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Comments for Space Oddity

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jklownds5

Apr. 20, 2013

Under rating threshold (show) i can`t wait for the 3td part

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(0)

WillF11

Jan. 09, 2013

Under rating threshold (show) Too short. Why not try completing a game before releasing it, or at least call it space oddity demo.

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(1)

deadguy65

Dec. 29, 2012

Under rating threshold (show) reading the description remindes me of deadspace. anyone else?

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(0)

ladyofrussia

Nov. 13, 2012

Under rating threshold (show) Nooooooooo! I HATE cliffhangers! :) Great game, I hope we see a sequel soon! One thing that was a little difficult was that it wasn't always clear where buttons were and stuff without randomly clicking every little part - however, I would say that's partially due to the seamless and very detailed artwork, so I didn't mind looking around.

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(1)

XMOZZAZX

Oct. 15, 2012

Under rating threshold (show) What's with the mainframe password? Red herring?

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(-1)

masonsalverda

Sep. 16, 2012

Under rating threshold (show) ascyllia its 69eef

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(-2)

Hecter94

Sep. 14, 2012

Under rating threshold (show) I seem to have discovered a small bug. I was somehow able to select a tool without my inventory being open. I was then unable to return the tool and therefore unable to interact with anything or even progress........I apologize beforehand if there is a simple solution that I was simply too dumb to figure out.

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(0)

phugedaboudet

Sep. 13, 2012

Under rating threshold (show) Major Tom needs to get a safer career than exploring abandoned space stations

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(3)

Melancholic1983

Jul. 31, 2012

Under rating threshold (show) Small Bug: Inside the reactor room in level 3, if you use the uniwrench or have it selected in the cutscene, the game locks you out. Interesting game, it's just a minor glitch!

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(1)

jwbigredd

Jul. 27, 2012

Under rating threshold (show) Don't pick up the unitool after replacing the generator battery. It glitches and wont let you put it down or continue '

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(1)

Ascyllia

Jul. 24, 2012

Under rating threshold (show) I'm having trouble getting my mainframe password to work. My particular pattern gave me g6eef, but it says it's incorrect. What am I doing wrong?

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(1)

Kasseopea

Jul. 21, 2012

Under rating threshold (show) stuck at the panel screen, no matter where i click, nothing happens

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(0)

SjetS

Jul. 20, 2012

Under rating threshold (show) Wonderful game. Hints are not needed when you explore! ^^

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(0)

snwbrdr01460

Jul. 19, 2012

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(-5)

coolfugitiv0

Jul. 19, 2012

Under rating threshold (show) "Description: Dock the top-secret archeological mining station. Find out why it hasn’t given a sign of life in months and fix the problem." ...I wanna fix the problem!!

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(1)

fruitninja68

Jul. 08, 2012

Under rating threshold (show) @Mammuth, great reference! Even though that song is wierd

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(1)

1narwhal

Jun. 26, 2012

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(-3)

dieee

Apr. 16, 2012

Under rating threshold (show) I love your art style.

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(1)

wildmagicdragon

Mar. 11, 2012

Under rating threshold (show) where does the cable go

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(7)

tile_for_hire

Nov. 23, 2011

Under rating threshold (show) pretty good game i liked it a lot but when i was putting in my password i had trouble at first because the "9" looked more like a "g" but other than that lots of detail in in what it would actually feel like to gain acces to a disabled ship in space :D

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(3)

Verac12

Sep. 23, 2011

Under rating threshold (show) Here I am sitting in a tin can, far above the world, planet earth is blue and theres nothing I can do. Great Game.

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(5)

Guyon_Hungarian

Mar. 27, 2011

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(-17)

ThoniBulletti

Nov. 24, 2010

Under rating threshold (show) awesome artwork as always from pastelgames, nice background story. a lil short though plus the password constellation was hard to find out.

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(10)

evgo7311

Oct. 28, 2010

Under rating threshold (show) Very nice atmosphere, not too difficult game, "logical" puzzles for someone who's been playing Sci-Fi RPG for some time (all airlocks/doors need buttons, don't they)

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(4)

Mammuth

Oct. 19, 2010

Under rating threshold (show) Ground Controll to Major Tom (:D): First class piece!

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(56)

CDArena

Oct. 16, 2010

Under rating threshold (show) I don't understand the "sci fi" comments. A few additions might make the game easier though - for example making buttons more obvious. Adding text on certain items. Burner: "out of catalyst or fuel" might prompt one to locate or try certain actions. The "door locked" puzzle might be better if the character has a thought or something... like "Hmm - I can't open the lock, so I'll have to open the door some other way". - that sort of thing.

