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Game feels very polished with excellent atmosphere: comic and haunting at the same time. If only the objectives were clearer it would have been a perfect episode 1. And why are there so many talented artists in this world (but not me)?
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I wonder, was this game tested properly before you uploaded it? I mean, I had 3 planks and I thought: "hey, with these I can fix that destroyed bridge!" But not happened. So I got stuck eventually and ended up reading a walkthrough. 4 planks? Seriously?! HOW ARE WE SUPPOSED TO KNOW THAT?
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on the part where you have to press the round buttons it hits me, even though im doing it EXACTLY as the walk through.....
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I got punched in the face quite a couple of times, even though I was certain I had the right code. Turns out, you have to give the machine a second or two to digest your code before you give it further input. In other words, wait a second between each button click and you're fine.
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Had to stop playing, as the 360 was making me quite nauseous. Interesting game, but there's no way I can finish without barfing.
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Beautiful graphics as with all of your games. I really enjoyed this but found I did have to resort to using the walkthrough. Definitely lookng forward to playing part 2. 4/5
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Purple, pink, green, pinWRONG!!! Apparently. Maybe I missed another code, but mostly, it seems that my only criticism is that after much consideration I have several, very constructive comments to make. The first is thaWRONG!!!
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I really enjoyed this despite a few imperfections, I like the puzzles! The 360 thing made me dizzy, and I wouldn't have figured out where to use the wand without the walkthrough (I assumed the broken wand would have to be fixed!). Good fun, if a bit random in places. I'm looking forward to the next instalment. 4/5.
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Right...so I figured out everything up till that door that knocks you out. And I understand the connection between what you do with the skeleton and the door...but when I plug in the right combo it stops me partway and knocks me out. I can't play a game that won't accept the answer it gave me!
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you should make the beggining a little more obvious. erase the broken wand thing or make a hint. I also spent like 10 minutes persistently trying different configurations for the axe before I got the plans...
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that god damn crow just dont want to be caught.!!!! he just keeps on flying like there is nobody wants to end this game. just stay still for one god damm second
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indeed its very nice in graphics but its so boring i yawned a few times during this game its just black and white which makes it even more boring and then those 360 degrees view so u cant see anything or the telescope i just stopped playing after a few more minutes i would love to see a better game from you as i know you can do better then this keep on drawing like it and such just make it a bit more action and animated like a character that you can control view other games like this for more inspiration
+ me if i am right
for now i give you 3/5 if you make a a different game like this not that boring
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Rated 4/5 because it dose not show when I am able to do something with something. Like placing the ladder, could have been another pointer there or something. Great game otherwise!
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I give it 5 stars. That was a great point'n'click. The puzzles are pretty much rational, unlike previous room escape games by the same developer. The only puzzle that seemed out of place was the one with the broken wand; howcome I can use magic only on that specific instance?
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heaps of guys keep talking bout walkthroughs, it seems the only good walkthrough i have found is the one for the dreaming, as it wasent video or text, the problem with video is its hard to find wat u want and it basicly ruins all surpises, a text however can be costantly confusing, so people should make ones like the dreamings walkthrough
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Would prefer more obvious hotspots for places to go and items that one can pick up or interact with. I hate hunting and clicking.
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@ gaminic: not all the video walkthroughs are bad, aren't they? For some games, it will be better to have the less confusing video walkthrough.. However, for this game, i agree with you.. It's better to have a text walkthrough..
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Too many of the click points move you. I'm trying to pick things up, to make sure I've gotten everything in an area, and a click that I expect might get something instead moves me somewhere else. Either change the cursor to a different type of arrow, or flash the location when I hover over a move click area. (Or, better yet, both.) Also, when you click with something in your hand, it shouldn't go back to inventory, maybe just make a small thunk sound so you know that's not a relevant place to click. Otherwise, I like the tone and the artwork, but I'm hoping for a little more guidance, a little more limitation on where I can go until I solve a couple of puzzles, which open up the new places. Otherwise, I just feel like I'm floundering with not direction at all.
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Beautiful to look at and original in the feel of playing, although there is a small learning curve. Thank you for making music that's ambient and not intrusive.
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havn't seen a spinning point and click game before. 5/5 for originality. storyline... what? i didn't really get what I was trying to do other than I 'mast get back my singing mandrake'. description fail there... 3/5. good game. improvement on the sequel would be nice
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Lovel graphics and very promising game, but I can't seem to get far without a walkthrough. Also, I hate video walkthroughs: the video is SHOWING me what I have to do and what the results are, so I might as well just watch the video entirely. I much more prefer a regular text walkthrough so I can easily look up the phase I'm stuck at.