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Really great concept. As for the execution of said concept, it was equally as good, if not better. The game seems to be chllenging enough without causing ragequits. The only recommendation I have other than more levels would be to have the difficulty ascending. At times it seemed some of the later puzzles were easier than some of the earlier ones. I would recommend maybe having the puzzles you mean to be easier, with less pieces, and the ones you intend to be harder, with more. But either way, 5/5
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What an original and fun game! I really enjoyed it. I hope you will add more puzzles or that there will be a Live Puzzle 2!
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very challenging if you don't use the preview option (if you are questioning what preview, it's ok, you're blind like me)
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Wonderful game! I love puzzles of all kinds, and this was one of the most innovative (and fun!) puzzles I've tried. Please make us more levels! A couple of things I would improve on have been mentioned in other posts: to not hide pieces when putting other pieces on top of them, maybe forcing them to be not completely exactly on top of one another, to let at least the bare edge of the bottom one show that it's there. Also, to somehow let players select a whole column or row to move up/down or side to side.
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The chess board is incorrectly setup. There is always supposed to be a white square in the bottom right corner of either player's side of the board... unless... is this thing sideways? O.o
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I like the game, the movement definitely adds an interesting twist. However there are some GUI issues. It's not really a bug, but I would expect tile swapping (drag one tile on top of an already snapped to switch their positions) to be available. Also the snapping range is pretty small, normally this wouldn't be an issue with most games, but since you are constantly following the movements with your eyes missing the range is easy and you wont notice the mistake until much later.
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I can honestly say I don't see how so many people are having issues with the ladybugs. That was my fastest one, it was really just all about motion tracking with that one.
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Great game, unique and original. Really challenging but it would have been a lot better if the real picture would have been permanently displayed, instead of hovering my mouse over the preview button to view it.
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Tried to challenge myself by not using the preview. Level 9 with the ladybirds is totally brilliant. The fact that (most of the time) both bugs move in the exact same direction practically disrupt the 'system' of the player for a moment. I end up having to rely on the leaf pattern to distinguish between the ladybugs. Great game indeed.
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Interesting concept, but I feel it could be more challenging. So far solving this is even algorithmic. You can just trace a moving object, put pieces together according to it, and then trace other moving object, until you are done.
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loved this game, just wish it was longer. Level 2 (the chess one) was the hardest by far in my opinion, still amazing fun
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Really good, A+ concept, B+ execution. As others have said, there needs to be a way to lock & move tiles together, though I'd say you should be able to do it whether you're correct or not. But my main problem is that, at the beginning of every puzzle, I have to move several pieces away from the corners, as they're covered by menus and logos. I really think the pieces should be laid out initially in a way so you can see all of them. Other than that, though, great game.
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It's interesting how 'right' the pieces feel when you get them in the right spot, even if the piece isn't directly connected. It's kind of an interesting lesson on how your brain can fill in the blanks when it needs to
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Great idea, but snap to grid doesn't work well, and needs a band select so you can move multiple pieces. Or have pieces that are correctly together stick together and move as one.