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wow, dirtyed84... That's all you paid attention to?! There's a lot more appealing stuff than the Bonus Levels button. It's a lot more interesting than Cargo Bridge was, and it's simpler. I give it a 5/5 for effort, but some changes could be made. 4/5 overall. Best game I've played so far.
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LOL u can beat almost every lvl by making a rope only bridge just make knots on every sqare and then put decks in htem all all the decks will fail but hell walk on the ropes kinda a bug :D
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I wouldn't exactly call Normal Mode "harder" than Easy mode. Nice break from Cargo Bridge, except for how annoying those little animals got waving at me all the time.
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The only difference in difficulty I see between easy and normal is that the physics seem to get WORSE. Too easy, and yet insanely frustrating. 1/5
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Nice game, but easy: it would be better if we had an estimate of how much money a level should cost (like a the "par" score in golf): as it is, almost every level has way too much money.
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Fak24 I couldn't get a bridge that wen't all the way across either, but I was still able to beat the level, hope that helps some.
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oh and the physics of showing the area of stress and where the system breaks is fantastic! i enjoy that the pieces fail rather than the connections, it makes more sense on how to make the bridge work when seeing it fail
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This game has a more user friendly construction mode than cargo bridge. i enjoyed the idea of adding ropes into the mix but feel they are a little too elastic
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Good implementation of the interface and the physics; I love the genre. Graphics are too childish, and the levels aren't challenging enough.
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why is everyone making these crappy bridge builder games. they're boring and unoriginal. get some new inspiration dammit!
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sorry for double post, but, the pieces break because of tension... its like pulling by two sides and it may break... same if you push by two sides...
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whats with this obsession with flash games involving building bridges? this is the third or forth I've seen on this site alone