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Comments for Fish Legend Fish

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Jobu1977

Mar. 19, 2020

Under rating threshold (show) maybe you could lower collection three on all the fish and add a few more? Kai,bass and all fish that run away could give speed like collection bonuses, salmon,swordfish, and other aggresive fish could give health bonuses, and minnows and all other fish could give practical bonuses (buy price decreased, sell price increased, longer reel,ect.) Just a suggestion.

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Developer response from PeachTreeOath

Yea that's a good suggestion, that's where I'd like to take the game given more time and I'm glad you see the interplay between the collections and progression. At the moment I'm doing rapid prototypes to see which game the community ultimately wants so unfortunately I have to put this on the shelf right now. I'm actually already starting the 2nd game right now so bear with me!

TheSpitefulCrow

Mar. 19, 2020

Under rating threshold (show) Wow, really great concept. I hope you plan to expand on it. More fish types, different fish animations, more upgrades, more boats, maybe even some skill trees. Would definitely like more of this.

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Developer response from PeachTreeOath

Yup that's the direction I'd like to take it. Skill trees make everything better :)

Furned

Mar. 19, 2020

Under rating threshold (show) Also, the fish needed for the third collectible upgrade should be reduced to 35 - 50, since 100 is huge.

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Developer response from PeachTreeOath

Thanks for the input, I would definitely want to revisit that curve in a full game. I did keep it high though because well......there's no other content beyond that lol

Furned

Mar. 19, 2020

Under rating threshold (show) I can see this becoming a great game. The concept is wonderful, and you clearly have the skills to make it possible. I don't think that the fish should be able to swim into the rocks, though.

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Lightning77777

Mar. 19, 2020

Under rating threshold (show) Loved the content. Maybe add more species with more sizes such as: Large, Huge, Giant, Goliath, etc. and other things. I really like the game and would like to see it evolve.

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Developer response from PeachTreeOath

Hah yep I actually have those in place, with Gargantuan being the largest and would take up several screens. You may have to stand by on changes though as I'm still in a rapid prototyping phase.

DeathByClown

Mar. 19, 2020

Under rating threshold (show) I need more virtual fish to catch during the pandemic. more...

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Developer response from PeachTreeOath

lol it's true, if we can't go around firing fishing lasers at shrimp irl anymore, we better have a virtual option.

Frazzledragon

Mar. 19, 2020

Under rating threshold (show) Catching Shrimp is most fun. They gang up on you and there's lots of them. Swordfish are boring, because they spawn so slowly. If you want to develop the game further, I strongly recommend implementing swarms. Lots of fish trying to stay together and Player gets to take a big scoop of 'em. This was an enjoyable experience and I'd like more of it in the future.

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Developer response from PeachTreeOath

Great feedback, I haven't heard too many comments about the gamefeel for the different species so that's helpful. Yea I like the idea of swarms too. I think the current pond is a good introduction but I'd love to play around with those concepts more. Especially say, a pack of fish that kinda travel in a big circle route and you have to intercept them.

attila37

Mar. 19, 2020

Under rating threshold (show) in order to change harbor to safe zone, you can turn of casting NEW lines while in harbor. this way you can still chase the fish into the harbor to finish the catch but it cannot be abused

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Developer response from PeachTreeOath

That's a good point and I actually didn't think of that. I was more worried about the healing and aggro rules as is though. Atm you heal to full when you go into the dock. Potentially I could add rules where they don't aggro you while in the dock as well. Regardless of the aggro rules it'd be possible to keep ducking in and out of the dock to heal. I can certainly change that up where maybe you don't heal instantly, or you need to go to a separate bay to heal or something, but it just kinda cascades down the design so I'm hesitant to touch it right now. Yea it's no biggie right now but if I had some boss fishes, then that could cause issues.

JetzeL

Mar. 19, 2020

Under rating threshold (show) I love the game, but it would be nice if there was some fishing music

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SadOne

Mar. 19, 2020

Under rating threshold (show) nice, 4/5. needs more content, upgrades, mechanics, types of fish, variation in prices and sizes and possibly a conclusion.

