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Getting very tired of being stuck in an area because I can't find the 2 x 2 pixel area you're supposed to click on the massive object. Look, a post office. Look, a card telling me something is in the post office. I guess I'll stand outside for an hour and try to figure out where the door is. Also, the insurmountable waist-high fence.
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Well... it basically just tells a semi-interactive story. Which is cool. But it holds your hand so much you don't really have to think too hard to "figure" anything out. Anyone who has played point-and-click games more than once can fly through this with relative ease. The story is also "vague" and not in an exciting way. Great Art. Bad Game. sry.
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Nice game... but annoying end.. feels like it should have gone on, not as if you have accomplished anything and completed te game...h
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"If you read this comment, that means you survived." Well, thanks for clearing that up for me. I really thought I was dead, although somehow I was still able to read the letter.
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The only problem I had was the same one I had in the first game- moving between scenes. Could we have arrows in the next game? It would make getting around much easier. Aside from that, really loved the atmosphere and puzzles. 5/5.
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I find it funny that the first one you couldn't do anything with the gun except bluff w/ it. But this one you can use it.
I was totally like "Let me just shoot the lock off the door damn it" #logicfail
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who likes these kinda games? sorry but you must be real nerd and no-life to have time to bore your ass off on games like this... i may get many thumbs down but whatever, you are just a bunch of nerds who down me..
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good game:D the only problem its not always easy to find/click on what you need to do to move along... mainly thats me but 5/5 :D
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Wtf? why is it so hard to climb this ladder? where am i supposed to click?
I don;t understand why i click the ladder, climb up partway, and need to click again to arrive a the roof
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Besides, the game is good but a far lot more railroaded than the first one, and this is not for the best, even if this is for storytelling purpose.
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Seriously, I can't just jump over a fence 3 feet high, but must destroy the lock with the butt of my rifle ? That's just don't make sense.
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Interesting, very good artwork prehaps a little short for my liking but a worthy sequal to the first...waiting for the third now :)
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I like getting more of the story, but the 'game' (feels like a visual novel) was clearly made with full knowledge of what to do next in mind. There is no indication that perhaps you should pick the lock (except there's nowhere else to go), and -zip- that tells you you should try to bribe the woman to speak further. It's a good thing there was a walkthrough, else I'd never have gotten through. Lastly, it'd be nice to have a visible differentiation between "you're going to change scenes if you click here" and "here's something to fiddle with". It was unfun enough pixelhunting without that thrown in, on top.
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Ooooh, things are getting more and more mysterious by the minute.
Just who or WHAT is Aurora?
Considering the strange things that happens whenever she comes to a town, you just have to wonder if she's hiding a very dark secret.
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When i first clicked the game it didnt load. So irefreshed the page and it loaded fine. HumanDecoy, did you seriously wait 3 hours for a game to load?
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The art and music drew my attention, the story kept my attention, and the shortness of the game and the relative sense of the game kept a casual player like me interested after getting stuck the first time.