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Unfortunately, this game is still broken. Eventually, your units stop attacking the enemy and get killed. My level 6 dragons were slain by a lowly paladin.
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Game is not that good... Has potential, but too many glitches. I hate constantly seeing untouchable monsters run straight past all my monsters and out untouched.
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playin on the carousel map and dragons wont attack they use fire once every once in a while but straight up dont attack at all.
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I keep getting invincible bad guy bugs. It's happening with a knight, paladin, and priest right now. They can kill my stuff but I can't kill them. I know it's not me because they've each killed multiple dragons / beholders by themselves and they've been sitting in spider dens for a few minutes now without ever getting hurt / poisoned.
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Peasant as he walks back to his village: "Well I found a some treasure in a cave, but some monsters chased me out." Different Peasant: "What kind of monsters?" The first one "Rats..." Second one: "I know it stinks, but what chased you out?" First One: "I was literally chased out by rats..."
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I've noticed a strange bug when using spiders. If I have a lot of food in a spider room, eventually when they've died a lot, a rat will appear in the middle of the room and no more spiders will spawn...even when I clear the room and try to rebuild it, the rat stays. It doesn't attack anything, just kinda sits there.
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Just a side note: You can spam add food to rooms by just hitting 2 and hovering your icon over the room. Then just hit 2 over and over and it will add food to whatever room your mouse is over.
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Stupid priests keep becoming immortal. Not even magic can kill them. The only options are to restart or let them take a chest.
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The fix did not correct the non-attacking creature bug. I still can not pass the unnamed level without the hero life bars disappearing. The heros are invunerable at this point and my creatures only attack them when I cast a spell, but only once. Please fix this bug.
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My five level 7 spiders SHOULD be able to kill a priest! Been waiting for fifteen minutes for the game to end and no end on sight!
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Fun game, but I've let the last level run on fast for a few hours now. I've got around 4k gold and all spider / dragon nests fully upgraded (except food). I still have my three chests and there are 4 poisoned paladins and a poisoned priest happily chopping away without dying in separate nests. The invlunerablity bug has definitely not been fixed.
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Aiming is decreased; when i "click-drop" a room it sometimes add the room to another location.
HUD inteferance; when i try to make a room and there is something in the way like, an achivement banner or HUD keys (not yet in use) i am not allowed to proceed with my action
Graphics needs a touchup BUT the music is epic IMO ****
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To developer : When you select a nest (whatever the type), click on a room and on an other room just after without releasing the keyboard shortcut, you get two nests for the price of one. Sometimes also priests become invulnerable. You should fix these things. Other than that nice game, great potential 4/5.
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How do I even still have treasure? I'm hiring and feeding my minions with money coming directly from my treasure chests the people are trying to steal. By the time someone actually does manage to nab one of the chests its probably going to be a nice empty paper weight.
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I fond another bug! u can put the upgrades on and feed whith hotkeys, even whithout research
otherwise really cool
Also if im here: i think that the game would better whithout the 1v1 system
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very glitchy still. Needs a better targeting system so it recognizes when I'm trying to put something in one of the dungeon spots instead of having to click in 20 different spots around the area to get it to finally register.
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Concept is really nice, graphically is not so nice, but is just my taste.
Little bit buggy interaction, clicking seems not to work properly serveral times, book lab is really a mess. 3/5
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Ran across a bug. On the last wave in the crypt level, the boss just kind of... left. He hadn't run out of morale, he didn't have a treasure chest, he just kinda walked out.
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i think this is a game i want to like a lot more than i actually do...perhaps i'd be impressed if this was a beta test, but there are too many glitches and too many balance issues to be a great game; spells are basically useless, monsters cost too much to use exclusively, and in order to buy all the monster and undead upgrades, you have to play the game far longer than its novelty lasts. 3/5
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I expected a game with this graphic style to be super-gib level bloody, but I was surprised when there was barely any. No complaint from me, a lot of blood with no purpose tends to take away from the fact it is a game. On a side note, that fact that you can pretty much pour all your upgrades into one unit to win each mission takes away from the game and makes it less a strategy and more of a grindfest.
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Not sure if it's intended or a bug, but you can scare heroes off the map with ghost's special if positioned next to entrance. They don't come back. Works on bosses.
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Invincible enemies suck. If you somehow manage to scroll off the dungeon, good luck finding it again. Good concept, buggy execution.
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@Danruk Later levels I agree, but the first 6 or so levels I did on hard with 3 stars on my first attempt. They are certainly possible, just remember, quantity not quality when you spend your money at the beginning.
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Upgrades DO work, but you have to upgrade the nests in the game in order to have an effect (they upgrades cost stuff).
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Good game, kinda like villainous (achievements and a bit of game play) combined with Dungeon Empire (the rooms and such - I think it's called dungeon empire, it was the one that needed unity).
The only suggestion I would like to give (that I can think of right now) is to add a way to see what you need rank you an achievement you have; for example, Spider friendly - you get it by having 5(?) spiders maxed, then 10 and I haven't gotten to the 3rd one yet, but I think it's either 25/50. Anyways I'm suggestion this because, during game play, you're not going pay too much attention to the achievements notifications that pop up, I put 2 and 2 together, and may miss out on how to get them.
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My monsters are merciful so they don't consume defeated enemies. That's pity, my lair could be much more prettier with few fresh skelotons ...
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I really want to like this game, but I feel like the beginning levels at least are a little too difficult, buggy, and the UI is often getting in my way.
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I love the game when it works, but I've spent about 3 hours today having to replay levels I won because some wizard is unable to be killed. Please for the love of God fix this.
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Please.... The "fast forward" button should REALLY make things go faster. I can't see any difference. Great game though, 4/5