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Mickk

Apr. 10, 2020

Under rating threshold (show) Enjoyable basic fishing game. I'm liking the powerups for number x of a certain type of fish too. As the game is right now it's good for burning a bit of time up, but I read in the other comments that you have more stuff planned for this game. Nice. One thing you could do is set it up so that the powerups increase again after the final powerup for that fish type has been reached. So for the Minnow, when you get to 125 caught, the first powerup for that fish goes x 2 and so on. Also other types of fish would be good too.

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Developer response from PeachTreeOath

Thanks for the feedback and that's correct, I wanted to make sure the core gameplay had legs before I started piling on more features and time into it. I like your idea because it scales really well. I wanted 10 collection levels per fish, but to think of something unique for each one would be a nightmare, much less implementing it :)

Shadow_Person

Apr. 10, 2020

Under rating threshold (show) congratulation on secon place :) you has fish you can has win

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Developer response from PeachTreeOath

Thank you, I'm happy so many people like the genre!

xX_Sacha_Xx

Apr. 10, 2020

Under rating threshold (show) Great game! It would just be necessary that the game lasts longer if not very good game.

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Developer response from PeachTreeOath

Totally, hope to do that some time in the future!

hackdz

Apr. 10, 2020

Under rating threshold (show) great game

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Developer response from PeachTreeOath

Thanks for playing :)

Swordkirby9999

Apr. 09, 2020

Under rating threshold (show) Very nice concept here. I am hoping for more fish with more unqiue AI patterns, more tools, and maybe a change of theme. Maybe you are fishing on an alien planet? It would allow for the creative freedom to create all kinds of odd sea creatures that you can have do whatever you want... Because that is no normal shrimp in those waters. They are naturally aggressive, can sink ships and are like 20 times larger than regular shrimp! That is gotta be some sort of alien.

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Developer response from PeachTreeOath

Thanks for the feedback and I totally agree with you! There are plenty of real fishing games out there so I'd love to truly explore the fantasy theme in the future.

RedCat_Smith

Apr. 09, 2020

Under rating threshold (show) I dont know why, but i finished this game at 100%, was fun on the early and mid game actualy, but the late is a bit boring, there's a big lack of content. I'll watch to see new content !

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Developer response from PeachTreeOath

Totally agree with you on needing more content but I'm glad you pushed through :) I'm currently working on some other prototypes but hope to revisit this one day!

merrickal0

Apr. 09, 2020

Under rating threshold (show) Would love more content. Perhaps additional weapons like a harpoon for big fish like sharks, or a way to pin one end of a net on one of those islands, then dragging the other end by the boat to catch fish en masse.

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Developer response from PeachTreeOath

An advanced net mechanic could be interesting. If you go down that route, each weapon could potentially be a different core mechanic altogether, like needing to click to aim the harpoon, needing to set where the net pins, etc.

elijah_the_rogue

Apr. 09, 2020

Under rating threshold (show) me: nice day for fishing aint it? sword fish: ON GUARD! me: AHHHHHH NOT A NICE DAY NOT A NICE DAY AT ALL :boat sinks* cwap

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Developer response from PeachTreeOath

They're just looking to play!

hitmy

Apr. 09, 2020

Under rating threshold (show) we need a boos fight in the end where the fish has the traits of all the other fishes combined

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Developer response from PeachTreeOath

Haha a megazord fish? I like it!

adis5s

Apr. 08, 2020

Under rating threshold (show) Release new species fish Pls

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Developer response from PeachTreeOath

Sorry, I'm currently focused on experimenting with new prototypes. If I choose to make this game a full version I'll certainly do that!

Kodiqi

Apr. 08, 2020

Under rating threshold (show) Really fun. The controls feel like something from a space shooter but it suits fishing really well.

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Developer response from PeachTreeOath

Hey Kodiqi, I've some good hours into your games before :) Appreciate the feedback, I heard someone mention I could change it into a space cruiser and lasers and it'd be the same thing and they're pretty much correct. The fishing does seem to be attracting some eyeballs though, and I personally have always been looking for a fishing game with good RPG mechanics but never really found one.

Stuntminer202

Apr. 08, 2020

Under rating threshold (show) 100% FC'ed this. Gotta say, very good for a prototype. I've seen cheap hack mobile game developers like Voodoo release finished games like this and add microtransactions too! A new coat of paint, more upgrades, more fish, this game'd be a real fun time waster.

