Under rating threshold (hideshow)
use this link http://www.gioco.it/ and write in the search bar "catle td" and you find the game thet u can play even on the site
Under rating threshold (hideshow)
Sir, there are creatures and wizards coming towards the front of our castle, but we could raise the drawbridge to stop them!" "SEND OUT THE ARCHERS!!!
Under rating threshold (hideshow)
Actually the randomness in this game is not intentional. We could have created towers that have a damage range which creates a random element but we actually wanted this game to be deterministic. Unfortunately that's really hard to do in flash so on different systems and on different runs we sometimes get slightly different results.
Under rating threshold (hideshow)
Mech:
-"why is upgrading better?" Because there are limited slots available for towers and without upgrades all the slots fill :-p
-Repeatability "buggy" Games like this often include random components the idea that a strategy would work identically in all cases shouldn't be assumed.
-save button...agreed that would be nice.
Under rating threshold (hideshow)
wish there was a save button. can get to lvls 12-14 with 0 lives lost, but trying different strategies form there to finish. fine, but takes forever to get even there (even with 3x mode).
Under rating threshold (hideshow)
also something buggy with repeatability. going through following the walkthrough example" produces different results on different runs, doing exactly same thing.
Under rating threshold (hideshow)
I'm trying to figure out the math. the upgrade system doesn't add any efficiency for upgrading, so why is 1 upgrading unit better than multiple low units?
Under rating threshold (hideshow)
I hate games from this creator series. what is max mana? when enemies dont have mana, there isnt a target strongest which will be useful
Under rating threshold (hideshow)
i did what the walkthough for not losing a live for 12 waves but what do you do after you do all that because i always lose on like last 3 waves
Under rating threshold (hideshow)
i did the strategy where you don't lose a life through the first 12 levels and i still only made it through the game with 1 life.
Under rating threshold (hideshow)
One of the better TD games. I liked the map. Finished with 9 lives and now I'm starting to make games in the engine. There are pretty cool features in the engine.
Under rating threshold (hideshow)
Getting tired of the cut and paste tower def's from packed. 3/5 for trying and suceeding at making a decent one witht he packed engine
Under rating threshold (hideshow)
Made it with 2 lives left. Not a perfect strategy, but made it with crossbows on the right side, and splash dammage wizards on the left middle. Cannon in the center.
Under rating threshold (hideshow)
Level 19 on first try. The heavy weapon for the middle helped. The longbow seems a waste. Upgrading the crossbow seems to be the way.