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Dakari777

Mar. 28, 2020

Under rating threshold (show) Need a full screen mode <3

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(1)

Developer response from PeachTreeOath

Something I'd to have in a full game for sure!

hugoooo

Mar. 28, 2020

Under rating threshold (show) Very cool, I wish there was more, and more things to do as well

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(1)

Developer response from PeachTreeOath

Appreciate it! Hope to tackle those things in the future.

drstrange69

Mar. 28, 2020

Under rating threshold (show) This game is great, I rated five stars. I think you should add more content and I might sound crazy but what if there were multiple boats in the same area so that it would be multiplayer and you would be able to fish in different teams or stuff. This game has great potential.

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Developer response from PeachTreeOath

If I had the resources to pull that off I'd love to do that. Like maybe if there was the normal open-RPG world, and at the top of every hour there's a tournament that all the teams have to convene at and compete. Until I can afford to have a team I doubt I could do that, but great suggestion regardless!

tycomp

Mar. 28, 2020

Under rating threshold (show) Very satisfying to get the upper hand on those ship-sinking shrimp!

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(3)

Developer response from PeachTreeOath

Revenge never tasted so sweet and seafoody!

klovur

Mar. 28, 2020

Under rating threshold (show) the completionist in me is happy :) great start to a fun game!

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(1)

Developer response from PeachTreeOath

Thanks! I really tried to provide satisfying rewards for the achievements, that's something I don't see done too often but it always feels very rewarding to me.

Doggywoof

Mar. 28, 2020

Under rating threshold (show) Once you max out your fish collection, would i have any reason to max out the upgrades? Also, what do levels do after i get medium fish?

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Developer response from PeachTreeOath

Nah sorry, there's no content beyond what you see right now. In a full version, the levels are intended to unlock new gameplay features but I only have so many in right now.

EXOFORSE1

Mar. 27, 2020

Under rating threshold (show) Somehow nice to just ride around in the boat, looking away from the actual fishing for a second, would love to just float across the ocean to find new places. :) I liked this prototype, and hope you continue develop this or do something similar.

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Developer response from PeachTreeOath

Thank you! That was something interesting I discovered after seeing feedback on this game. Even though the game is modeled off of Diablo, I realized I can squeeze in a lot of non-combat interactions into this game. Would be cool in future versions to have straight exploration or environmental challenges in it. Appreciate the feedback~

BuiSongTra

Mar. 27, 2020

Under rating threshold (show) are you gonna add more fish?

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(3)

Developer response from PeachTreeOath

Right now I'm prototyping other games with one coming out in ~2 weeks. I'll be looking at feedback from there to see which game to finish out. If this is the winning game then you'll definitely see more fish.

Bigglessp

Mar. 27, 2020

Under rating threshold (show) It seems as if there should be a reeling mechanic upgrade. That said, I am loving this game. Looking forward to seeing more content.

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Developer response from PeachTreeOath

Would the upgrade just do more damage? If so I am interested in playing around with unique fishermen that are upgradeable. Hoping that covers your needs :)

davidrangelv

Mar. 27, 2020

Under rating threshold (show) Hello Mr. Peach. first of all i hope that everything is allright with the covid-19. This was a fresh air in kongregate, i really love upgrades and rpg fishing games. This is a very simple and such a good game, i think you should go for more more more more upgrades, but dont go that straight, if you know what i mean, you should make some barriers or rpg walls. You have a very nice and future test game, if you make this game go full you can make it into steam, ill buy it for 2-5 bucks. The best of lucks for you!!!! PM if you want a free beta tester!

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Developer response from PeachTreeOath

Thanks for that comment, it makes me feel good that I'm on the right path :). I definitely have a lot of ideas on where to take the game so I hope to keep you in the loop on where I'm going!

die6

Mar. 27, 2020

Under rating threshold (show) ahh more to the game please

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(1)

Developer response from PeachTreeOath

Right now I'm prototyping other games with one coming out in ~2 weeks. I'll be looking at feedback from there to see which game to finish out. If this is the winning game then you'll definitely see more content.

dallasdaaria

Mar. 27, 2020

Under rating threshold (show) I don't normally go for fishing games because I find them to be a bit tedious and just boring. However this is freaking fantastic it has a little bit of everything I enjoy in my games. I hope you keep up with it, it's got so much potential. Thanks for that treat.

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Developer response from PeachTreeOath

Thanks that's super encouraging! You probably share the same sentiment that I do, where I enjoy the RPG/collection aspect of fishing games but tire of the reeling minigame after a while. I hope to continue focusing on that aspect and pushing this idea further in the future.

ar31n1

Mar. 27, 2020

Under rating threshold (show) A boss would be nice. Badge, badge, badge!