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Developer response from PeachTreeOath

Thanks that makes me really happy :) Yea I certainly would like to take this in a much more fleshed out direction than a mobile game. I learned a lot from this prototype and that'll definitely help me in a final product. Thanks for playing!

tavosg

Apr. 08, 2020

Under rating threshold (show) This game is amazing but to short.

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Developer response from PeachTreeOath

Thanks for playing! It is indeed short for a game as I'm looking to rapidly try out new ideas via prototypes. Once the dust settles, if this game ends up being the one that has the most promise, I'll certainly look towards expanding it.

Xystem4

Apr. 08, 2020

Under rating threshold (show) Wow, I would never have expected this game to be half as addicting as it is! You really nailed mixing in the rpg elements, somehow. I'm sorry it's over!

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Developer response from PeachTreeOath

Thanks for playing and I'm glad to hear that! I really was craving a fishing game that had stronger RPG elements vs actual fishing mechanics so that inspired me to do this. If I do a future version I'll push that limit even more :)

funnycheese

Apr. 08, 2020

Under rating threshold (show) the comment section tells us that everyone really fcking loves fishing

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Developer response from PeachTreeOath

Haha, maybe I need to try a hunting game while I'm at it, everyone must be really outdoorsy!

fiery65

Apr. 07, 2020

Under rating threshold (show) I'd suggest making it harder to level up or changing the level requirements to unlock places. Only needing to be level 3 to access the bass and swordfish was kind of scary, especially since I wasn't very well-equipped for Koi or Shrimp when I went there. Also, I'd suggest bosses having a collection upgrade, but like a single one that's a new mechanic or powerup or something. Like one could be a fish sonar or something to draw fishes in instead of them running away (probably last boss if you do cause it would eliminate the need for string length and speed), one could be something like a motor so you can manually boost, or maybe like a krill bomb or something that stuns all the fish in your radius. I just think it would be kind of cool if there were little gear upgrades, or more upgrades became available, after boss fights (if you do end up adding them)

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Developer response from PeachTreeOath

Thanks for playing and good points! Yea, figuring out when to unlock things was a bit tricky since its pretty open-ended for what it is, and I can revisit tuning some time. I totally agree, bosses should be something special. I wonder if I could design all collection upgrades to be focused around that special mechanic too. It would be nice but seems very hard. You're on the right path with different offensive capabilities like that. I'm definitely thinking along those lines though it would be a pretty big overhaul of the game, which I'm fine with.

pandamouse

Apr. 07, 2020

Under rating threshold (show) Hello Peachtreeoath, I love your game! I hope you update it soon! It seriously is fantastic! Ideas you might be interested in: Boss fights, special abilities, Line length, PVP, Alliances, Guild Wars, Heroes? Etc Also, maybe an aquarium where you can create your own aquarium for your fishes etc... Treasure diving The problem i am currently facing is that i played the game awhile ago but when i logged in today everything disappeared... i hope you get back to me! THank you! Great game!

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Developer response from PeachTreeOath

Dang that sucks. Normally the save system is fine but I guess there can be some issues anyways. One of these days I'll figure out how to use the cloud save system to prevent that. Great ideas, PVP would probably be outside my capabilities lol but I would love to have fishing tournaments, even if its vs bots. Treasure diving sounds interesting, how would that work? I'm happy you like the game and I hope to one day add a ton of cool features and content :)

blackfuse

Apr. 07, 2020

Under rating threshold (show) Fun, I'll be waiting for more.

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Developer response from PeachTreeOath

Glad to hear, thanks for playing :)

Talascoma

Apr. 07, 2020

Under rating threshold (show) Loved the game as it is different than most things out there. I am hoping you will make more content for it! If you make more content maybe an option to purchase an entire new boat for a different new area.

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Developer response from PeachTreeOath

Thanks I really appreciate that :) I do hope to revisit it down the road after this prototyping phase though I'm not sure if it'll be the winning concept yet. You're right though, I have plenty of ideas on how to expand it and you'll probably enjoy it!

soccerslam31

Apr. 07, 2020

Under rating threshold (show) AWESOME GAME. hope you come out with more stuff for it soon... bigger fish, dangerous pirates, crabbing?!?!?