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Developer response from PeachTreeOath

Totally, those are all good ideas. I actually had variation in the form of length/weight differences (like most fishing games) but took it out for the sake of simplicity. I can definitely revisit that if I have a longer amount of time to playtest.

dimava

Mar. 19, 2020

Under rating threshold (show) @dev, suggestion: goto [point] with rightclick

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Developer response from PeachTreeOath

I actually didn't think what I could do with rightclick, there's a lot since it's just a movement game. Goto is a good idea since it's basically just RTS movement. I could also save that button for some kind of sprint/roll too. Thanks for the suggestion!

yadike

Mar. 18, 2020

Under rating threshold (show) THIS GAME IS FISHY!

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Developer response from PeachTreeOath

And a whale of a time!

Somelame

Mar. 18, 2020

Under rating threshold (show) Fun for a bit, but by lv.9 there is nothing left to do.

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Developer response from PeachTreeOath

Thanks for playing, and you're right, this prototype stops at 5 fish species essentially. I apologize that's the limit right now as I didn't expect this many players. I'll certainly keep this in mind in the future and plan for more content.

regidor

Mar. 18, 2020

Under rating threshold (show) port needs to be a safe zone so when i'm upgrading i don't randomly die

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Developer response from PeachTreeOath

Yea this issue has come up a few times now. I think ideally I just space out the fish spawn zones more, because if it's a safe zone it could be abused in certain kiting scenarios.

Somelame

Mar. 18, 2020

Under rating threshold (show) Couldn't believe it when I almost got pummeled by shrimp took 2 out of three damage.

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Developer response from PeachTreeOath

Those are dangerous waters out there!

DiEvAl

Mar. 18, 2020

Under rating threshold (show) What am I supposed to do with all that bass (all that bass)?

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Developer response from PeachTreeOath

Bass collection level 4: Booty is brought back

GayTim

Mar. 18, 2020

Under rating threshold (show) 5/5 but needs more content

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8_Bit_Otter

Mar. 18, 2020

Under rating threshold (show) After I unlocked the healing boat I would just swim deep into swordfish and shrimp territory and yell "I STAB AT THEE" until my cargo hold was full.

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Developer response from PeachTreeOath

Haha, the ol lifesteal build!

darkkoning2

Mar. 18, 2020

Under rating threshold (show) I love it. Some things that could be added. (some of them will make sense) (bad english) (just suggestions) :-) - More fish - More Boat upgrades - Boat appearance, like bigger boats. the size/cranes/ability to see your fishermen. - haven/dock (little town) - random boats on the water (NPC's) : allies and/or just for fun (extra content, view..) - you said something about boss fights, sounds very interesting. Beside the normal fish content.Special fish like: whales, dolphins, sharks, seals.. ( who only appears in certains areas or at specific times) - Ingame clock. 15 min = 24hours ingame. (something like that) - unlock areas not only by levelling up - fish inside wall thing.Fix it by adding structures instead of cilinders, so fish can swim under/inside. - more colourfull content: trees, land, the dock, boats, birds.. - More sounds.. - online/co-op option. - Something special, more different then most of the other fish/lvl up games.. Hope you like my idea's and will response! CHEERS

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Developer response from PeachTreeOath

ooo special fish is an interesting subject, I didn't think of that. Off the top of my head they could give temporary boosts like now you're surrounded by dolphins and your speed is crazy, or the seals automatically keep dropping fish off onto your boat. I'm also pretty interested in what a haven or home base would be like. Like I have an idea of what it'd look like but I'm not sure what systems would go into it. I played around with the idea of having a day/night cycle where some fish only came out at night, kinda like Cat Goes Fishing. Hah I like the idea of online, and I REALLY like coop games, but that will probably have to be a different game. I really like your ideas and I'm glad you're excited about the potential!

DanielB6582

Mar. 18, 2020

Under rating threshold (show) five stars game, more concept needed

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Yeasup

Mar. 18, 2020

Under rating threshold (show) doesnt load.

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Developer response from PeachTreeOath

Noted, I'm definitely going to try a different approach with future games or iterations. I haven't gotten enough information to fix this issue yet though unfortunately.

Darkland

Mar. 18, 2020

Under rating threshold (show) I thought that the game was fun. Like most people, I wanted to go find another type of fish - which is a compliment.

