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Nice game, but please: unlimited inventorys! Game designers always think storages are something creative, a fresh concept or lead to more depth, but they are just annoying.
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Loved the game, but the map stuff really got into my nerves. I ended up clicking randomly to try to get where I wanted, cause I really wasn't sure how to get back to places... But the map is the only issue, thou. Maybe you could've made it clearer with arrows or a map. And if you're feeling nice, a map that you'd only have to click to get to the place if you've been there once :)
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I agree with SKQ62X, once you get over the confusion it's pretty straight forward. But maybe it's because we are getting to know the game better. Because I remenber the first two being insanely difficult because I didnt know "how it worked". But once familiar with the genre. It's less challenging. But still fun! And the storyline is still awesome! :D
Thanks again for a nice game! I'm looking forward to the next!
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I loved the artwork and presentation but thought the game was a bit aimless and disorienting, especially at the beginning since I spent a lot of time just wandering around until I figured out how to get to the red cross area with an almost full inventory of items I hadn't used yet. Aside from more straightforward navigation, I would have liked a slightly more linear sequence to the puzzles so that we're not walking around half the time with a bunch of items we can't use yet. It gets better later on after we start using the first few items and then a linear sequence (point A to B) starts to establish, but the beginning was pretty aimless.
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I truely dislike adventures that don´t let the player know what to do next? Its just a clicking everywhere and maybe you have luck. Please think a bit about the chainreaction that this kind of game needs. 2/5
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Great art style, logical puzzles with the difficulty just right. Yes, the orientation can be a bit difficult but all in all a 5/5 from me.
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I love every game you guys create. The geography I guess is a little rough, but it's so worth it to experience the atmosphere and beautiful art of the game. You guys never fail to amaze me.
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I'm glad that Fog Fall 4 finally reached Kongregate. I love all of Pastelgames work so I hope that it will be awarded with badges soon. :)
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Am I the first one to finish this?
Anyway, another great installment, pretty easy once you get over the initial confusion, and the geography is a little tough at first. Bring on part 5 :)