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Developer response from PeachTreeOath

Thanks for playing! I'm currently working on other game prototypes before choosing which game to finish out. This game is definitely a good candidate though :)

mourir666

Apr. 07, 2020

Under rating threshold (show) I like the concept, some suggestions. a line length upgrade: nothing massive but maybe up to half again as long. More fish types, maybe 3 or 4 per size category. they could upgrade how fast fish respawn, how much they sell for damage while close to fish as opposed to far away, fishfinder upgrade type of fish, how far you can see, working off the above, collection layout could be small F F F F medium F F F F large F F F F so it keeps the clean organization you have now. another is gradient water, pale blue where small fish spawn darker blue where mediums spawn and darkest blue is where the large fish spawn with maybe some overlap as they swim. maybe some sort of boss fish/rare spawn like a shark or squid or something. make it visually distinct so players will recognize it and decide if they want to try to catch it or run away.

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Developer response from PeachTreeOath

I've gotten quite a few suggestions now, but that gradient water is a new and FANTASTIC idea. Super clean "interface" and easily understandable. That's one I'll definitely look to in the future. Your other ideas are great too, I think you have a good sense of where I'd want to go with this game so that makes me consider them even more so thanks for taking the time to write all this up!

Joe83

Apr. 07, 2020

Under rating threshold (show) This is a neat idea. Some suggestions to make it more interesting with time (because it CAN get boring pretty fast at this level of content). 1) Boss fights: White Shark that attacks faster for example; or 3 very hard fish 2) Activation skills: like a temporary speed boost, or double Money/XP, or call fishes nearby to your area; slow fishes; 3) Pirates: they rob your fish!

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Developer response from PeachTreeOath

I think the activation skills are a neat idea and haven't been brought up yet. Not that I'm hard set on keeping it a 1-button game, but I wonder if that might work as powerups that enemies drop (once you've upgraded that skill of course). Something akin to healing orbs in D3. That way you could keep the simple controls while having some additional options at play.

alandeanavery

Apr. 07, 2020

Under rating threshold (show) 5 fish? That's it? It's a good start. There is a lot of room to improve the ship, and add hundreds of fish. Maybe even new ships. Core mechanic is solid, but it needs content.

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Developer response from PeachTreeOath

Thanks for the feedback! Yea this was a prototype to see if the concept even worked (who knew people would like a fishing game without fishing?). I'm happy to see that people are enjoying it and it tells me it's a good foundation that I could build on in the future.

vascoXD

Apr. 06, 2020

Under rating threshold (show) more fish! more fish! more fish! more fish! very relaxing, love the upgrades!

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Developer response from PeachTreeOath

Hey now, we gotta be careful of overfishing!

Homerjh

Apr. 06, 2020

Under rating threshold (show) a really good concept, cant wait to see what comes of it.

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Developer response from PeachTreeOath

Thanks for playing :)

natekarczew

Apr. 05, 2020

Under rating threshold (show) More of this ingenious gameplay please

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Developer response from PeachTreeOath

Really appreciate that :) I'm currently exploring some new prototypes but afterwards I'll look to see if this is the best candidate to move forward with.

jaskiniowiec135

Apr. 05, 2020

Under rating threshold (show) Great game, already on my favorites playlist, but could you tell me why current experience is displayed as numberOfExp / MAX? Wouldn't be simple "MAX" better?

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Developer response from PeachTreeOath

Thanks for the feedback and good question, I remember thinking about this when I implemented it. I don't have a great reason other than I wasn't entirely sure how many levels I would have at the time so I left it open :)

wyman112233

Apr. 05, 2020

Under rating threshold (show) gud game

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Developer response from PeachTreeOath

Thanks for playing!

TadnJess

Apr. 05, 2020

Under rating threshold (show) Neat concept for a game. Maybe to add challenge, if an area gets over-fished (the population of the native fish to the area) an invasive species gets spawned and need to be fished out before the original species comes back. Of course, the invasive species are near worthless. Something like Lionfish spawning where the sea-bass are supposed to be. Plus the lionfish can do damage also.

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Developer response from PeachTreeOath

That's a pretty cool idea. It probably goes against the constant progression feeling of the game, but mechanically and strategically speaking it's really interesting. It's a neat way of having players consider risk/reward. If they realllly want to continue fishing an area and are up to the challenge, they can milk an area just a tad longer if they're skilled enough.

snajder07

Apr. 05, 2020

Under rating threshold (show) Your browser does not support any of the required graphics WHYYY PROBLEM

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Developer response from PeachTreeOath

Sorry about this as I haven't figured out a solution to it. Trust me, I shout the same thing every time I try to fix this bug!

DeepFort

Apr. 05, 2020

Under rating threshold (show) When can we expect the sequel, "Fish Legend Fish Legend Fish"?