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Developer response from PeachTreeOath

Hah yea, it's not an ideal situation. I'd certainly love to have enough content for players, but yea it's better than if everyone hated the game :P

XQ22

Mar. 18, 2020

Under rating threshold (show) It's an excellent premise, it just needs more content.

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Developer response from PeachTreeOath

Appreciate that, glad it has a good foundation to build upon.

montimoss

Mar. 18, 2020

Under rating threshold (show) very nice, but no a game yet but lots of potential

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Developer response from PeachTreeOath

Thanks for letting me know!

trashyhoe

Mar. 18, 2020

Under rating threshold (show) wish there was more content, fun 4/5

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Developer response from PeachTreeOath

Thanks for playing!

KitcatDreemurr

Mar. 18, 2020

Under rating threshold (show) There is only one issue I find with this game and it is the fish being able to swim through rocks. Otherwise, really sweet and creative. Sure, it might be short, but the tutorial is nice, the level required boundaries are nice, and even the fish being pink if they harm you is nice. Only suggestion is to make the swordfish sell for more than the bass as you can spend as long as you want (or as long as the fish can spawn) catching bass but if you don't have the armor you might die really fast to swordfish.

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Developer response from PeachTreeOath

Thanks for the feedback! Yea balancing the values was tricky for me in the beginning, but hearing people's comments definitely shows me what direction I could take. The bass do technically have more hp, so if you do have more armor, then the bass end up becoming more difficult to catch. You make a great point though as those swordfish will wreck you in the beginning. I'll certainly give this point some more consideration.

NicolasRei

Mar. 18, 2020

Under rating threshold (show) Nice calm fishing game. Obvious intent to add more fish, so hopeful for updates. More variety at each size category would be nice but not vital. More power up types, likewise would add play value but not needed for functional, casual play. If you get the time and funds, you could up the excitement by adding a picture or animation for each time you catch a new type of fish, or meet one of their catch levels.

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Developer response from PeachTreeOath

That's a great idea and a lot of fishing games do this well, where you have the camera spin around the player really quick to highlight the new fish. I appreciate that acknowledgement of me needing resources to do everything but that's the goal!

bobbyaf

Mar. 18, 2020

Under rating threshold (show) this game is pretty fun but its too laggy for me (because my computer suck)

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Developer response from PeachTreeOath

That's not totally your fault. I took a lot of shortcuts to build this game quick enough. I'm still going to do that but I'll be a bit more careful each time.

Zardoz187

Mar. 18, 2020

Under rating threshold (show) I NEED A BIGGER BOAT!

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PlayerOfArmor

Mar. 18, 2020

Under rating threshold (show) Nice, but short

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jasonisflash

Mar. 17, 2020

Under rating threshold (show) This is a super cool developer they reply to every thing

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Developer response from PeachTreeOath

Thanks, I'm trying pretty hard on this front! I hope to have a Discord set up sometime but I haven't really had the time lately.

WarpAsylum

Mar. 17, 2020

Under rating threshold (show) a breath of fresh air as fishing games go. love the art direction. the fish swimming out of bounds is a pain,however I understand the fact that you dont want any catches to be trapped against the wall.great job so far, will be waiting for more content

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Developer response from PeachTreeOath

Glad you liked it, I very much feel the same thing every time I fire up a fishing game and am happy you like the more fantasy RPG interpretation of it.

usmcfly

Mar. 17, 2020

Under rating threshold (show) Pretty nifty. I liked! was fast paced, not too much grinding, a few of the end upgrades were eyebrow raising, but overall, fun! Needs lots of expanding, could make quite the time killer with this!

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Developer response from PeachTreeOath

Appreciate the comments. Having a small little prototype helped show me whats working and what's not, so I'm glad people like you are commenting and reviewing!

kevin5882

Mar. 17, 2020

Under rating threshold (show) well that was probably one of the quickest times I have ever completed a game

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Developer response from PeachTreeOath

You're just too good at fishing games probably :)

warrior1216

Mar. 17, 2020

Under rating threshold (show) The fact that my biggest complaint about this game is how short it is, just means that it's good enough for me to want more of it. Good job to the Dev!

