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Clean graphics, but it doesn't seem thought through properly. Random placement, pixel hunting, mirrored numbers. Also -1 for inability to resize without changing monitor resolution along with an annoying size.
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I wish I could give this a 4/5, because it manages to create a very cool atmosphere. But the puzzles come down to pixel hunting and simple-as-can be combinations and some are simply not well thought through. He has had this code on his chest for his whole existence. His comment when you enter it proves that he is aware of it. But in order to find out just what it says I need to repair a mirror that would have been large enough to reflect the number plate before. A crack is precisely over one number (Is this android unable to squat?!) and for some strange reason I can actually read it. It is mirrored. All the other androids have normal numbers (take the superintendent's 0001 for example) but I have on that is mirrored? Wouldn't that have made it more noticable? A hint at that would have been enough. A few shots of his chest that show that something looks strange. But the way it was solved here it was completely arbitrary. 3/5
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Here are some examples to make the game better:
Instead of saying "this doesn't work" have the robot say "I need xxx item to make this work". Also, highlight stuff you can click so we don't have to hunt for it.
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There are no hints about what you are supposed to find, and they are in the most illogical places. There should be multiple solutions for each puzzle, and the puzzles should have really good hints about what to do or they should make logical sense.
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interesting story, cant wait for the next :D although as said before, its a little pixel huntin, if somebody doesnt write in comment, where to look for some of the tools, i could complete it. i love the art and the voice - especially that unlike many of escape games with narration, it doesnt tell me again and again the same thing about a location. keep up the good work 4/5
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Really bad point and click, stuff is hidden in the background on illogical places (crowbar/key/mirror piece) and some feedback is really confusing/nonexistant (I wanted to crowbar the bed/what did my switches even do?) resulting in the game being just clicking everything instead of making sense of it all. The storytelling wasnt bad, but it simply didnt have the gameplay to back it up.
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I like the post-apocalyptic robot atmosphere, but you've made some items (other half of the key, mirror chip under the desk) so difficult to find that the whole game became one of "move your cursor slowly and wait for it to change". I'd recommend avoiding that in the future. Also, the crowbar.... 3/5, since item-finding is so intrinsic to games like this.
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Hmmm... indents that look like bullets going through the android. Maybe the last population of humans took refuge inside the bunker to protect themselves from the androids.
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Good athmosphere, art and voice acting. It's more of an intro than a full game, though, and has more pixel-hunting and less hints as to where and what to hunt for than I'd like. Tip: You find the crowbar next to a surface building and use it inside the building.
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Too many objects hidden in illogical places, reducing the whole game into a boring "scan the screen with your cursor" ordeal.
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game has a bug.. i cant use my part of the handle on the thing it needs to go on. I wached the walk trough so i am sure.
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Can anyone tell me why my number is written on me in such a way that I can read it normally when looking in the mirror?
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This game is really good. I'd suggest for less pixel hunt in the future. Localisation of some objects were so unlogical, it was hard to find them. And how about some instructions on how to use the welder? It's take less blind tries, and more logic.
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Stuck before the elevator, can't find the safe number or the third piece of mirror, and I've taken a crowbar to the entire place. I do like the game, though -- nice graphics, amusing narration, fun sci-fi point and click.