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hoagieroll

Mar. 21, 2020

Under rating threshold (show) I mostly just like the idea of having to kite aggressive shrimp to not drown

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Developer response from PeachTreeOath

Ah yes shrimp-kiting, a fundamental gaming technique.

LordFootball

Mar. 21, 2020

Under rating threshold (show) Love this game, but there are a few things I would change; 1) The way fish attack you. Once you are faster then the shrimp, they pose no threat to you. Some ideas to improve this are to make the fish faster, reward the player for getting closer to the fish, or punishing the player in some other way when they get hit. 2) Some bonuses from catching fish are very weak for how long it takes to get them. Excluding koi, all the level 3 upgrades seem less powerful then the level 2 and sometimes the level 1 upgrades. It takes too long to get them, for what little reward they give. 3) The map is too small and with too many docks for cargo size to matter that much after the first few upgrades. Moving and reeling fish in faster are a lot better they a bigger cargo. Besides that, I really liked this game. If it was longer, I definitely would love to play more of it.

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Developer response from PeachTreeOath

Thanks for the reply, that's very useful and constructive criticism! All of those are really valid points, although I will say for point #1, hopefully in a full game that becomes a non-issue because you'd be fed more difficult mobs over time like any real RPG. Tbh when I laid out the collection perks, I was actually afraid no one would play very long so I made the lvl 2 ones strong to kind of entice them to get over that initial hump. So you're very observant that I actually did that! I see through everyone's feedback that I may not have to do that anymore though, and a full version can have a more smoothed out curve.

ChaoticDoll

Mar. 21, 2020

Under rating threshold (show) Played until I maxed everything out, hoping to unlock more content, only to remember this was a new game and cry silently. Seriously though, this is great! I can't wait until you can add more. It satisfies my inner farmer.

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Developer response from PeachTreeOath

Thanks for letting me know there's demand for all this! I have to be forward about my current path though. I'm currently in a rapid prototyping phase where I kick out a new game idea every 5 wks. Only after a few games will I look at community feedback/demand and see which one I want to flesh out into a full game. So the bad news is that I'm not doing any major updates on this game for a while. The good news is I have another game coming out ~3 wks from now which I hope people like just as much.

jakubl95

Mar. 21, 2020

Under rating threshold (show) Really cool concept, it's pretty fun to play! I enjoyed chasing Koi and Bass very much! It's really satisfying to reel in entire schools at once, too <3 I got into the endgame preety quickly xD The game is pleasing to look at and controls are precise and responsive. Great job! It would be so cool to see some more economics, like different prices in each dock. Also some missions for specific kind of fish caught in limited time. I feel like for the same amount of fish, the map could be much bigger - it would make catching big fish way more intense and rewarding. I'd advice to focus on it if possible: to create huge schools of small fish and spread big fish apart to make it more exciting. Also, I feel it could be fun to hide some of the fish on the overworld and force players to use the radar more. Especially the biggest fish. It feels kinda weird when all the fishermen focus on one fish, though. And it's frustrating to loose fish under the obstacles.

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Developer response from PeachTreeOath

Thanks for the thorough feedback! Oooo the timed missions is actually a FANTASTIC idea. I initially thought a quest system might be redundant because there's already a collection system that covers "get x amount of fish" but I think timed challenges would set it apart and give a different experience to the player. Your concepts to use the map more are also great, you're really thinking differently here! Good points about the focus fire and such, that was more my fault on the coding-side as I couldn't get the multi-fishing to work and look correct.

gcambarr

Mar. 21, 2020

Under rating threshold (show) Really cool, but what is the end ? was able to power up and upgrade every feature and max all fish catch.

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Developer response from PeachTreeOath

Yea, unfortunately that is indeed the end :(. This is the first of a series of prototypes I am kicking out so I have to limit the amount of time I spend on each one. It's very possible this will be the one I choose to flesh out as it's been getting a pretty good reception.

GiornoGiovannah

Mar. 21, 2020

Under rating threshold (show) This is a nice game with an original concept, I think there should be a discord server for this game.

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Developer response from PeachTreeOath

Thanks for the reply and yea, I'm looking to get a Discord up in a bit. Currently really focused on the next game so stand by!

zml0001

Mar. 21, 2020

Under rating threshold (show) love it, plz add more levels/fish types soon!