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Developer response from PeachTreeOath

Thanks! As a prototype I really wanted to make sure the core gameplay was solid so I'm glad to hear it.

jrmcg

Mar. 17, 2020

Under rating threshold (show) Hope this gets expanded. Nice game!

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Developer response from PeachTreeOath

Thanks for your support, I'll let you know if it does :)

Grinch_420

Mar. 17, 2020

Under rating threshold (show) Ok im just gonna drop some ideas if youre intrested, Shiny rare fish spawns with high value Treasure chests Anchors Divers Whirlpools leading to hidden levels Day and night with different fish Big tiddy mermaids Baits Also, a big one, Plants! Being able to seed some plants to create biomes to attract special fish, also the collecting of different seeds is fun, Oysters Crafting Storms Flying fish Mist/fog Bosses Grenade fishing Stungun fishing Arrow Fishing Npc boats to steal from or trade with Depth levels Reefs Island to kind of 'settle' on Submarines Birds This is just a good list for if you need some inspiration, i have to say the way you made the game this far is really intresting.

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Developer response from PeachTreeOath

Thanks for all the ideas, you're totally in line with my thinking and I share a lot of similarities. You have a lot of good ones here, especially the mermaids ;). But yea, plants could be a way to help the farm situation, especially right now as you max out your boat, you start catching fish way faster than they spawn. I do wonder what something like a settlement would entail. I've seen a few comments here talking about a home base and I think it's an interesting feature to explore, I'm just not too sure what it'd have yet. And lol@ the flying fish and birds, would you just be catching them in the sky or maybe need an upgrade to hit that layer?

Drawoon

Mar. 17, 2020

Under rating threshold (show) are you ever gonna add content to this game, or are you just gonna improve the base game? No judgement either way

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Developer response from PeachTreeOath

Good question! My current goal here is to do a series of 5-wk prototypes each exploring different incremental game concepts I haven't seen before. After doing a few games, I'll then review feedback and basically pick a winner to flesh out. This game seems to really have momentum so it's a good (and only) candidate right now. I have a lot of ideas which is why I want to stick to a strict schedule in order to knock them out.

Grinch_420

Mar. 17, 2020

Under rating threshold (show) This game is gonna be big if you treat it right my friend.

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Developer response from PeachTreeOath

Thanks! Happy to know people see the potential.

yimmit

Mar. 17, 2020

Under rating threshold (show) Very cool concept, I would really like to see it polished and expanded

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Developer response from PeachTreeOath

Thanks for playing~

Rezelion

Mar. 17, 2020

Under rating threshold (show) Quite fun - I like the 'Risk = Reward' element of going after the bigger fish, and the 'Farming' reward of sticking with small fish and unlocking additional bonuses. The game mechanics work well. The tendency for fish to disappear in/under obstacles brings in a level of strategy/positioning. Graphics are 'Meh'. Progression feels well balanced. Overall a good game, and i found myself wanting more. I'm not sure your decision to work on several incremental games is a good idea - i would flesh out this one a little more and see where it goes...i think you have a winning formula.

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Developer response from PeachTreeOath

Really appreciate the detailed feedback and the fact that you went through to check out some other comments. Yea I think the idea has ended up pretty solid and I'm glad you can pick apart a lot of my intentions with the game design, including the dreaded 'fish going through walls' lol. I agree that it may be a solid shot just moving forth with this idea, but that's the reason why I'm keeping the deadlines super strict. If I do 5 wk prototypes that should keep my downtime as low as possible while still having enough time to flesh out new ideas. I'm definitely taking your review into consideration when the time comes :)

FesterBlats

Mar. 17, 2020

Under rating threshold (show) The speed boost, when the boat is full, is not very useful when we are catching fish that take up 3 spaces, and the total space is not divisible by 3. It never fills up, so we never get the boost.

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Developer response from PeachTreeOath

Oh wow, I didn't think of that. You're the first person to point that out, I'll see if I can think of a solution but great catch!

casimodo

Mar. 17, 2020

Under rating threshold (show) I don't think it is as important as other suggested things, but maybe a toggle to see the radius of capture could be nice. And this could even open a new line of content: different boats or fishermen could have different reach or angles of "vision", or even "shape" (a cross, only front, a doughnut... ok maybe this is too weird, but I hope I make a point here). Btw, is there any forum or other place that you can gather suggestions and post your feedback, or where we can follow your project milestones?