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(1)

Developer response from PeachTreeOath

Thanks, I'm not that hollywood yet :) I would definitely want to have a boss in future versions.

blawwill

Mar. 27, 2020

Under rating threshold (show) GREAT GAME!! A lot of work to do still, but can't wait for this finished game. Biggest issue I have seen is the fact that fish can swim through walls...

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Developer response from PeachTreeOath

Thanks for playing! Yea I'm thinking the solution for the fish/wall issue is to change the walls to buoys, because they are intended to provide a challenge to the player, but visually I do think it's pretty jarring.

Setari

Mar. 27, 2020

Under rating threshold (show) Got everything to max. That was fun.

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(2)

Developer response from PeachTreeOath

Thanks for playing!

Astros

Mar. 27, 2020

Under rating threshold (show) How about adding a prestige system, each time you reach max level you can prestige which would allow the maximum levels to go up by one, whoever is crazy enough to get to level 20 gets the Persistent Fisherman Badge...

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Developer response from PeachTreeOath

Prestige was a reallllly interesting topic for me, and I debated this heavily. I like the idea of a non-idle game with a prestige mechanic, but ended up playing it safe with this one cuz this game is more akin to Diablo or Zelda. So imagine what those games would be like with a prestige. It COULD be fun but I didn't want to take the risk. I will be exploring this topic in a future game.

aholder7

Mar. 27, 2020

Under rating threshold (show) Speed and healing were the only upgrades that mattered all that much to me. after getting a just a point or two of extra hull, everything else felt superfluous. cargo hold made it so i didn't need to go back to port as often, but that wasn't a huge issue for me past the first 2 upgrades and i even reached a point where i would be out of fish before being out of cargo space which was infuriating. Bass are a way harder fish to catch than swordfish. I believe the first swordfish i caught was at the same run i caught my first koi. Fish upgrades were cool. i think one of the cool things about the multiple fishers is catching multiple fish at a time, but when you get to fishing things like bass you really want to be focusing on a single fish if there was a toggle for the ai that switched it from multi-target to single target that would be nice. 5/5 keep up the good work.

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Developer response from PeachTreeOath

Thanks for the thorough breakdown! That really helps me figure out how to finetune this. I think a couple of those points will hopefully be addressed with just a bigger map and more fish so that you aren't getting fish-blocked so much. I still think that's great feedback because in future maps I can make sure that doesn't happen. One thing I like about this game design that I didn't foresee was the interplay between hostile and non-hostile fish. Unlike say, Diablo which is all combat, with this game I can provide movement challenges (like bass) and combat challenges (like swordfish), and players may end up being better at one over the other, so I'm excited to play around with that concept more.

xXZemoNXx

Mar. 27, 2020

Under rating threshold (show) Yea the only thing that you need to do here is make things increasingly more insane and fantasy-esc. maybe with some special boss fishes that are based on isopods or something that actually come above the water and shoots water bullets at you or something. I dunno but all you need to do here is just make things, more, mental. And you'll have no problem getting this game to stick.

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Developer response from PeachTreeOath

For sure, having a lot of enemies and then mix and matching them for combat would definitely make the player have to think and react more. I really like the isopod idea, they can be like whack a mole enemies where they aren't vulnerable til they pop up. Thanks for the feedback!

Makaidos11

Mar. 27, 2020

Under rating threshold (show) Super good game! Keep up the good work!

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(0)

Developer response from PeachTreeOath

Thanks for the encouragement~

stosto

Mar. 27, 2020

Under rating threshold (show)

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Developer response from PeachTreeOath

Thanks for playing! Online is outside the scope of the project right now, but yea it'd be fantastic if I could have the resources to turn it online similar to Stardew.

Inetsky

Mar. 26, 2020

Under rating threshold (show) "Totally agree. I have various things planned like bullet hell boss fights and more RPG elements like an aquarium that buffs another line of stats. I'll be honest though, my goal atm is to knock out several incremental game concepts I have, and after that I'll be choosing what seems to be most popular with players and flesh out that game :)" - Dev. From a monetary point of view this is surely the right decision, but honestly this looks promising as hell and it would be awefully sad if you drop it. I would buy this on steam for a little money. One thing I would change, would be the fish escaping in walls.

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Developer response from PeachTreeOath

I really appreciate those words! Given the current feedback I don't think I'll drop this, but it may not be the first game I flesh out. Yea I'm thinking the solution for the fish/wall issue is to change the walls to buoys, because they are intended to provide a challenge to the player, but visually I do think it's pretty jarring.