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Developer response from PeachTreeOath

Thanks for playing, glad to know people enjoyed it~

thekickingmule

Mar. 21, 2020

Under rating threshold (show) Good concept and can easily be improved. Maybe introduce different fishing maps, larger fish that are much more difficult, take up more room but pay more. Have fish move into different areas to create problems. Maybe different docks could 'ask' for a type of fish, and you get penalised if you bring in the wrong type. Good work!

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Developer response from PeachTreeOath

I think the mobile fish idea would shake things up a lot. As someone else pointed out, you'd actually have to use the map to track it down so there'd be a bit more thought into that, like making sure you're in position to intercept them or something. Cool ideas!

vaevictis80

Mar. 21, 2020

Under rating threshold (show) Still I can't load the game, I'm stuck with the Kongregate logo keeping loading. Too bad, this game seems really nice.

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Developer response from PeachTreeOath

Sorry about that. So far the only info I have is that it doesn't work on Edge, and possibly has issues with Chrome on Win7.

Cezarus

Mar. 21, 2020

Under rating threshold (show) This game is Amazing. I can't wait for the next levels ad next content.

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Developer response from PeachTreeOath

Thanks for playing, glad to know people enjoyed it~

Pandicle

Mar. 21, 2020

Under rating threshold (show) Not bad at all, 1 thing annoying : when the fish escape in the walls ^^

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Developer response from PeachTreeOath

Thanks for the feedback! The wall stuff is intentional to provide more challenge, but next time around I will make it more clear that you can steer the Koi around, and the Bass is basically a DPS race.

RockRebell

Mar. 21, 2020

Under rating threshold (show) It´s not often that I wish a game was longer and had more content, this is definite one of them. Hoping to see some expansion soon - keep it up :)

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Developer response from PeachTreeOath

Thanks, that really helps inform me that the foundation is solid enough to build upon. This game is definitely a good candidate for me to expand on!

termt

Mar. 21, 2020

Under rating threshold (show) I don't actually FEEL like my fishing range was extended with the "catch 10 shrimp" upgrade, might help if there was a general fishing range indicator. And the "increased damage when the line's red" feels too finicky, seems like the line goes from white to broken more often than from white to red.

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Developer response from PeachTreeOath

It's possible the range is visually off. There's a bug where if you approach fish from the top, the line seems longer than if you approach them from the bottom. And yea I found the same thing as you in playtesting, where max range fishing line was too hard to maintain. I kept it as such because it's more like a "oh no it's getting away" safety net thing, but I do agree it can feel very weak against something like the bass which can snap the line very quickly. I think bumping the % up could help that but I'd have to be careful it's not too strong. Thanks for the feedback!

PotatoTheWorker

Mar. 21, 2020

Under rating threshold (show) Pretty good concept, can't wait to see more content.

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Developer response from PeachTreeOath

Thanks for playing~

opickletron

Mar. 21, 2020

Under rating threshold (show) i love the game, and i have some ideas if your willing to hear me out, lol my email is jcan1332@csd99.org. so we can talk there and not blow up the comments! thanks;D

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Developer response from PeachTreeOath

I don't mind chatting, I'll PM you here.

asrachiael

Mar. 20, 2020

Under rating threshold (show) Nice concept. I liked the lines mechanics. Needs some music and SFX (although many people will mute) and maybe a little more definition of what each upgrade does. E.g. I didn't know what would happen if I had more fishermen the first time I got them.

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Developer response from PeachTreeOath

There actually are descriptions in the right panel of the boat shop but yea, I could make it more clear what's about to happen. Thanks for the input!

ProspectorSam

Mar. 20, 2020

Under rating threshold (show) I like it. Maybe add some stuff on the shores, like fishermen competing with the player... could add weapons to shoot them or run them off... heheh. And they could retaliate too, perhaps... also could find treasures rarely, or garbage that takes up space without giving reward... lots of things could be added.

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Developer response from PeachTreeOath

Totally, those are all great ideas! I do wonder how I could include other fishermen into the mix other than a tournament. That'd be pretty funny if you did have to shoo them away from your favorite hunting grounds though. I had some level design tricks up my sleeve like having to wade through a bunch of trash fish like you said, before you could get to some valuable ones. So you're actually dodging fish at the point. Glad to hear you share some of my thoughts, it validates them a lot more!

RyanW1626

Mar. 20, 2020

Under rating threshold (show) I liked it. I just wish there was more.

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Developer response from PeachTreeOath

Can't blame you, I ran out of time on this one but hope to revisit it in the future. Thanks for playing!

wujian

Mar. 20, 2020

Under rating threshold (show) Really like the concept. Some aggressive fish, i like it! Know it's a concept for now, looking forward to the bigger product. Out of curiosity are you planning to keep this more realistic or morph it into something goofier?

