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An option to turn off at least the UI flickering would be great. I can't look at it for more than two levels without feeling uncomfortable. :-/
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nice music, needs harder levels, fluid physics look nice but make it hard to tell what ends up where sometimes, the color selectors on the bottom and the buttons on top can obscure small areas of a different color that you need to see to plan a correct solution
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Love it. Agree: make a tablet version. o make more levels you could take advantage of your fluid/physics and find a way to make the squares move more in the area where you click: so that where you click is more likely to shake loose the isolated squares. SO the player has two tools: choosing which color to switch to and choosing where to click. If you do not add a second tool for the player, your puzzle will stay the same and all you can add is more colors. I love that you have added the dynamics and that you can tae advantage of it to make a new kind of puzzle!
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really well made game, my only issue is the flickering all over the screen gave me a headache so I had to stop playing, wish you could shut that off in a setting.
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this game looked like a nice idea. level 5 was really great, having to use the ripple effect to your advantage... then it got simple. really simple. just click click click, get the order right you win! but, get this, level 15 decided that yellow Can't win. you can easily have yellow as your last colour, and it should be valid, but No, you have to use blue. would have been 4/5 because it was a great idea, and level 5 was amazing, but it turns out you have predetermined winning colours? that rules out any unique way of solving puzzles, and ruins the unique beauty of this game. 1/5 will be 4/5 if fixed.
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really fun game, it was just too easy. so maybe try to use different shaped levels so spice things up. and using 5 moves makes things easy cause you only get to use every color once. when having 3 colours and 6 times you can colour, it gets substancially harder. so 4/5
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Great game. Has a slight bug that sometimes a block will go rogue and detach from its cluster and cause the level to need to be started over. If the levels ever get more complex and longer this could be a problem.
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Once I figured out the mechanics the more advanced levels were actually almost too easy. As the main way to beat the higher level puzzles is to essentially eliminate a color by bridging it across the board and repeating until finished and "unesting" color it makes the end game pretty fast. Maybe introduce blockers that have to be eliminated with a specific color or combination of colors or some other mechanic that adds another dynamic rather than just trapping colors within colors.
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Relaxing and all, but quickly breaks down into "what color can I eliminate each turn" and then falls apart from a difficulty standpoint. More complex levels would be very appreciated (although I do love the fluid movement). Would be good as an app, but could use some expansion/copy various pictures and you could have pretty much limitless levels. Swing by picma-style pictures and copy them in. Profit.
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Great game, I used to have a similar one on my phone. Easy to learn and man is it nice to see something that isn't either P2W or another serving of idle poo. 5/5 but needs more levels.
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I loved the game... for the 10 minutes I played before I completed all the levels. I'd love if more levels were added, with something new to make things more difficult (like a new color, larger levels, etc.)
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The feeling when a big chunk of the screen is changing and all the little boxes are rearranging themselves is indescribable, incredibly satisfactory and relaxing. Really enjoyed the game it's very relaxing, perfect for the end of a long day
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basic strategy (if you're struggling). If you have 4 moves, then one color must be eliminated with each move. If you have 5 moves, then your first move won't eliminate a color
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You should market this as a child's tablet game. A lot of kids are using tablets really early and this sort of color reasoning would be really good for them.
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I loved the game. But I think that it would be better if we had a upgrade mechanism, score metter, idle option, real life currency, multiplayer mode, toasted quotes, item shop and decoration stuffs...
jk jk lol
Relaxing and simple. Was perfect for the moment in my case. 5/5
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Nice relaxing game. I appreciate the very mellow background music without any jarring sound effects. Finished all the levels quickly and there's not a lot of motivation to re-play so it feels more like a demo for a game than a complete game. Nice idea though.
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I think the music starts playing another instance when you go to menu and back into the game, you should check that out. A bit too easy for my liking, and going to level select is a bit clunky. 4/5.