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Unfortunately, I can't rate lower than 1 star for this inconsistent mess. Plus, how is making it to Pro Division a Daily Badge?!?!?!?!?
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Ultimately not a difficult badge. Just have to account for that 15 degree turning radius at top speed, or you're kissing the wall. Reasonably accurate, since there is no high speed oversteer chance (which at the estimated speeds for those turns would flip your racer without fail), which would be a disqualify.
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Needs some sort of meter to indicate when you're going to deviate from optimal path into the wall. The physics does not indicate this. So there's an invisible one that's deciding this, but not one based on whether you're actually curving or not. Just is a meter game without a visible meter.
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Driving fine then for some reason the car decides to veer left instead of going straight is how I hit walls 90% of the time. Straight lines should be the basic direction you're default going. Just doesn't make sense to screw up the direction you're already going.
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ok look, I see that this was your first published game, but here are some pointers:
1) a racing game with one button control doesn't even work with drag racing, but when you have to make turns, its just a bad idea. especially since the frame rate on this game is so low. There is a reason the 80's toy race track like this was never very good.
2) please try to make sure that the game screen fits in a browser window. I dont have extra tool bars or even bookmarks in it or anything, but the game doesn't fit, and that makes it very annoying to manage swapping between menus or even noticing that some things, like the count down timer to the new track, is even there.
3) if you are going to have a badge, please do not have it connected to a daily reset like this is. I just waisted about 45 minutes trying to get the badge, and now it's wasted because the clock ticked down and set a new map
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Okay, critiquing the game. Not much of a game, the only thing that offers literally any variety are the different tracks. There's nothing explaining anything beyond "This is a one button game." No information about the different vehicles to race in, nothing. If it's purely cosmetic, that's fine but I do feel we should be informed of this. This game is a straight up cash grab because some people are actually willing to waste their money on games like these. This isn't a game, find something better to do with your time. Read a book, exercise, almost ANYTHING would be a more constructive use of your time. Remember folks, you've only got one go around this planet.
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Do racers have different characteristics ? If they don't, it should say somewhere that they are purely cosmetic; if they do (and I think they should for a more intersting gameplay), it would be nice to have a bit of stats on them. The longer track idea is a good one as well IMHO. All in all, a very well made "one button" game.
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To get the badge, you have to unlock the Pro Division on the Pro Track. Unlocking it on the Sprint Track does not count.
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My racer stalls at the start of the race because the game is trying to hide the cursor and my browser needs me to verify that it's ok. I am unsure why there is a need to hide my pointer but it really hinders my performance right out of the gate.
Sorry to hear that you are having a problem. You can use the Up Arrow or W key instead of the mouse. Also, what browser and operating system are you using? We will take a look at it.
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With the spin for racers, I absolutely love the idea that you win bonus stars to help gain more racers. However, I keep landing on the 1x cars and an idea is each time you land on one, they increase by +1
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I've been lucky with the spins recently (got a rare duplicate / 30 gems and a rare not-duplicate), but a few runs of singles. I'd stick at it, bad luck usually doesn't last forever.
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Yeah, high score table is doing weird things with Masters and Pros (my high score Pro total is the same as my actual Master total). Another possibility is that the update / two races a day has stopped adding a Master finish to your in-game total when you get a Champion finish (or, as you said, just counting two Masters or a Master plus Champion as 1 Master)
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Oh derr. I bet you anything the high scores are counting all my Master finishes as Pros as well as adding the actual Pro finishes to get the Pro total.
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Okay I think it's counting a Sprint Master and a Pro Master as 1 master. I'm okay with that, but it still doesn't explain why high scores show me with 89 pros when I only have 10.
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I think that there should be a 'Customize Racer' car. Where you can combine the parts of the different cars you already own. This would add a lot more variety between the vehicles.
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Spin for a racer that keeps hitting ones we already have and giving minimal premium creds is such a lame freemuim fail. Isn't the ad revenue good enough that you don't need to get greedy?
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Yeah, there should be an 'Endurance Track' category which would take upwards of a minute. It would add variety, and it would offer more things to do. Now, given you're only going for master like most, you log on, play a couple races, and you have 2 master medals. This would make people stick longer which this game needs for it to become better.