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Are all the colors the same? Because it seems like purple's pixels are almost impossible to kill but the other ones are fairly easy.
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The game concept is good but the pixel groups constantly get stuck on an "auto lock" where i can't select anything else until the group is completely dead. Then I get stuck on that group... No way to use strategy when every time I move my mouse the group I last used is glued to it and moves all over the field following the long path my mouse took to try to get another group to hit from another angle.
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Good game idea and good visuals and music but many aspects of the game seem to be overly difficult/stupid. When you have to scroll across the map and leave your base unguarded? When your pixels automatically attack? And fcol flanking which is supposed to be your advantage is retardedly difficult. So ya the games a 2/5
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5/5 very good game but could use some improvments 1) GET RID OF THE AUTO LOCK!!! it is very hard to flank when you keep attacking other units 2) There needs to be a "select all" button if you could select all there would be more ways to flank and attack 3)Unit drifting EX. when they follow the enemy to death/ when you order them to attack and they move back to you. *Things to add* 1) maybe adding veteran status to units that kill X number of pixels 2) once again the select all i mentioned above 3) maybe different types of pixels like simple 1 pixel troops and complex 5 pixel troops 4) im not a big fan of level editors but lots of people would like it 5) different types of bases that have different bonuses 6) upgrades at the end of levels like speed/attack/defense/agility stuff like that
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RAAAARGH!!! Freaking Circling Level!!! *bangs head on the keyboard* The controls are tricky already, but there the armies go bananas and float in completely unpredictable ways, landing you a very unexpected defeat when you are enable to bring your forces to defend your base >:(
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good game which is easy to learn and fun to play. The strategies can be complex or simple and the gameplay moves fast and gives it the good parts of RTS and internet games. Some small drawbacks with the units not listening entirely to you, but it makes sense if you compare it to real war and the chaos with ensues there. Armies that overlap is another small problem making it hard to order certain small groups behind large or large behind small ones. Showing a preview selection might solve this 4/5 (5/5 if they solve the minor stuff)
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5/5 for idea. 4/5 for visual design. 3/5 for playable implementation. 2/5 because basically if you do nothing at all, you will usually win. 1/5 because it took me 12 levels to figure that out
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Went ahead and changed my rating to a 3/5. I don't really like the game, but thought did go into it. A few issues to address.
1. Auto lock on nearest enemy. It's extremely frustrating trying to maneuver for advantage when your guys go squirreling off every time an enemy unit wanders by.
2. Unit drifting. I can't tell you how many times I'd try to maneuver a unit into flanking position to try to gain the upper hand in a fight, only to have it start drifting back towards the base halfway through.
3. The damned circling level. It takes already difficult to maneuver units with lock-on issues, and puts them in a washing machine cycle. This level was the final straw for me on this game.
Better luck on your next game.
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Watched bombing run 27 times, because I had reduced it to 1 enemy base. Targeted me 13 of the first 15 times, so I moved to bottom right hand corner. Targeted me 9 of the next 12 times after that. Rated 1/5 because I hate when the computer cheats to win.
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wow, this is a great game!!! 5/5 for unique gameplay, however, there is 1 thing missing that looks like it could be added,(i could be wrong, i'm not a developer) i think that a good thing to add to this game would be a level maker, where winning certain levels would unlock more in the maker, letting you play and share your own levels. another thing that might be possible to add is a multiplayer option.
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This game is awesome!
The concept is cool and so are the graphics...and the battles are a blast!
It's pure EPICNESS!!
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This is a great concept but it needs a little work. it's really hard to get your guy's to not immediately engage the pixel group closest to you, making flanking near impossible. and maybe some upgrade to a very large pixel group just for the heck of it. like one big "tank" pixel for every 50 pixels or so. It'll make them seem more like an army with some variety
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Too easy. Just gather enough units around you to destroy approaching armys in few seconds. After a minute you can overun the spawns one by one. 3/5
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Kyrator is right. I have tried Bombing run about 10 times now. The bombs always seem to target me at my weakest point. Or they always seem to manage to hit every single one of my pixels. Or they will only hit the units at the top. The bombs are the worst thing about this game. Still, 5/5.
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It seems there is some revamping to do. I can win a lot of levels just by parking in a corner and not doing anything, and letting the enemy come to me.
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Wth? copy of phage wars but crappier! The enemy Has more pixels and generates more pixels than you then rush ur pixels and i get pwned!
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I've been a fan of this game since Beta ;) It's the best implementation of a simplified RTS concept since Phage Wars.