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Very cool force directed graph kind of thing. The game's setup has a lot of cool potential, though I think the gameplay is kind of unoriginal and boring. I like the fact that color blobs can join together, thats an interesting an unique twist on this game, but I just don't personally enjoy the base game.
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I'd suggest moving the color selection panels to the side so that they don't obscure part of the playing field. Apart from that, I like that the "pixel" movement requires thinking about which moves are likely to end with the blob you just made splitting - it imposes a less obvious constraint on solutions.
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I have found a second solution for 13 that ends in failing now too, yellow again. My assumption that this was a "properly thought out game" is now falling rapidly. As i find more and more solutions that fail for as ozguth92 so aptly said "fails...because of whatever reason". Its such a mess making a 5 screenshot solution of level 13 fail yellor clear. The "random" jostling and shifting screws it up all the time.
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Level 15 fails on a yellow finish, because of whatever reason. 13 has blobs popping to the sides. Good idea, poor execution, 2/5.
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It's very very annoying when you have a solution but it doesn't work because a blob decided to split. Otherwise, amazing.
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Nice game. Warning! level 15 can fail you even if you make a correct solution that wasnt intended. End with BLUE to get correct ending. Ending with yellow which was my first solution proof: http://i.imgur.com/BzU08zI.png This Nets you a fail.
Minor nitpick: I noticed that sometimes even if you are on the correct solution the smallest blobs get pushed/jostled inside or out of touch due to the ever shifting movement and suddenly the level is unbeatable. Its rare but it can happen. 14 is such a level, and I know i noticed it elsewhere too. Game needs to be controlled and not run through some algorithm as most of these "logic" games are.
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I love the game. Its a great concept very relaxing. I hope to see more levels with more colors. Also could make the screen bigger so the color cubes and the bar at the top is taken off the color board. What would be cool is if there was solid figures that stayed in place and you would have to figure out a way to get by them.
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Great game, but there's a bit of a problem with the physics. Sometimes I'd complete a level, only to be told I failed because a couple particles broke off from a group and slipped off the edge of the screen.
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Cool game, but every levels are finishable the exact same way: on the fist turn, try to "unify" a color. Generally, on the subsequent turns, one color will become "unifiable". Reapeat until done.
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Sometimes the correct solution doesn't work, because the cubes slide in a somewhat unpredictable fashion, and a few might end up stuck in an unreachable niche.
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Simple and elegant design and excellent music.
But the level design is just horrible, way too simple and sloppy (unless cubes badly sliding across the map making a right answer wrong is intentional)
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BEST GAME EVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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A nice consept for a puzzle game but the squares moving can cause problems. Couple of times a stray one would get left out when coloring a group and I had to restart the level because of that. Also I don't like that the buttons are on the playing field; made it hard to reach some small groups that moved to the top. Still a simple and enjoyable little game :)
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For all those wondering about a possible glitch, make sure a single block didn't get pushed aside. I had that happen a couple of times on different levels.
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There is a bug in level 9 where if you first turn the upper right red portion orange, then the yellow section orange there will be an orange square that is effectively captured by the small red section on the left and held hostage mostly off screen.
To work around this first change the yellow section to orange then proceed with the rest of the solution.
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this is a fun game - best strategy i can give to people is "eliminate the colors." look for which color you can get rid of... or combine into one single mass then do it
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I like the way it self organizes, and makes pictures on the way to completing the level.
Would love to see some community made levels, and levels that allow for more coloring beyond just the objective of finishing the level.
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Like lisamariefan, I also got failed on a level that I later passed with the exact same moves. The first time, when it failed me, the message came up while the last color change was still spreading. The next time, when it waited, I passed.
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Really nice game, in concept and design. Consider looking at ways to leverage the reforming/bubble physics as the key to some puzzles. I kept expecting that.
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Maybe I'm going crazy but I swear it failed me at level 15 three separate times with the same moveset (and a single color) before finally telling me I passed.