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I keep losing because I miss a single key and activate some other f*****g word and don't notice it in time. So frustrating.
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I lost because I was trying to type one word when it made me type a different one because it started with the same letter. Really messed me up.
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This game is amazing, really improves your typing skills! I have an idea for the game too, What if you could string together words to make simple sentences to get extra points? For example: This dog is fun = 90+ points, what do you think?
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Enjoyed it for the most of it, but feel that the letters can be hard to read and they are a little small... perhaps a wider font could be helpful.
the music was not too obtrusive and I enjoyed that it was a straightforward typing game with no frills. also I love the graphics! that being said I feel there could be more variety in terms of the targets and it would be nice to see different rules for gameplay after the initial levels - that would keep me coming back to play :)
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Hey guys, just want to let you know, I've added the Z-Type Song to my soundtrack-compilation. You can get it for free/pwyw: http://nofatenetmusic.bandcamp.com/track/endure-z-type
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a good way to stop from hitting a wrong key and losing track of who you are shooting at is to allow the use of the backspace key to deselect your target
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It's good, until too many targets are on the screen at once and it when you hit a letter, it autoselects the wrong one and you end up losing.
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Exceptional. Feels great when you hit each keystroke, and great music to seal the deal. Was extremely fun of maybe first 30 rounds of normal mode, but more ship types could be looked into? Maybe I just haven't gotten far enough to see all the ship types, but I had felt like the scatterships (as I call them) were the last tier. More ships please? Other than that, this was an AMAZING game to play. Thank you for this.
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Phobos lab created a similar game to this called "xtype" which includes no typing and I really like that one. Sadly, it is not on this website.
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i disagree with HiImAshley, if the game gave more points, the highscores would just be bigger, thus, nothing would happen, just more numbers to deal with
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A good strategy for me is to go for the big ships first (unless a small one is about to destroy you). Those big ships will just keep spawning more and more enemies unless you kill them early in the wave.
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Good stuff! Fun and very pretty with nice sound and music to boot. The closest thing to a bug report I have is that the font makes it very difficult at times to distinguish f/t and i/j/l, which can get pretty hairy, especially with all the scattered letters and big ships coming!
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this is an amazing game! i loved the way it feels and doesn't get old easily. if i ran my own computer class, this would so be one of the lessons for typing!
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Looks good. Could use a mute button, pause option, pause on focus lost, level select, upgrades, more than 1 life and much more. Only two good things about this game are the looks and the feel and that gets old really fast when you ehh want to mute, pause, save, get some sense of reward, die and have to start all over again instead of not having to repeat the first lvls over and over again. 1/5
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If i had a teaching tool like this when I was learning to type, I probably would be better at it. I'm actually better hunt&peck than real typing.
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Fun, but annoying when you start to type one word and it insists you have to do a random different one first that starts with the same letter, which may be hidden from view. Also, the words should not be counted against you unless they have reached the bottom of your screen, not the ship itself (otherwise they should explode or give some other indication that they are no longer worth targeting).
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Extremely pretty and satisfying typing game. Having the single letter guys polluting the screen makes it difficult to select who you're shooting at.
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Aesthetically the best typing shooter I've played here; the background is uncluttered, the words are easy to see, the shots are quick and the shot sound is just like a typewriter - perfect. The game not pausing when it goes out of focus is a problem (for some reason I lost focus several times and had to click back on, losing precious time); also, when I was trying to clear a spread of one-letter shots, the game prioritized on an enemy instead, confusing me and costing me the game at level 48 or something. Still, head and shoulders above most entries in this...uh...'genre', if you can call it that. I salute you.
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Pretty fun, very satisfying to hear the gun shoot as fast as I type. One problem I'm having is a sound glitch: it appears only one sound can play at a time. When I shoot the gun, the music has to stop playing so the gun sound can play, and if I'm shooting quickly then overlapping gun sounds cancel each other out.
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Needs to automatically go to pause mode (ESC) when out of focus. Keyboard control in the menu would also make sense, especially considering what game this is. A bit more design (like a backdrop level) would be good to. One could also collide into it, and prevent collision by pressing the space bar. :)
Holding shift (uppercase writing) could switch to another weapon like rocket launchers, and could require one to type abbreviations (like “IBM“).
Anyway, that’s just my ideas.
But it’s nice to see HTML5 games coming into fashion. (I’m writing one right now. :)
(Well, actually it has nothing to do with HTML5, but with JavaScript APIs, like the Canvas object, and works just as well with HTML4, SVG, pure XML, or pretty much anything.)