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Developer response from PeachTreeOath

Holy crap, that's a GREAT title.. Probably needs a colon in there or 2, like Fish: Legend Fish Legend: Fish

wgut

Apr. 04, 2020

Under rating threshold (show) "Your browser does not support any of the required graphics API for this content." :-(

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Developer response from PeachTreeOath

Sorry about this, I haven't figured out why it just doesn't work on some machines yet. You may have to go to another computer and see if that works. I really apologize for the inconvenience!

vukinovacdavor

Apr. 03, 2020

Under rating threshold (show) no save?

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Developer response from PeachTreeOath

Should be saving actually. It doesn't have Kong cloud save though and that might prevent some save issues that are possible with browser games.

mdalon45

Apr. 03, 2020

Under rating threshold (show) in 15-20 minutes the game is completed, you should try adding more illusive fish, that appear and disappear, that are worth 120 each while also having them stock 8-9 points of your hull capacity, while also doing a decent amount of damage like 7-10, and make the begining area a beginners area till you are lvl 10 then add a intermediate area then at lvl 30 have a expert area, then at lvl 50 have a boss area involving tough minions, and have all things lvl up to 50, and heavily increase revenue in the new areas to pay for upgrades, while also upping the damage to the hull, and the speed of the fish

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Developer response from PeachTreeOath

Thanks for that breakdown! I've put some thought into how to expand the game and you're right, I'd certainly start having some harder zones and more fish. The pacing to introduce the different levels and difficulty will require some tuning once it's in place but overall it should follow a similar curve to what you outlined.

Tosh_Bomb

Apr. 03, 2020

Under rating threshold (show) I like it. Obviously it needs more content but it is fun. The final upgrade for crew size and hull seems way too much compared to every other upgrade.

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Developer response from PeachTreeOath

Thanks and good point. When I originally [winged] the numbers, I thought combat might be a bit more prominent so I valued those higher. When I finished the prototype I didn't really think to go back to rebalance those. Probably not worth changing at this point but I'll certainly keep that in mind next time around!

depaul05

Apr. 03, 2020

Under rating threshold (show) This is a lovely game. Please make more.

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Developer response from PeachTreeOath

Glad to hear it, thanks for playing~

GreenSrgStimpy

Apr. 03, 2020

Under rating threshold (show) Good game! I agree with some of the other comments, I just want more! I also agree that having a 'boss fish' at the end would really help wrap it up.

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Developer response from PeachTreeOath

Appreciate it and yea, next time around I'll definitely try to wrap it up better :)

mikekaylor20

Apr. 03, 2020

Under rating threshold (show) This is pretty cool for what it is, though it would be great if this were like the tutorial area and then we could capture tons of fish to higher and higher level areas. I like it so far, so keep up the good work! I hope I don't miss an update.

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Developer response from PeachTreeOath

Yep that's the idea, I wanted to see if the concept worked in the first place and seems like it does. An update could be a while I'm afraid. I'm still working on some new game concepts and may not revisit this game until after that. On the bright side, you can expect a new game from me about every 5 wks.

mrmeohen

Apr. 03, 2020

Under rating threshold (show) cant play : Your browser does not support any of the required graphics API for this content. chrome + firefox

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Developer response from PeachTreeOath

Sorry about this, I haven't figured out why it just doesn't work on some machines yet. You may have to go to another computer and see if that works. I really apologize for the inconvenience!

XX42

Apr. 03, 2020

Under rating threshold (show) how long to new content

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Developer response from PeachTreeOath

Could be a while I'm afraid. I'm still working on some new game concepts and may not revisit this game until after that. On the bright side, you can expect a new game from me about every 5 wks.

donivanjames

Apr. 03, 2020

Under rating threshold (show) Beat it and had a lot of fun. If you ever do a full steam release I would buy.

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Developer response from PeachTreeOath

Thanks and that's kinda my goal right now! I'd like to continue playing around with some concepts on Kongregate since the community is amazing, and eventually take a winning concept to a full game.

chambersburgred

Apr. 02, 2020

Under rating threshold (show) ! Really enjoyed this, can't wait for more content

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Developer response from PeachTreeOath

Awesome, thanks for playing!

Mkhaneya

Apr. 02, 2020

Under rating threshold (show) any update coming soon?

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Developer response from PeachTreeOath

I'm currently focused on experimenting with more prototypes. After that I'll choose a winning concept to go with. This game may not be the first one I finish out but I'm probably going to work on it eventually given the level of response.

