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For level 13, if you keep getting stuck because of the few cubes that remain orange, there is another way of solving it that does not trigger this bug.
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5/5. I was originally gonna rate this 4/5 because I don't think the levels were well-graded: I found level 5 far harder than all subsequent levels after it; level 6-16 were of similar difficulty. But reading comments below, people seem to disagree with me on this, so I guess this deserves 5/5.
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What I don't understand is why it sometimes says "Failed" and resets the level even though there's only one colour left. Bug, or something in the rules which isn't properly explained?
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On level 13 there is quite a high chance one or two orange cubes will pop to the sides and not be transformed in a different color, making it impossible to solve the puzzle.
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Hey everyone, sorry about the badge problems, but it should be fixed now. Please send me a private message if you're still having issues. Thanks!
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At first i had no idea how it was supposed to work, and i was confused and frustrated... but after a while, i started to see how things fit together, and how the arrangement of colours had MEANING and there was a subtle strategy to everything and i could SEE THE PATTERNS and from then it was just awesome and relaxing. Lovely music.
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Great game. Not too easy to loose attention, not too hard so you quit. Also, it is the perfect length. Ideal 5/5 for a fresh puzzle game. Great music, too.
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Personally I was checking every now and then since a few days if the badge is out - to no avail. This could I could finally earn it, though. (I've seen it as existing from the main page, too - in recently badged games with ONE badge, not zero as before).
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@meownomnom
That is because the badge is a lie there is no badge if there was a badge it would be listed on the page. So there is either no badge or you have to wait til Greg catches the mistake and fixes it.
We're aware of the bug -- we're not sure what's wrong, but unfortunately it's not as simple as catching the mistake. We've been looking into it since Friday. :( It seems like some people are able to earn the badge, but most can't see it or earn it (I'm personally in the latter group). Anyway, we're working on it -- sorry for the inconvenience!
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I couldn't play more than two levels before the jitteriness of the game made me quit. The way the blocks constantly twitch was a big turn off for me, which is sad because the mechanics of the game are awesome and I love this type of game.
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Once you understand the strategy, all the levels are the same. You can't make more complicated levels using this set of game-elements, so or you add some more element or the game is done here.
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Why is this game so short? It's awesome, I love music and whole idea of this demo, but it seriously need some more levels. 5/5.
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link to file missing badge reports:
http://www.kongregate.com/feedbacks/new?game_id=252417&type=MissingAccomplishmentFeedback
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I liked it. I also would like more complexed level.
Level 15 is a bit annoying. You can solve it with either yellow or blue as last colour, but it will only accept blue. If I choose yellow as last colour, the level is failed. A bit strange - but fixable.
Make more levels! :)
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please move the buttons at the top, and the colour selectors at the bottom away from the playingfield... Also had a few times where a "pixel" wasnt colored, and level was lost :(
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For anyone that can't get their head around the game, and would like a strategy, most of the way through the game you are solving the same two puzzles. If the number of clicks is equal to the number of colours then you are looking to click each colour exactly once, and each time you click you should fully connect one colour up. If the number of colours is one less than the number of clicks, you're looking to completely annihilate one colour in the first click, while fully connecting a colour each click, and should look for the colour that has only one instance, and see what colour always borders on it to start. Hope this is useful, and not too confusingly worded.
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The achievement tab is broken, but the badge and points *do* award properly when you complete the game. Click on your points-number and it appears in the list.
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Nice and simple, but sometimes it's hard to see small color clusters behind the interface. If you would differ interface from playfield it'll be 5\5, now it's 4\5