TWTCOOKIES

Mar. 26, 2020

Under rating threshold (show) not loding

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Developer response from PeachTreeOath

Sorry about this! It's a known issue but I haven't figured out how to fix it yet. I'm going to be playing with Unity settings and seeing if it still happens in future games.

ChuckBender

Mar. 26, 2020

Under rating threshold (show) The fact that I can play this with my mouse brings it to a 9/10. More please!

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Developer response from PeachTreeOath

Haha, maybe one day I'll add steering wheel controls to truly recreate the boat experience...

PlanetOrca

Mar. 26, 2020

Under rating threshold (show) ok so this might have something to do with it the text is the background (i highlighted it to see what it said) is "Your browser does not support any of the required graphics"

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Developer response from PeachTreeOath

Sorry about this! It's a known issue but I haven't figured out how to fix it yet. I'm going to be playing with Unity settings and seeing if it still happens in future games.

PlanetOrca

Mar. 26, 2020

Under rating threshold (show) Kongregate logo doesn't go away... I can see the game text in the background!

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DaGreenLeaf

Mar. 26, 2020

Under rating threshold (show) Lovin the concept!

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Developer response from PeachTreeOath

Thanks for playing, I hope to pump out a few more prototypes with fresh concepts!

Ponteaus

Mar. 26, 2020

Under rating threshold (show) Great start, can't wait to see more from you!

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(1)

Developer response from PeachTreeOath

Thanks I appreciate it :)

quarm54

Mar. 26, 2020

Under rating threshold (show) This game is AWESOME. So addictive. How is there not a "the big one"?? Every fishing game should have that legendary fish thats real hard to catch. Please continue developing this, it is great.

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Developer response from PeachTreeOath

Heh, no reason other than time. I thought about teasing a giant whale silhouette in the beginning but figured I shouldn't do that if it wasn't in the game. A full version would most certainly have that kind of content though so no worries there. Thanks for the feedback!

opodin

Mar. 26, 2020

Under rating threshold (show) Hey, make the full game.

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Developer response from PeachTreeOath

Will definitely go down that path some day, will let you know when!

Antigaprime

Mar. 26, 2020

Under rating threshold (show) I'm kinda curious what other prototypes were planned, considering the potential of this one. But at the same time, I really hope you will develop this into something much bigger, regardless of what the other prototypes look like. And with such positive responses, I can't really imagine you won't. Looking forward to seeing from you in the future! And glad to hear about being on the same page when it comes to linearity.

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Developer response from PeachTreeOath

Actually, you might be interested in the upcoming game. If you haven't already joined I have a discord at https://discord.gg/feafSea to keep up with updates and I've posted the game idea details there already. If not then that's fine because the game should be out in 2 wks anyways. But it tackles both of these topics -> "Incremental permanent upgrades. This could tie into any roguelike reset mechanics.". I believe you are correct though, even if FLF doesn't end up being the first game I turn into a full game, I think I would tackle it eventually because of the feedback. Thanks for the encouragement!

Kashiba

Mar. 26, 2020

Under rating threshold (show) One of the best games I played here since Multilate a Doll, nice concept and mechanics, if it gets more content I will come back for sure, so, yeah, good game

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Developer response from PeachTreeOath

Wow that's really high praise, thank you! Yea I also liked MaD, that game just had soooo much content, so thanks for the feedback.

pawel_tin

Mar. 26, 2020

Under rating threshold (show) This is great. MOAR CONTENT!!!!!

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Developer response from PeachTreeOath

Thanks, trying!

Drakoynos

Mar. 26, 2020

Under rating threshold (show) I, now, respect shrimps

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Developer response from PeachTreeOath

I'm not sure whether to respect or fear them at this point.

Fullmetalpanic

Mar. 26, 2020

Under rating threshold (show) ice concept indeed! Hope to see this more fleshed out in the future

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Developer response from PeachTreeOath

Thanks~ for playing

MagicDoctor

Mar. 26, 2020

Under rating threshold (show) cant wait to play what comes next :)

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Developer response from PeachTreeOath

Appreciate the words :)

jlhenderson01

Mar. 25, 2020

Under rating threshold (show) Love this!! Hope there is new content soon.

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Developer response from PeachTreeOath

Thanks for playing! There won't be updates soon because I'm in a rapid prototyping mode, but expect a new game in a couple weeks.

gerheart

Mar. 25, 2020

Under rating threshold (show) I'm excited to see where this demo goes. It really feels like a demo because it feels kind of empty and I maxed every skill and level within minutes. Definitely increase the map size, add new fish, new skills, maybe new boat types or a skill tree of boat progression, there's plenty of things you can do to make this a legitimate game.