Martoon

Apr. 02, 2020

Under rating threshold (show) Really nice concept! I enjoyed it a lot. Compelling upgrades. I like the way the multiple lines can target one difficult fish, or quickly clean up many small ones. The flexibility feels intuitive. I think it's great that you're knocking out smaller prototypes for incremental games. Looking forward to your next one!

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Developer response from PeachTreeOath

Thanks for the feedback and yea, if only you could focus fire fish IRL!

JohnKarloP2

Apr. 02, 2020

Under rating threshold (show) This is a good game with a lot of potential. You should add equipable items which increase your boat's stats and make the boat look aesthetically good and also more content. Hope this game will be more fun in the future..

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Developer response from PeachTreeOath

Yea totally, I think being able to see a boat visually upgrade over time is very compelling. Appreciate the feedback!

marado

Apr. 01, 2020

Under rating threshold (show) Needs a "Boss Fish" at the end of the game to give a feeling of closure to the game. Other than that nice game.

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Developer response from PeachTreeOath

For sure and I hope to do something like that in a full version, thanks for playing!

marado

Apr. 01, 2020

Under rating threshold (show) Needs a "Boss Fish" at the end to give a feeling of closure to the game. Other than that prett

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Gullwhacker

Apr. 01, 2020

Under rating threshold (show) Well, that was a fun way to kill some time. Good to see the balance tweaks since I last played - once again, I've maxed out everything, so I'll probably quit there.

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Developer response from PeachTreeOath

Thanks for checking the game out again! Sorry there isn't much more content than last time around. Still in a game prototyping phase right now but if I fleshed out this game it will certainly have a lot more fish and map to explore :)

TheWilMeister

Apr. 01, 2020

Under rating threshold (show) 3) I don't know what this crazy concrete looking structure I'm fishing in is, lol. Like maybe a small archipelago so you can have different fishing areas and multiple docks scattered across the different islands. You can limit access to certain areas by obtaining "fishing licenses" or something, could be mini-quests you accomplish at each dock. 4) Linear progression can be fine but this is REALLY linear. Maybe some branching when you add more fish types, like 2-3 fish at each level and collection bonuses can separately allow you to scale up to the one type in next tier of fish, that way every single fish doesn't feel like a grind, only some of them. And as the player you are consciously deciding to challenge yourself with a fish in the next tier instead of completing the tier you're in, if that makes sense. Anyway, really enjoyed the game and it definitely has potential! I hope you eventually come back to it after you work more on those idle games you mentioned :) (2/2)

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Developer response from PeachTreeOath

3) Hahaha you're the first person to really question the structure. Yea I was grayboxing the level layout and was planning to switch it out with actual islands and such but ran out of time. I like the idea of fishing licenses to unlock zones, it's a much more on theme way to approach that! 4) I very much agree. I do hope I can achieve that through design when I have more fish to play with. An example is the current bass fight. There should be 4 ways to approach the fight as it is basically a DPS race. You can upgrade your damage to catch it before it gets away, up your speed, get the slowing upgrade, or go while underleveled and pray for RNG lol. I'm happy you think I'm on the right path and I'll make sure I keep your suggestions in mind!

TheWilMeister

Apr. 01, 2020

Under rating threshold (show) Really like the concept overall and the bones of this game! The mechanics are solid, with some minor bugs. Some random suggestions I thought of while grinding out that 100th swordfish: 1) I would say that boar repairs should cost money, your boat should come back to life with 1 hp and then you pay gold past that. It's currently a bit cheap that I can just flee to a harbor and be completely healed instantly at no cost. And just losing the cargo when a boat sinks isn't really punishment enough. So redoing the concept of HP/Repair might make it more interesting. 2) It was unclear to me what leveling up actually did. Maybe display base stats somewhere and leveling up increases everything by a little, and then the paid upgrades further modify the stat? Somehow the upgrades and the level need to be distinguishable so that any accomplishment feels distinct. (1/1)

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Developer response from PeachTreeOath

Thanks for the thorough feedback! 1) That's actually an interesting idea. It's a bit akin to durability in Diablo where if you dip too low, you're forced to grind a bit before you can return to your full power. What I like about this is that this game supports non-combat encounters, so you could just farm some non-combat fish for a while to build your gold back up. 2) Yep you're right, leveling was supposed to unlock new gameplay systems and zones but there really isn't enough content in the prototype to support this.

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