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not a bad idea a for effort.. to improve..(1 stats for all your towers/baddies ie there weakness/str dmg on the towers so we know how much your getting for what upgrades. (2 a better job the on upgrade system just be more innovative, more options. (3 make it where u can mix elements already placed on tower IE i place a fireball on tower i should be able to add a earth and make the magma so on and so fourth for all elements. (4 some achievments that give you perks and/or boost exp. not a bad start man you just have a long ways to go.. gimmie a shout for more ideas
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For pdtgames: actualy, there is no bug. To mix two elements you have to: 1) Create 2 elements and keep them in the pool on the right. 2) click on both of them. 3) Click on the "mix elements" button which appears on the upper bar. Tricky, yet it works. The interface needs some reworking...
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Challenging. Really quite challenging. It takes some time to learn the combos that work (fire+earth for magma, fire+air for storm, air+water for ice, water+earth for acid, perhaps earth+air for moon) and the useless one (fire+water for sun, I'm looking at you). First three elements can win or lose the map, and there is no restart option (or an option to return to the map screen). It is quite irksome, really. Other than that I've had fun getting to XP lvl 28 and map 22. Definitely a favorite.
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the graphics could be better, and despite some nice things, its no gemcraft. still is better than most td's out there.
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Monsters scale up much faster than your abilities.
I made it to map 4 and then I was failing each map over and over gaining maybe 15 XP a map.
In order to succeed, you need the upgrades, but they take forever to get.
Overall, this game is a cruddy version of Gemcraft.
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This seems Gemcraft's poor and dirty brother.
It is well programmed and could even be entertaining. Yet:
- Add a menu with options like "reset level" and so on
- Hire an artist! The background and the maps are way too basic
- The music is way too repetitive
- Try to add a bit of innovation: as it, it is too much similar to Gemcraft
Keep up the work! ;)
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been playing all game through and found some missing:
a menu button,
a quicker result page (wow did i really killed thousands of bugs?or endless are unbalanced?)
a destroy tower or crystal function (allowing to change the type of tower)
multipath always comes frome from one side (so it's not multiptath)
anyway, though poor graphics, this game is a quite addicting TD.... go on improving it!!!
3/5
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Hmmm,
"Updates
New version: The Skillpoint bug is fixed."
No, there is still a bug: I can't set new skillpoints, I can only remove the ones I already set.
The first 45 Skillpoints it worked fine, but now, No. 46 is impossible.
After I removed some of the "old" skillpoints, I can not set them either.
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I've finished it... and now the skills distrubution isn't working... i can take points off, but not put them on. it says my max level is "undefined" if that helps
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Typos in names on the map: "Enchainted Forest" (should be "Enchanted Forest"?); "Demons Womp" (should be "Demons' Womb"?)
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i played till level 16 and realized the game is badly balanced. the only levels you really make good xp is the survival ones. you can just fail them and replay them over and over again. after the game becomes repetitive and boring.
i will make a list of problems and bugs:
-the after battle screen is too slow, should have a finish counting xp button. it take several minutes if you reach wave 100
-lots of funny English errors...
-you should have copied better the xp system from gemcraft, for example, the waves in gemcraft, if called right before they arrive, give very little xp.
-in the end there is not much strategy to choose from. some elements like apocalypse are the best and once you have a tower with it, the game is won. there are no traps or transmutation like gemcraft.
-too many levels and grinding for such a repetitive game.
-the multipath levels do not work well.
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Upgrading powers has an annoying little target. You have to click on the neck of the crystal, instead of taking a click from anywhere on the crystal? Really?
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Power balance on the game is horrible. I've gotten to lvl 4 on my first try and was defeated so I went back to lvl 1 to gain more exp. Was defeated on the first wave. Does the amount of experience change the bugs HP, because I'm finding it impossible to beat lvl 1 anymore.
So much of the game is just dumb luck getting a water element right off the bat, all the other elements were worthless. Fire added range? Air slowed them down for about 2 seconds. Earth added damage but went slower. A good attempt, but not for me.
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just realized, this map is of europe. spain and italy on the first map, the second is the mediterranean sea, and the last is asia!!!
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i like that your health is your resource. it keeps you on your feet
it stops you from spamming elements at the begining
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good morning olly, so hows the gaming down there? ITS BAD! Thank you olly, and that was the news for today, see you next time!
Pferdehintern - "Looks like a cheap Gemcraft..." AMMEEEN! HALLILUJAH ITS RAININ AMEEEN!
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on endless levels you need to destroy the caves from which the creeps come. If you wait to long the creeps will win. Try buying bombs and destroy the cave.
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Some more comments, as the game actually has a nice gameplay and it is challenging. First, the multi-path levels do not seems to work. What I mean is that monsters just came from one path. Also, there are LOTS of spelling errors in the text. The new change to the interface - which allows to assign an element to the selected crystal - is very dangerous, as you can accidentally assign an element when you are trying to mix two of them. In the end, the price of something is considered in a wrong way when you try to "buy" it: for instance, if you want to buy something which costs 20 points you have to wait till you have 21.
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IMHO should stronger creep in a wave give more than just 1 point of energy when it is getting killed. And it is true that the levels and creeps in a level are scaling too strongly. From level 4 and up it is impossible to win anything.
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Now with the new Quit button I'm getting pretty consistent wins: if I don't get a magma (fire+earth) at the beginning with the three first elements, I just restart until I do. It buys me enough time to gear up to a couple of power crystals and a tier 3 element (preferably Apocalypse, but Blizzard, Terror and Chaos are all good). I've only crashed and burned twice so far because of a string of six airs, waters or fire+airs... (Sun is so substandard... except if you stack three of them. Then its damage output is decent.)
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I like the update, but now can you address the real fault with the game, of getting 10 air's in a row etc, when your aiming to build a particular element and you just keep getting air's with occasional water... your sorta screwed as the cost keeps rising to make it harder to get the elements you need
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This is a very good TD, and an excellent game!
Well done! It can only get better from here, but I think it's worth some badges.
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sorry i meant lvl 6.
on Lvl 4 just place 4 crystals and put 1 element on each crystal... earth and fire are good to do more damage.
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now sound works and skill system fixed. just click the upper corner of the skill to Upgrade and the lower corner to downgrade a skill.
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When You Make A Terror Element And Place It On A Crystal It Says The The Element Is Chaos Instead. Also I Like The Randomness Of The Elements But If You Dismiss An Element It Should Reduce The Cost Of A New One By One, That Way When You Get Lots Of Elements You Don't Want it Doesn't Make New Ones So Costly