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Nooooooooo! I HATE cliffhangers! :) Great game, I hope we see a sequel soon! One thing that was a little difficult was that it wasn't always clear where buttons were and stuff without randomly clicking every little part - however, I would say that's partially due to the seamless and very detailed artwork, so I didn't mind looking around.
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I seem to have discovered a small bug. I was somehow able to select a tool without my inventory being open. I was then unable to return the tool and therefore unable to interact with anything or even progress........I apologize beforehand if there is a simple solution that I was simply too dumb to figure out.
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Small Bug: Inside the reactor room in level 3, if you use the uniwrench or have it selected in the cutscene, the game locks you out. Interesting game, it's just a minor glitch!
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Don't pick up the unitool after replacing the generator battery. It glitches and wont let you put it down or continue
'
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I'm having trouble getting my mainframe password to work. My particular pattern gave me g6eef, but it says it's incorrect. What am I doing wrong?
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This game has beautiful art. I can't say much else since i never even got into the other ship, I had the burner i just couldnt access my inventory outside of the haz mat suit. Nonetheless, the game was ruined and i didnt even really get to get into it. 0/5. This is just sad.
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"Description: Dock the top-secret archeological mining station. Find out why it hasn’t given a sign of life in months and fix the problem." ...I wanna fix the problem!!
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pretty good game i liked it a lot but when i was putting in my password i had trouble at first because the "9" looked more like a "g" but other than that lots of detail in in what it would actually feel like to gain acces to a disabled ship in space :D
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awesome artwork as always from pastelgames, nice background story. a lil short though plus the password constellation was hard to find out.
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Very nice atmosphere, not too difficult game, "logical" puzzles for someone who's been playing Sci-Fi RPG for some time (all airlocks/doors need buttons, don't they)
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I don't understand the "sci fi" comments. A few additions might make the game easier though - for example making buttons more obvious. Adding text on certain items. Burner: "out of catalyst or fuel" might prompt one to locate or try certain actions. The "door locked" puzzle might be better if the character has a thought or something... like "Hmm - I can't open the lock, so I'll have to open the door some other way". - that sort of thing.
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Cool game, but some of the objects are too hard to find without a walkthrough. Truly a pixel hunt on some screens, where the "buttons" are hard to spot (and some really are only a few pixels wide/high). The puzzles themselves aren't too difficult though.
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The airlock is the "door" of your ship... then there's the connecting tube between your ship and theirs. The locked door you come to is the acess door of the station. You need a key of flame to get through (and every flame needs oxygen...)
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Can someone give me some hints please? I usually like Pastelgames, but I can't get anywhere here. Half an hour of clicking and all I've managed is to make an oxygen powered burner, no idea how to get off the ship.
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I thought that was ok, and managed to solve it without a walkthrough. I never understand why these kind of games disable tab. Being able to highlight areas of interest instead of clicking about would help a lot.
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There is no possible way for me to get the doohickey to stick at 96%. I can get 92, 94, 95, 97, 98, and 99 if the wind is blowing in the right direction. I can't even resize this thing to make it easier. Pass. No rating given.
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I don't understand why people found this difficult. Maybe you just aren't sci-fi inclined? I thought it was much more intuitive than typical point-and-click escape games - you just look for buttons! Or electronics to interact with.
I liked it very much, as much or more than the 3rd installment of Fog Fall :D
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this game might be remotely playable if the displays werent orange on green & blue on green which is completely unreadable.
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astonishingly shit. it looks great but game play is crap due to it being a pixel clicker. i agree there should be a few more clues as to what your supposed to be doing next.
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Usually games like these are quite entertaining, but this one makes no sense; nothing is explained so it becomes just a blind trial / error type of clickfest.
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how come your character doesnt even know how to get out of the ship by himself? why isnt unlocking your own door more simple, im about to give up before i even start..... thats bs
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This is almost, but not quite, exceptional.
The art is excellent, as is the general quality. The problem is that there's no real clue as to what it is you're supposed to be doing, which makes it devolve into a pixel hunt over every screen. Needs to have a little more of a hint as to what it is you're supposed to be doing, and what each item is good for; and a little less of having to find that random half a pixel you need to click on in order to open a random panel that looks like every other noninteractive panel, save that one has a critical item inside it.
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This game fails to really make the grade. I couldn't figure out what button to press to take my protein pills, and even after I left the capsule I never felt like I was floating in any kind peculiar way.
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Loved the style of this game. Not too taxing, but I spent a while just going back and forth trying to find whatever it was I'd missed - Not that anything is particularly hidden, just that it clickable areas are not always so obvious. Looking forwards to the next part though. A nice puzzler with a good atmosphere.
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The art and ambiance is terrific but I got stuck with the puzzles almost immediately. One of the problems with science-fiction logic puzzlers is that most of the devices will be unfamiliar to the player. Experimentation is the main method for figuring stuff out...which tends to make more sense AFTER it's solved than before. Because of this quality, I think sci-fi themed games should be slightly easier than "realistic" environments. Because of the difficulty and lack of immediately clear challenges, I'm less inclined to recommend this game.