this game is not hte game itself, but the dev's track record with replying to feedback.

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(1)

vincesebastian12

Oct. 21, 2017

Under rating threshold (show) I found a way to get alot of bullet blocks it involves circling the arena and attacking backwards and then you pile up alot of enemies that shot where you at you shot the bullets backwards this is also a great way to get bullet upgrades i just found this way today

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(0)

jms2603

Oct. 20, 2017

Under rating threshold (show) Awesome game, but the sprint option doesn't exactly have much sense because the game is just too fast paced for it to be useful p.d.: the music holy shit

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(0)

Developer response from oultrox

Yeap I just shared my thoughts on previous comments , I'll be deploying a new update with the sprint by default and lshift for walk if anyone would like to aim more precisaly and stuff.

iwinulose

Oct. 20, 2017

Under rating threshold (show) Also I'm surprised that this is not something you will be working really hard on as i bet if you make the right decisions this can *possibly* turn into something big, like I dunno PUT IT ON STEAM!?!?!?

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Developer response from oultrox

Well man, this game was intended as an experiment and we're planning a game based on this mechanics (Maybe the bullet blocking will stay here as the game's core mechanic but could easily be implemented in the next game too!) So yeah, I still make updates, I'll still fix bugs, so don't worry. I may get some time this week to implement some new upgrades and perhaps making the sprint toggeable as you've stated before in your ideas. I've never thank you enough for the consistency of your support bro! thanks!

iwinulose

Oct. 20, 2017

Under rating threshold (show) Hey! Someone real got through 5500!!!! Well Played!

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(0)

Developer response from oultrox

I know right!

epic4255

Oct. 20, 2017

Under rating threshold (show) got to be honest the game would be more fun if there was a sandbox mode

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(0)

Developer response from oultrox

Thing is, would that fit? you also mean crafting system and stuff? feel free to pm me your idea.

iwinulose

Oct. 20, 2017

Under rating threshold (show) there is no reason you should have to click as there is no way to survive if you dont hold click-xXDEEKFROGXx He was referring to making a toggle-able fire I don't think you read that correctly also someone else also mentioned a toggleable sprint which is also something I've mentioned in the pms

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Developer response from oultrox

I feel Toggeable fire is too much, too forgiving to the feel that the player should fire. I like that control on where to shoot, yes in larger scores probably won't stop, but I don't think it's like that from the beginning itself. Sprint being toggeable, in the other hand, is something that could actually fit without problems.

catsareawesom

Oct. 19, 2017

Under rating threshold (show) Also a toggle sprint option.

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catsareawesom

Oct. 19, 2017

Under rating threshold (show) Add different difficulty levels maybe?

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Developer response from oultrox

I was thinking about that! I'll see what I can do. Maybe it fits.

xXDEEKFROGXx

Oct. 19, 2017

Under rating threshold (show) theres no reason you should have to click as there is no way to survive if you dont hold click

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(1)

Developer response from oultrox

Yeap, just hold it whenever you want to fire!

rockdeworld

Oct. 19, 2017

Under rating threshold (show) -which was about 1300. I do like the graphics and general gameplay though.

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(0)

Developer response from oultrox

I'm glad you liked it! :)

rockdeworld

Oct. 19, 2017

Under rating threshold (show) This game seems to be more about shooting down incoming projectiles than dodging. My first playthrough I tried to dodge everything and got slaughtered. My second I stayed basically in the middle of the screen and aimed at everything and lasted twice as long - basically up to the point where I couldn't shoot down enemies faster than they spawned.

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(1)

Developer response from oultrox

Yep that's the main mechanic, going into a survival arena blocking bullets and gainning power from that mechanic filling the bullet power bar. I DO recommend moving and blocking, since if you stay in the middle you eventually get wiped out, as you stated before. That's what I wanted to the player feel with this design.

Mante

Oct. 19, 2017

Under rating threshold (show) Initially I gave it 3/5. But after playing it more, I realised it deserves a higher score. The graphics and music are well done. The graphics help to get in trance-state and be one with the game. Unless there is a specific reason game-play-wise to choose differently, I think aesthetically it would be better to have the field size follow the golden ratio (for instance 34 by 21 centimeters or 1300 by 800 pixels). The health bar should be removed. Knowing how much health there is left only distracts from the game play. Really liked the bullet power bar. It is also the only way to restore health, making it more important to have as feedback than the health bar. Overall, nice shooter game 4/5

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Developer response from oultrox

Thank you for the great feedback! you're the first one that says here that don't like health GUI haha, interesting, lot of people like to know how much life they have in order to keep it safe if they're at low health or go more dangerously if they have enough.

Sleepingpill

Oct. 19, 2017

Under rating threshold (show) Enemy bullets "too fast" to react or move out the way, yet easily "dealt with" when shooting in the direction. I wish they were slower but harder to block/shoot down

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(0)

Developer response from oultrox

Some bullets are harder than others, the blue enemies that shoots homing bullets, those bullets are harder to block since they keep trying to get you.

Unbounded

Oct. 18, 2017

Under rating threshold (show) Just gotta say, I really appreciate you actually responding to feedback in a positive manner. It can be really tough to take any sort of criticism especially when it's on something you've worked so hard on, and I respect the hell out of you for that. Also, had a lot of fun. How many levels of shot upgrades are there?

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Developer response from oultrox

Thank you for the kind words! I just love to hang around with my players, it feels cool and I learn a lot from them! I'm not a god or a big company AAA anyway, just a normal guy hahaha :0, regarding the fire upgrades, there are around 4 I think, but in general are 6 (not every upgrade changes the fire mode). iwinulose has good ideas haha and he has given really good feedback like a lot of players in here! it's cool to see that kind of stuff.

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