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Developer response from PeachTreeOath

Not weird at all! One core feature I had planned for was a unique fisherman system, where your boat might have 3 slots open but have to choose from 7 fishermen (however many you've unlocked), each one w abilities that help w certain situations like aoe, or good for long battles. I also had different ranges planned because then you could customize your playstyle with long distance vs short. Thanks for asking about my progress! I actually do have a Discord coming soon because I really want to foster a back and forth with the community (as you can probably tell from my commenting habits). I'll ping you when I have it up because I'd love to chat w a fellow dev about this stuff, especially since you have some great ideas there.

T_Drago

Mar. 17, 2020

Under rating threshold (show) So from level 1 to 2/3 price increased triple (6 v/cs and 2 v/cs), but from 2/3 to 4/5 only small bonus per increased level (6 v/cs and 6 2/3 v/cs)... May be better increase values for swordfish and bass for example to 30? Or be better increase they health (create different style of fishing) and increase they prices - for example increase health to 200% and value to 300-400% (60-80)? Because they are not so effective for money as shrimp with koi lvl.2 - they don't swim away, do lower damage (comparing with swordfish), i haven't exact values for health different fishes, but if i have 10 fishermans and full collection 9 shrimps takes ~4,5s in move (usualy spawned in groups), 1 swordfish ~1,4-1,5 s (3 sf~4,5s if they all spawned in groups, but this rare)... If simple increase price that will increase profit, if increase health and price anyone can choose - catch easy fish but have lower money per time, or try harder moment but get more money

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Developer response from PeachTreeOath

Wow thanks for the thorough deconstruction of the economy! Dunno what you do in life but you'd make a great game designer or tester. I think you make a great argument for adjustments and it makes a lot of sense. I kinda eyeballed the values with only limited testing, but you have a great process and framework for identifying the growth curve. You're right that a good design should have tradeoffs between easy and hard fish, with the hard fish getting easier to handle over time as you gain new perks yet more rewarding. The only thing I have in place to prevent spawncamping the shrimp is that the spawn rates aren't maxed out, so afaik if you truly wanted to be efficient, you'd have to make your rounds around the different fish areas. I'll make the value changes but keep the health as is just to make it easier on the non-hardcore players. I'm glad you see eye to eye with my fish design philosophy and how it should all come together!

T_Drago

Mar. 17, 2020

Under rating threshold (show) Small moment with fish value (v) and cargo space (cs). Best fish at this moment: Shrimp (1 cs, 6v) - deal 1 damage, if have bass lvl. 2 - full repair after catch, to increase damage need only swordfish lvl.1 (small). Swordfish comparing with shrimp has only 6 2/3 v per cs (20 v / 3 cs), need swordfish lvl. 2 for increased damage, deal 2 damage, that can't be fully repeared while catching (at higher level not very critical moment, but...), have bigger health. Same values for koi (6 v, 1 cs) and bass (20 v, 3 cs) but you must follow them, this disable swordfish lvl.3 bonus (+25% if stopped)...

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TheDeathCalls

Mar. 17, 2020

Under rating threshold (show) 5/5 but this currently feels like a demo.. :/

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Developer response from PeachTreeOath

Yup you're right, the game is currently a prototype as I'm kicking out rapid prototypes at the moment and trying my best to update what I can. Thanks for not being too harsh on the game despite that.

Firemud

Mar. 17, 2020

Under rating threshold (show) Okay now I scrolled up and down the page and the boat keeps going north and I can't stop it.

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Developer response from PeachTreeOath

You might've turned on automove by accident. You can turn this off by pressing M or going to the settings.

Firemud

Mar. 17, 2020

Under rating threshold (show) Boat keeps going south, no idea how to stop it from moving?

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davesparehale

Mar. 17, 2020

Under rating threshold (show) fun

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possyslayer2002

Mar. 17, 2020

Under rating threshold (show) Hey I think its great game. Amazing mechanic, simple but really fun. More content and more rpg, or gamification elements and maybe its fun for a few hours :) keep up the good work

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Developer response from PeachTreeOath

I'd like to do that some day for sure. I think the right systems added to the mix could really make it work.

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