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(85)

CDArena

Oct. 16, 2010

Under rating threshold (show) Cool game, but some of the objects are too hard to find without a walkthrough. Truly a pixel hunt on some screens, where the "buttons" are hard to spot (and some really are only a few pixels wide/high). The puzzles themselves aren't too difficult though.

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(14)

vampiredaze

Oct. 12, 2010

Under rating threshold (show) Couldn't get through this one at all. Shame - I love sci -fi. This is just not intuitive.

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(6)

Delthin

Oct. 04, 2010

Under rating threshold (show) The airlock is the "door" of your ship... then there's the connecting tube between your ship and theirs. The locked door you come to is the acess door of the station. You need a key of flame to get through (and every flame needs oxygen...)

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(69)

HypoLuxa

Sep. 29, 2010

Under rating threshold (show) Absolutely loved it. Can't wait for Part II. Wish there more sci-fi type puzzle/adventure games.

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(53)

drnoam

Sep. 22, 2010

Under rating threshold (show) Can someone give me some hints please? I usually like Pastelgames, but I can't get anywhere here. Half an hour of clicking and all I've managed is to make an oxygen powered burner, no idea how to get off the ship.

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(39)

Mr_Phil

Aug. 24, 2010

Under rating threshold (show) I thought that was ok, and managed to solve it without a walkthrough. I never understand why these kind of games disable tab. Being able to highlight areas of interest instead of clicking about would help a lot.

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(1)

Calidron

Aug. 23, 2010

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(-3)

Lz_erk

Aug. 17, 2010

Under rating threshold (show) There is no possible way for me to get the doohickey to stick at 96%. I can get 92, 94, 95, 97, 98, and 99 if the wind is blowing in the right direction. I can't even resize this thing to make it easier. Pass. No rating given.

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(1)

opmbb

Aug. 17, 2010

Under rating threshold (show) I don't understand why people found this difficult. Maybe you just aren't sci-fi inclined? I thought it was much more intuitive than typical point-and-click escape games - you just look for buttons! Or electronics to interact with. I liked it very much, as much or more than the 3rd installment of Fog Fall :D

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(-2)

stylesdude

Aug. 11, 2010

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(-4)

brainisdead

Aug. 11, 2010

Under rating threshold (show) this game might be remotely playable if the displays werent orange on green & blue on green which is completely unreadable.

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(0)

brainisdead

Aug. 11, 2010

Under rating threshold (show) astonishingly shit. it looks great but game play is crap due to it being a pixel clicker. i agree there should be a few more clues as to what your supposed to be doing next.

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(-1)

multifails

Aug. 11, 2010

Under rating threshold (show) Usually games like these are quite entertaining, but this one makes no sense; nothing is explained so it becomes just a blind trial / error type of clickfest.

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(1)

BrokenFixer

Aug. 10, 2010

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(-5)

BumbleShock

Aug. 10, 2010

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(-3)

KrunkDaddy333

Aug. 10, 2010

Under rating threshold (show) how come your character doesnt even know how to get out of the ship by himself? why isnt unlocking your own door more simple, im about to give up before i even start..... thats bs

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(-1)

Pyrewraith

Aug. 10, 2010

Under rating threshold (show) This is almost, but not quite, exceptional. The art is excellent, as is the general quality. The problem is that there's no real clue as to what it is you're supposed to be doing, which makes it devolve into a pixel hunt over every screen. Needs to have a little more of a hint as to what it is you're supposed to be doing, and what each item is good for; and a little less of having to find that random half a pixel you need to click on in order to open a random panel that looks like every other noninteractive panel, save that one has a critical item inside it.

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(4)

BurritoAlPastor

Aug. 10, 2010

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(-10)

wuterman

Aug. 10, 2010

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(-7)

greymutt

Aug. 10, 2010

Under rating threshold (show) Loved the style of this game. Not too taxing, but I spent a while just going back and forth trying to find whatever it was I'd missed - Not that anything is particularly hidden, just that it clickable areas are not always so obvious. Looking forwards to the next part though. A nice puzzler with a good atmosphere.

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(5)

petesahooligan

Aug. 10, 2010

Under rating threshold (show) The art and ambiance is terrific but I got stuck with the puzzles almost immediately. One of the problems with science-fiction logic puzzlers is that most of the devices will be unfamiliar to the player. Experimentation is the main method for figuring stuff out...which tends to make more sense AFTER it's solved than before. Because of this quality, I think sci-fi themed games should be slightly easier than "realistic" environments. Because of the difficulty and lack of immediately clear challenges, I'm less inclined to recommend this game.

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(29)

phillystink

Aug. 10, 2010

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(-9)

crsunlimited

Aug. 10, 2010

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(-7)

dabananalover

Aug. 10, 2010

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(-30)

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