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Click points are hard to determine -1, Why is that almost all of these games are crafted in such a way that one must rely on the walkthrough as the logic needed only resides in the mind of a schizophrenic person. -2, not going to bother finishing it 2/5
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Thought I could play a litte in the new city because I have had 2 chess figures and the hint for whos helping me...*sigh*
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Until The Fog Fall 5 is released, I'm going to have a problem:
Wondering when it'll be available for us to play!
Keep up the good work, Pastelgames!
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A couple quick tips: 1) Make sure you explore the edges of every screen. Orientation can be a bit awkward, but you'll only frustrate yourself if you don't thoroughly explore each screen. 2) It's easy to get stuck with a large inventory because it's not entirely obvious where to use some items. Still, every item has an intuitive place to be used. For example, the metal shear cutter should be used in the garage. Hope this helps!
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i like the series very much. art reminds me a bit of Guy Davis / Mignola. I like!!! This episode the locations were a bit irritating to reach ...
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I found two more chess pieces than I needed. Weird. Still, it's nice to finally not have to slowley dismantle my fallout shelter anymore.
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I feel like an idiot, but I can't get anywhere in this game. I have a near full inventory of items and I've only been able to find two that work anywhere after about 30 minutes of going to the same places over and over.
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Great game, a little confusing with directions - perhaps a map drawn whilst moving around would help. To all those who complain about storage - there are a number of easy to find storage 'places' you can use.
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I can't play. Whenever y get the cursor to the side of te screen the games goes crazy and start to shuffle around trough different scenarios, full speed.
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i love all your games, and i have never had a single complaint about any of them, apart from in this one having the inventory become full is VERY annoying. have to go away and use up items to come back and pick new things up. i guess it adds realism as you can only carry so much, but still, it really takes away from the enjoyment. apart from that, this is great :) thanks. (please make more submachine!)
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it's a very good game, makes you want to continue the adventure. the puzzles are logical but not too obvious and not too difficult either. I agree that you can get lost at the beginning but for me it was part of the game: you're lost somewhere you don't know and so you don't really know what to do, but once you get your way around the orientation is easy.
for all those who criticise the game: it is meant to be played as a series, if you start at the 4th installement you'll never know what it's about, so try Fog Fall 1 before down-judging this one!
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Weird, I just beat the 3 previous installments for the first time yesterday. Anyway, 4 stars for being a lengthy and fun point and click, but navigation is a pain. It adds to the challenge, I suppose. Keep up the good work, can't wait for the next one!
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Nice game, but please: unlimited inventorys! Game designers always think storages are something creative, a fresh concept or lead to more depth, but they are just annoying.
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Loved the game, but the map stuff really got into my nerves. I ended up clicking randomly to try to get where I wanted, cause I really wasn't sure how to get back to places... But the map is the only issue, thou. Maybe you could've made it clearer with arrows or a map. And if you're feeling nice, a map that you'd only have to click to get to the place if you've been there once :)
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I agree with SKQ62X, once you get over the confusion it's pretty straight forward. But maybe it's because we are getting to know the game better. Because I remenber the first two being insanely difficult because I didnt know "how it worked". But once familiar with the genre. It's less challenging. But still fun! And the storyline is still awesome! :D
Thanks again for a nice game! I'm looking forward to the next!
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I loved the artwork and presentation but thought the game was a bit aimless and disorienting, especially at the beginning since I spent a lot of time just wandering around until I figured out how to get to the red cross area with an almost full inventory of items I hadn't used yet. Aside from more straightforward navigation, I would have liked a slightly more linear sequence to the puzzles so that we're not walking around half the time with a bunch of items we can't use yet. It gets better later on after we start using the first few items and then a linear sequence (point A to B) starts to establish, but the beginning was pretty aimless.
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I truely dislike adventures that don´t let the player know what to do next? Its just a clicking everywhere and maybe you have luck. Please think a bit about the chainreaction that this kind of game needs. 2/5
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Great art style, logical puzzles with the difficulty just right. Yes, the orientation can be a bit difficult but all in all a 5/5 from me.
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I love every game you guys create. The geography I guess is a little rough, but it's so worth it to experience the atmosphere and beautiful art of the game. You guys never fail to amaze me.
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I'm glad that Fog Fall 4 finally reached Kongregate. I love all of Pastelgames work so I hope that it will be awarded with badges soon. :)
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Am I the first one to finish this?
Anyway, another great installment, pretty easy once you get over the initial confusion, and the geography is a little tough at first. Bring on part 5 :)