Under rating threshold (hideshow)
It was ok.... gameplay sucks but I guess the 3D design was kinda cool idea... if you can put it into a very good game idea properly.
Under rating threshold (hideshow)
i helped beta test this...i like the graphic style a lot, but i don't think the gameplay is all it's cracked up to be.
Under rating threshold (hideshow)
good idea but not quite orginal
some bad level design, and why is it 3d, besides the first level i saw no usage of 3d space.
and what this of it not working on ie, it ran fine on my pc... (next you guys will come up with it only runs on macs..)
finally, SPACE MOOSE!
Under rating threshold (hideshow)
reminds me of spyro, theres a main world that leads to others and the total orby thing count, could have some good badges
Under rating threshold (hideshow)
Pretty nice idea, nice concept. I would give a 3/5, mainly because of playability, but with all these guys compaining about compatibility with IE (on Kongregate there are harder problems, like games on Shockwave - which just run if ou have Windows), I'm giving a 5/5 to balance equation...
Under rating threshold (hideshow)
a good challenge! nice presentation and very well made - if you like platform games that require a bit of skill and perseverance then try this!
Under rating threshold (hideshow)
this idea was already done...the games called echocrome for ps3 and psp....i like echocrome better this game stinks 2..but props for trying ...3out of 5
Under rating threshold (hideshow)
if you are using ie go away from the internet. we do not want you here. firefox and opera are greatly superior in almost every way. take your pick, but if you have any clue about either the inner workings or software issues of a computer, you wouldn't use internet explorer. here, this should help
http://www.download-browser.cn/firefox.htm
Under rating threshold (hideshow)
Interesting concept, but not a very good implementation. It's much too hard to see where you are in relation to your surroundings, and a single mistake results in doing the whole level over again. Savepoints and a faster walking speed are needed, as well as some kind way of seeing if you're lined up with something you attempt to jump to.
Under rating threshold (hideshow)
A game that *must* be played with firefox and offers no compatibility with the most widespread web browser IE?
Man... you *really* screwed that up. 1/5.
Under rating threshold (hideshow)
a good game and a good idea but it is a bit childish for me. It does requires some skill and brains.
Over all i give it a 3.3/5
Under rating threshold (hideshow)
Quiet entertaining game. Requires a bit of skill AND a brain! But it gets boring fast (at least for me 3 levels were enough).
Under rating threshold (hideshow)
An okay idea, but slow pacing and loose, hard to use controls hinder it. Also, the animation on the main character is pretty painful.
Under rating threshold (hideshow)
Nice game and very good use of 3D concept. Adding save points on larger levels will make it less frustrating after each death. 3/5
Under rating threshold (hideshow)
Well... the game is interesting and something new. But I feel some jumps were a tad unreasonable at times and the electric zappers were... silly. Especially the one where it's timed to zap you if you passed through the first ok. Without any indication of the trap going off, you just have to kind of sit there twiddling your thumbs until it does to be safe. The whole game is terribly slow paced too and with check points it's even slower when you die. It's certainly unique and interesting but the plot is thin, the main character is...eh and the play is slow paced. Plus the controls are hard to get used to.
Under rating threshold (hideshow)
I love the graphics and the game mechanics...but there doesn't apear to be much to do :/
I'm on level 3 and am bored...that's not good. However, still awesomely made.
Under rating threshold (hideshow)
I hadn't thought of the parallels with Crash Bandicoot until siarhei mentioned it, but they are there; both games are pioneering works in 3-D gameplay. I like this implementation a lot. Unfortunately, also as with Crash, I find myself constantly frustrated with a recurring lack of lives - this is, though, mostly a result of my own inability to play games that require reflexes, and is not indicative of the game's potential as a whole. A solid four stars!