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Can you make it so that you can pick who goes to a raid, it would make strategies way more fun. Like sending all warriors with maxed hp steal instead of sending healers. I know its been years but it never hurts to pick up an old project again.
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so after getting my raiders to level 250 and having cleared the 4th raid, 1,5k artifacts stored up, i reset but didnt get anything, help?
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suggestion:add something so you can see what level your party should be at to beat a raid (like the first raid level recommendation could be 8 or 10
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OwO what just happened to the game it looks so glitched after I beat the people in the throne room and went to the second stage of it or something
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If Dev's arent interested in the development of this game they can sold it to someone else that could keep on with it, its a really good game but could be even better, a lot of things could be added: castle construction with more rooms and more NPC, more specific quests, secret zone for each raid zone, items combination, item upgrade, endless raid, extra farm zone, hidden items that could be obtained from quests or from hidden bosses, more event, classes upgrade, more raiding upgrades or maybe more specific, new items for higher difficulties, more permanent upgrades, more enchantments, pvp battle, raid with other players and many other things
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@zikayoka You don't have to do the raid all at once. You can kill a boss and retreat, and when you re-enter the raid the boss will still be dead. I suggest doing it this way.
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Anyone have advice for how to kill the raid 4 bosses, I havnt killed any of them yet, and all the guides I find seem to use items that drop off the bosses. SO far my party is like level 200
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Can i sell things cuz that'd be pretty great. i've got a bunch of stuff in my bags that i don't want but i don't want to just throw it away...
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Most of the idle games are very slow paced even so this one is slow even in the beginning where most have a ramping situation where your early upgrades are relatively fast but later ones are very slow to accumulate.
One thing that I would like to see in this particular game that would be a very easy add-on would be an infinite upgrade system where some drops can still be useful even after you have all you need. Use something like combination of items using a factor of 3 to 5 units to increase the power of something by 100% * base. Example using a factor of 4 would be something like this: skillbook swiftness gives 20% increase in move speed. Combine 4 of them or have 4 of them to make it 40% or 16 of them to make 60%, and so forth. It would be a self limiting upgrade system because of rarity of items and drops. It could be handled many different ways and using different factors.
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somewhat of a fun game but seriously slow paced.. with no speed controls its litterally something you play while not playing it