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Developer response from PeachTreeOath

Thanks for playing, I am definitely taking this in a fantasy direction. The main reason is if someone wants a realistic fishing game, there's.........100 products out there for you. If you're more interesting in RPG mechanics and fantasy ideas, I hope this'll be the game for you.

OlivierBurdett

Mar. 20, 2020

Under rating threshold (show) its cool how kongregate shows new games that are actually worth a shot. i just finished it 100% hope you will make more.

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Developer response from PeachTreeOath

That's a really encouraging comment, thank you :)

Ithcycoo_Foo

Mar. 20, 2020

Under rating threshold (show) Great concept. I don't know what you have planned obviously, but maybe some boss fish would break up the game a bit, and give a player something to work towards.

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Developer response from PeachTreeOath

Yup, that's one part of the equation and also different biomes should help make map progression have a bit more variety.

xboxtoon12

Mar. 20, 2020

Under rating threshold (show) I think its okay to apply the Pokemon theme song here....Gotta catch em all....

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Developer response from PeachTreeOath

I'd need to put in some work to make the poke-rap have more than 5 species though!

Kainui

Mar. 20, 2020

Under rating threshold (show) Fun game, I extended my play time by trying to see how many collections I could get without buying any upgrades. I got all of them except I was never able to catch a bass, they're too fast and I couldn't work out a trick to catch them!

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Developer response from PeachTreeOath

lol that's really interesting. I used to do stuff like that as a kid like see how high I could level in Secret of Mana only killing rabites... I love the idea of just killing swordfish w/o any upgrades, that's stuff that pro Monster Hunter players will do. Yea there's no way to catch a bass that way OTHER than pure grinding, because in theory the randomness of the movement could keep them in one area the whole time.

StoneysLounge

Mar. 20, 2020

Under rating threshold (show) This entire game barely qualifies as a Tutorial.

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Developer response from PeachTreeOath

Yea it's short alright since it is a prototype. Also, you're just too good a virtual fisherman :)

oldwiseown

Mar. 20, 2020

Under rating threshold (show) Heh, I found that the aggressive fish were much easier to deal with than the fleeing ones. Once I got Bass Lv.2 I just sat in a swarm of swordfish and they basically caught themselves. They were actually harder to deal with solo.

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Developer response from PeachTreeOath

The ol fish tank n spank!

kyley175

Mar. 20, 2020

Under rating threshold (show) it works, then the screen goes black and the kongregate loading symbol appears again and a message appears behind the loading symbol and i cant read it because the lodins symbol is in the way

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Developer response from PeachTreeOath

I'm hearing that people in Edge are getting this issue. This one I'm still investigating and apologize.

StoneysLounge

Mar. 20, 2020

Under rating threshold (show) How come the fish can go through a wall but not me?

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Developer response from PeachTreeOath

The technical answer is that the walls actually sit above the water, so they block the boat but not the fish. The real answer is that I didn't have time to put in real logic for the walls :)

Tomekk_1991

Mar. 20, 2020

Under rating threshold (show) Those were some fun 5 minutes

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Developer response from PeachTreeOath

Just like irl fishing!

Rizzou

Mar. 20, 2020

Under rating threshold (show) Excited to see a boss battle in those mechanics! White whale, anyone? Maybe have to drag an harpoon to damage the boss? :) Great concept, looking forward to new versions!

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Developer response from PeachTreeOath

You spurred some ideas in my, like having multiple areas to attack to take it down, kinda like a shmup. For sure, I'd like to have some more complex mechanics like you mentioned if possible :)

HiUShallDye

Mar. 20, 2020

Under rating threshold (show) Maybe add some chill music?

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Developer response from PeachTreeOath

Something I'd look to do in the full version for sure!

Finnioso197

Mar. 20, 2020

Under rating threshold (show) Seems promising! One little thing I noticed was that, since your fishermen can only attach to the middle of fish, it can sometimes seem like you have to get overly close to medium fish in order to reel them in.

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Developer response from PeachTreeOath

Bingo! That's pretty observant because I didn't notice that for the longest time. The camera angle is what plays the trick and I need to find a way to handle this for the fishing lines eventually. I had this same issue with collision detection but that was an easier issue to fix.

