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Spending almost a week and over 8 million gold trying to reset-farm the 9.1 set piece might be what causes me to give up on the game. Wair grinds AND harsh item drop rates combined are just unnecessary in a single-player game. It oversells grinding and farming as a substitute for game content. If you're newer, be aware that, as I'm told, these mechanics shift starting at t9.
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There are many aspects of the game that have improved since the last iteration, and i got to admit that its a whole lot more fun than the first Idle Raiders, but man, you really have to work on your games' UI! its not as terrible to make it unplayable, but improving the UI and how the players interact with the game will make it a whole lot better.
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i suggest adding a bestiary for farming purposes. with each monster killed, an entry can be added about the monster like the damage, health, xp gain and gold gain along with their name and map locations of course but it would also help to understand the efreet and you guys (the developers) could even add some 'story' jokes in an information box about the monsters or just add some plain old information, up to you
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For those building up Magic Dust, easy "free" method: Purchase the Hail of Arrow's Raider Upgrade that gives you 2 tomes for said skill. These can be deconstructed at the runesmith for 2 Magic Dust. Deactivate and reactivate the upgrade to recieve 2 more tomes. Repeat as needed. YW ^^
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I feel like, if a player is actively playing, they should be able to select a target with the mouse and have it be the target for the raid. Additional options would be a key to cycle through currently-spawned monsters (for when there's a mob and they're hard to select manually), and a key to cancel selection and let the raid perform normally. A toggle to focus the raid on the monster with the lowest hp would be nice, too, and a toggle to get them to follow the first warrior when not fighting.
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The Red Priestess energy heal upgrade should just add energy heal to their hp heals, or they should prioritize hp over energy. With the upgrade on, it takes forever for warriors to get back in the field because the Reds keep healing their Rage, and they have to regen their hp naturally.
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Suggestions for the game: Allow splitting of items in your inventory. Allow holding ctrl or shift when buying items to buy multiples, allow gear sets so you can quickly switch between your normal gear and your XP/Gold gear.
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Larger UI graphics, better double-click responsiveness, and better sorting options (like tier-per-page, perhaps) would also be welcome.
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Suggestions: Hotkey pages. Being able to hotkey individual character builds (quick-swap, say, tank between ae taunt, taunt, dps, and bloodlust builds, for example) and full-raid builds (quick-swap for, say, going from Zombie to Vampire to Werewolf raids). Market and Traveler need to be a little more robust. Command ability should be an auto-ability for the first Warrior, like how Priests can get auto-Basic Heal, toggle-able of course. Priests need AI upgrades to make better use of various heals; those could be made available at different points to reflect their "learning". It'd require a rebalance, but I feel like equippage should be restricted by item type (one weapon, offhand [shield, arrows, symbol, charm, odd held items], helmet, glove, armor, boot, ring, amulet... there being more than four item types still allows customization choices).
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Priests could definitely use a navigation upgrade, on certain levels (like 8) they can take some pretty wild paths for no real reason
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As for tip on early game: you wont be able to go past map 10 and level 50 for some time, so stay at map 5 till you are level 50, then farm 6-9 till you drop enough basic gear for all equip slots (you buy more slots from wandering merchant) then do crypt raid (double click key you dropped at map 3 to unlock), then next 2 raids, upgrade basic gear from raid drop, once you kill dragon boss, you can biuld Temple and do soft reset (you lose only raider levels, map and raid progression, but not items or base), then you spend your aa (ancient artifacts) on permament upgrades, repeat, progress, have fun. It's a good game, may feel little slow at start, but it gets better. It's best to give it a week to see if you like it or not.
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Since dedicated forums had men nuked (merged with general), everyone in need of help is more than welcome in chat room 1, i'll try to help.
Some useul links: FAQ (good one) https://codepen.io/Izerous/full/JBJzer
NEW (old but much edited to be actual) GUIDE https://www.kongregate.com/forums/3-general-gaming/topics/960183-idle-raiders-second-run-centurys-complete-raid-guide-for-all-tiers-t1-t16
Drop list for first 8 tiers of raids https://www.reddit.com/r/idleraiders/comments/5xmtts/drop_list_idle_raiders_second_run/ and useful calculator https://codepen.io/Izerous/full/WzGEPm/.
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All enemies "can" drop. Anything like that is a rare chance even in the early levels. It likely seems long do to the time it takes you to kill each mob.
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Help for new
https://www.kongregate.com/forums/3-general-gaming/topics/726929-idle-raiders-second-run-raid-guide-for-new-players
Item list
https://www.reddit.com/r/idleraiders/comments/5xmtts/drop_list_idle_raiders_second_run/
https://codepen.io/Izerous/full/JBJzer
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Do item drop chances decrease as you go on? I'll leave them farming on a level with "All enemies drop..." and won't get anything for a long time.
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For anyone doing the "use bonfires to block your raiders" strat, you can actually just do it with the tents. Removing structures refunds the cost completely, so you can just use them rather than waste 80 gold on "useless" structures.
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I can't work out how to get my fighters to the farm screen. I can get there and kill things fine but they're all just chilling by the base. Any help for the oblivious?
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All numbers (how many monsters i've farmed on the current map, raider HP, buff time) are covered by black boxes. Anyone else having this problem/have a fix?
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Every new patch for the last few months is like : Farm wair for a few months, clear the raid in a few minutes, farm more wair. No longer interesting, seriously needs catch up mechanincs. Lowered my rating last patch and i did it again now.
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Game worked just fine for me last night but now after I click on the door i just get a grey screen and FB and Twitter icons.
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perhaps adding in a sort button for inventory for swords, hats, capes ect. Also another thing that allows you to buy more inventory.
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6g7zg: no, but check FAQ https://codepen.io/Izerous/full/JBJzer.
MatukasLT; there is a snapshot option for each raider i the righ side of inventory, and for all at once under. SokanShima; beat t7 raid (anubis) to drop blueprint, but you want to hold a little, since it uses up to 70k gold/hour for tiny gain, see FAQ. JhonatanS169: you need mana/potions only in the first few days, you can get fireball, 2 ignite and inner combustion to get free of cost fireball on cricital hits.
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Poderia ter um construção responsável por criação de poções já q ficar comprando demora de mais seria muito útil principalmente para os magos já que minhas poções de mana acabam muito rapido