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Developer response from PeachTreeOath

Thanks I appreciate that! Yea it's very much a prototype but I'm looking at finishing it out in the future especially cuz there's been so much great feedback including yours.

pumpkinandroti

Mar. 25, 2020

Under rating threshold (show) Hmmm...those shrimp don't look too healthy... Like everyone else says, the game has so much potential. I really liked it

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Developer response from PeachTreeOath

The shrimp are tired of being bottom feeders. It's time for them to rise up!

supermaniop

Mar. 25, 2020

Under rating threshold (show) Great proof of concept. Like everyone, I believe this needs more content... Oh, and a minimap fix... That one is more on a personal side. around it's edges, it does that thing that old windows PCs do when you move a window when it's really struggling to catch up - where the moved windows leave a trail of themselves behind? - and a collision fix. Mainly talking about the fish running into the walls and being uncatchable as a result for that one.

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Developer response from PeachTreeOath

Thanks for pointing out the minimap issue, no one really mentioned that and I forgot about it. Yea I ran into a technical issue with that but have a good idea on how to fix it next time. Yea the uncatchable thing is actually intentional but I need to change the graphics over to make it more sense, like having buoys there instead of walls. Thanks for all the feedback!

ertegenaan

Mar. 25, 2020

Under rating threshold (show) Maxed out everything and truly enjoyed every second of the game. Keep up the good work, I'm looking forward to more of your work!

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Developer response from PeachTreeOath

Glad it felt like a nice, condensed experience. Expect new games from me soon!

DudeofDanger0

Mar. 25, 2020

Under rating threshold (show) This was great! I loved it.

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Developer response from PeachTreeOath

Thanks for playing!

LinaLove

Mar. 25, 2020

Under rating threshold (show) I love this! The starting tutorial felt pretty good, didn't drag or get in the way. Can't wait to see what's next for this game, and anything else you make. Did anyone consider... pirate battles? I could easily see this concept with a bigger map, lots of room for island, coral, shipwreck scenery and ports with like 'regional' traits (like certain ports pay more for certain types of fish, or will have a special kid of boat upgrade available there only). It's loaded with potential!

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Developer response from PeachTreeOath

Thanks for the feedback! Yea the direction I'd like to take it is a fantasy one. So all the stuff you mentioned, but also stages like volcanoes and such. This game on Switch actually has some really beautiful locales including shipwrecks and coral https://youtu.be/INAHFPXZw7M?t=399. You have great ideas and I do hope to flesh out this game at some point.

nicktriplesix

Mar. 25, 2020

Under rating threshold (show) Great job! I love this concept can't wait to see more.

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Developer response from PeachTreeOath

Thanks for playing!

NAVIVAN9

Mar. 25, 2020

Under rating threshold (show) Is there anthing else after the bass and swordfish?

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Developer response from PeachTreeOath

Nope not right now. I hope to expand the game with new biomes and fish eventually.

Edavidholley

Mar. 25, 2020

Under rating threshold (show) Game won't load on my Mac or PC

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Developer response from PeachTreeOath

Sorry about that. I'm going to be playing more with Unity settings and seeing if it fixes things.

piuy373

Mar. 25, 2020

Under rating threshold (show) i would love a longer line upgrade

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Developer response from PeachTreeOath

For sure, I'd like to have that. I kept it short at first cuz I didn't want the lines to get MASSIVE by the end of a full game, but you're right that in this short prototype I could've extended it more.

mephibosheth

Mar. 25, 2020

Under rating threshold (show) Very well made little game. I could play it for a long time if there was more content, etc. I know it's been said many times already :) Please expand this awesome little game, SO many ways you could go with this, and still keep it fun and simple! Good Job...

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Developer response from PeachTreeOath

Haha appreciate that. I don't really copypaste replies but there's only so many ways I can reword "appreciate it and I'd like to add more content in the future" lol. I'm really excited for the possibilities as well though and this game is a good candidate for my winning prototype concept.

IliasP27

Mar. 25, 2020

Under rating threshold (show) realy nice game will be nice if ther where more :)

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Developer response from PeachTreeOath

Thanks, hope to remedy that someday!

ThePropagation

Mar. 25, 2020

Under rating threshold (show) You should be able to drop cages like the Deadliest Catch

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Developer response from PeachTreeOath

I'd love to play with more automation concepts and that'd be a good one to try out in addition to worker fisherman. Appreciate the suggestion!

jdizzle367

Mar. 25, 2020

Under rating threshold (show) The game is great but obviously short, more fish, more upgrade lines, and maybe even legendary fish that you can only catch one of that would be cool.

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Developer response from PeachTreeOath

You're thinking along the same lines as me. I'd like to be expand not just the breadth you mention but also the depth of the gameplay!

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