RushTeamPlayer99

Mar. 20, 2020

Under rating threshold (show) Actually very nice game, nothing too complicated or anything but enough content to keep you playing! definitely needs more to do after swordfish but still thank you for the 20 minute gameplay :D

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Developer response from PeachTreeOath

For sure and that's the intention. Glad at least the beginning portion hooked you for a bit :)

siroco

Mar. 20, 2020

Under rating threshold (show) Great game!

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Developer response from PeachTreeOath

Thanks for playing~

AthensGA

Mar. 20, 2020

Under rating threshold (show) great game! add some music and much bigger fish and i'd play this for a long time. i got everything maxed out in about 45 minutes or so. more fish!

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Developer response from PeachTreeOath

Great to hear :) For sure I've been paying attention to feedback and it's helping me figure out what direction I should take this. Thanks for the comment!

hihowareyou12345

Mar. 20, 2020

Under rating threshold (show) also turning relative to the direction the boat is looking

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Developer response from PeachTreeOath

Thanks for the input. I'll definitely look into these in a full version, especially the fullscreen one.

hihowareyou12345

Mar. 20, 2020

Under rating threshold (show) I think there should be fullscreen

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Cheeseboy894

Mar. 20, 2020

Under rating threshold (show) There´s a bug which makes me unable to stop playing. And now im addicted to fish.

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Developer response from PeachTreeOath

Overfishing is dangerous to the ecosystem!

PurpleKingCrazy

Mar. 20, 2020

Under rating threshold (show) Somehow I wish there was more fish. Maybe gold fish? like Golden Shrimps like blue shrimps?

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Developer response from PeachTreeOath

Yea I actually really like the idea of shiny fish as a rare catch. I'm not too sure what the bonus would be for catching them so I'd love to come up with a satisfying reward.

hookshark

Mar. 20, 2020

Under rating threshold (show) Very awesome mechanics at play here. I love the collection aspect, which gives incentive to return to earlier pools. A fantastic game, but there's not much content here. My gripes are: hitbox for the boat is buggy, there's no incentive for catching more than one fish at a time, and when expanded on; needs a more intuitive radar/map so the player doesn't get lost.

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Developer response from PeachTreeOath

Thanks for the feedback! I'm glad you made me aware of the boat hitbox. I put work into that fixing that but it sounds like there are still issues. Yea I do wonder how I can make the radar more useful. I originally put that in there cuz I thought players would get lost in open waters. Only later on did I throw in the rock formations which help orient players. If you have suggestions on the radar I'd love to hear them, but yea atm it just shows you where home is, and generally where the fish species are.

FridgeBoi

Mar. 20, 2020

Under rating threshold (show) Any news on when more content will be added? I thoroughly enjoyed the game

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Developer response from PeachTreeOath

I do have news but it may not be what you're looking for. I'm currently in a rapid prototyping phase where I kick out a new game idea every 5 wks. Only after a few games will I look at community feedback/demand and see which one I want to flesh out into a full game. So the bad news is that I'm not doing any major updates on this game for a while. The good news is I have another game coming out ~3 wks from now which I hope people like just as much.

N3sa

Mar. 20, 2020

Under rating threshold (show) Love the concept!! I do love games like these! I had a few thoughts:- ± What if the Kraken was the last boss? :P ± Also, maybe a pirate or something to randomly reduce the cargo being held. ± And an automatic reduction of fish due to consumption by the crew. Money used by default. ± unlock an alliance with another boat to catch harder fishes ± random dangerous fish that you can't catch and scares other fish away. Like a great white shark or orcas ± get shipwrecked and need to build/buy a boat from scratch :P ok, I might be getting ahead of myself lol. Thank you for the game!! And thank you for putting it up here :D

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Developer response from PeachTreeOath

Thanks, one of the inspirations for this game was Forager. I love the pacing, progression, and simplicity of the controls in that. If you have other recommendations please hit me up with them. I really like your ideas! The pirate ship idea is fantastic and would create a lot of tension when they're on the screen, especially if other pirate ships appear and maybe they throw hooks onto your ship to slow you down. The alliance idea is interesting, but I'm not sure I totally follow. Would it be like an AI ship that hangs out with you? The last boss idea is definitely a fun one to play with. I definitely have Kraken on the list but I think I can go even further than that. Thanks for taking the time to share your ideas!

casimodo

Mar. 20, 2020

Under rating threshold (show) Right now there's not much difficulty catching fish with maxed stats, so you can fish any of them as soon as they spawn. With that in mind, and as much as I like the extra money, I think that 60 is too much, if it was made for balance reasons, since you can get almost 3.6 times as much money spending the same time with swordfishes than with shrimps, for example. I would understand a high reward if we had to work for it, and without changing much, this could be to really have to dodge swordfish or hunt for bass, instead of being able to idle for a bit. However.. if the plan is to allow for some chill fishing, that's perfectly legit too. And as a foot note, the best reward comes from fishing multiple kinds of fish in a loop route.

