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Given how many of these games are out there it's baffling one would release a version that's actually taking two steps back by not adding anything new and giving you colours that are already cleared from the board. There is no reason for this to exist, except maybe as a bad example.
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this game doesnt deserve even 3.5 rating and 5k plays as it just a bad example of frozen bubble clone. sorry for being negative, I just dont get it: how clones can be popular...
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Not much new here, seen it done it. But plusses for starting the game with music turned off. Like it, you get the 4th star just for that.
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Jeez... this has got to be the most monotonous Puzzle Bobble clone I ever played. No variety, no effects, the same music loop over and over again... it gets really boring about seven rounds in. It also doesn't help that the mouse isn't a good gauge on where to aim your shots and even if I get rid of a color, the color still keeps coming, making me waste time trying to get rid of one last bubble. Not very good overall. 2/5
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The one major improvement to shooter match-3 games was having the cannon colors limited to those colors currently on-screen. This enabled the level to close triumphantly instead of a slow, exhausting slog through the final dots. Next version you might consider this basic improvement.
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What was even the point making this? It is boring, unoriginal and completely lacking innovation. It just blends into the woodwork as there are already thousands of Bubble Breaker games. It is beyond me why this was even made. There is nothing new, if anything, it's a downgrade as it still inherits the boring mechanics, no additions, power-ups, and i hardly even increases in difficulty. 1/5 stars. Terrible.
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This game plays really well, however it never gets harder. It would also be nice if once the color was off the screen that it wouldn't show up in the shooter.
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Another rehash of an old concept, this one sticks to the basics and pretty much does nothing else. This game has nothing to make it stand out from the countless identical versions, most of which have some other feature that make them different. This is just boring.
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of course, every line indent I had was lost thanks to kongregate's formatting. this is a line break test, if you see 'br' in brackets, then Greg needs to make comment formatting, ffs
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While it's not fair to criticize the control accuracy, it is legitimate to call for more of a challenge and more unique gameplay. Calling board clear events 'rounds' and having vibrant colors can only take you so far before the difficulty scale makes the game boring. Also, I agree that colors should be removed from the "cannon" so you don't get fed up with trying to get the right color. Rated a 3/5 as is, but this game has been rehashed so many times that I don't think you will be able to come up with something new that I haven't seen before.
Pros: Nice aesthetics, solid control mechanics, decent music for the type of game this is
Cons: Slow difficulty scale, tedious end-of-round color cycling, lacking something original/creative to innovate gameplay
Great first game! Remember: don't get discouraged by criticism! Make the most out of it and ignore the morons...
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Boring, calling this repetitive isn't just enough since there is only one possible job for you in the game and that's shooting colored balls into groups, no events, no bonuses, no timers, nothing. 1/5
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Nice remake but i would like some tweaks to it so it does not get so fking boring so fast. Random events, maybe upgrades...
Going non stop with sniper like accuracy is so damn boring
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I thought that with these kinds of games, once you clear a color off the board, they stop giving you that color in your "cannon". With this, I clear 95% of the board, then spend a few minutes firing random colors, clearing three at a time until... something triggers the next level?
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I really like this game. The controls were *excellent*, possible the easiest I've ever had in a this type of game, I really felt like I was able to put the ball where I wanted it to go, which was perfect.
That said, the difficult scaled too slowly. Starting out with only 2 balls is almost too easy, and I didn't feel challenged at all during my play-through (which got to round 12 before I got bored). Related to this, I think there should be more of a score reward for getting to the latter rounds.
The music was nice, and didn't get annoying too quickly.
High score implementation would be really good to add for this game.