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Developer response from PeachTreeOath

Thanks for the feedback on that one! I made the change after a suggestion regarding the effort to reward ratio of the medium fish vs the small fish. It's definitely a tricky thing to balance because like you said, at max level, all fish are rather trivial to catch and the only thing that matters is the fight duration. Ultimately I decided to go with that idea because I figure I should try to balance for the weaker player progression. Also, I thought about actual RPGs, and usually the best things to farm are the harder mobs rather than ones you find earlier in the game. 60g IS a big change from the 20g that it used to give, but I've always liked Sid Meier's rule of balancing, which is to just double or half numbers so you can see appreciable differences. I REALLY love that you brought this up! You've been giving great feedback all week.

Antro

Mar. 20, 2020

Under rating threshold (show) Problem i ran into with the bigger fish is that the range tends to be a bit weird. Specially when fishing sword fish. Sometimes it stretches really far, other times you lose the lines while the fish is next to you.

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Developer response from PeachTreeOath

Yea someone pointed this out recently to me. The issue is because the camera is angled, so even though it looks closer or further, the line is actually the same distance. When you approach from the top it looks longer, from the bottom it looks shorter. This is a little embarrassing but............I actually couldn't figure out a good way to fix this. I have to treat the 3d angle as a 2d game, and I DID pull this off with the fish collision detection but this issue is a little different. But yea, thanks for pointing it out again, it means it's definitely noticeable and I'll have to tackle this again some time.

MarvinKitFox

Mar. 20, 2020

Under rating threshold (show) Today I learned: never mind sharks: beware the SHRIMP! a full boat is faster than an empty one fish can evade a boat by swimming through concrete

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Developer response from PeachTreeOath

They're like raptors. Highly intelligent with strength in numbers and coordination.

oyunoyun

Mar. 20, 2020

Under rating threshold (show) Great game, more quests, tons of fish, boss fights, story line would be fantastic. I played this version non stop till i maxed everything. Keep up the good work.

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Developer response from PeachTreeOath

Thanks for the encouragement and I'm happy the game is worth marathoning til the end :)

arcadian_mystic

Mar. 20, 2020

Under rating threshold (show) ya know i realize why your answering almost all comments and so quickly...your just fishing for compliments.....yea i liked this game. i am looking forward to seeing it expanded greatly or several more of these in the series i hope you get some help with it and expand it to where it takes many days to play and not get boring with bog down of trying to earn money. the ratio is pretty decent in my opinion and i will be givin this 5 stars in hopes it continues to grow.

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Developer response from PeachTreeOath

Haha yes, you figured out it's a meta-fishing game! Thanks I appreciate the encouragement about the long term growth. In other comments I've talked about plans to do prototypes and such, but you're right, I do need to figure out how to build a team around this idea to execute on a full version. I can probably pull off a solo game but it certainly wouldn't look pretty and might take a while to create. I think if I go for a full version I can match your expectations though :)

mythaa

Mar. 20, 2020

Under rating threshold (show) Waiting for more :)

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Chaosinmotion

Mar. 19, 2020

Under rating threshold (show) Oh, and unless I just didn't see it, it would be nice to know when your boat damaged is near zero so you can run away and possibly recharge at the dock.

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Developer response from PeachTreeOath

That's a good point, even a flashing red indicator could help out. I think ideally it'd be smoking or something. Great suggestion!

Chaosinmotion

Mar. 19, 2020

Under rating threshold (show) Wow, enjoyed this way more than I thought I would - not much of a fisherman in real life. Awesome how each type of fish has different characteristics that you have to learn and adapt too. Too easy to max out to level 10. Need more bonus AND more fish because I want to build up to great white, megaladon, and leuiroplurodon !

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Developer response from PeachTreeOath

Haha I had to look up that last one. I had stuff like kraken and whales on the list but I didn't think of prehistoric ones! Those are great and a lot of inspo to draw from.

Maggrig

Mar. 19, 2020

Under rating threshold (show) Why does it use my GPU more than league of legends lol

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Developer response from PeachTreeOath

There's a high poly cthulu lurking in the waters at all times! Yea I wasn't super optimal when I made this so I could kick it out on time. I'll be improving on this stuff over my next games.

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