Under rating threshold (hideshow)
love it. at first i thought some levels would be difficult, but as long as you are passive/defensive then you are set as long as you don't play stupid.
Under rating threshold (hideshow)
the game is quite easy but some fair play levelsare more challenging than allmost every campain level
tough is a great game multiplayer would be great and the levels were u have to move the map are supposed to be harder because u can't see everyting ... so stop complaining about it
Under rating threshold (hideshow)
I think that the big scrolling maps are good. It means that you have to leave your base to command troops elsewhere. Not fun, but game mechanics.
Under rating threshold (hideshow)
Alternate Titles: 34-Computers don't know how teleporters work. 35-Computers don't know how corners work. 36-You have no control over what happens. Great concept, but it could be tweaked. I would keep it simple like you have it, without upgrades. It gives it that fun sort of arcade-like feel that is lost with so many of these over-complicated "everything is an RPG" type games.
Under rating threshold (hideshow)
Wow my base thing automatically moved out of the red blast lines and moved into ANOTHER pone and I lost the battle immediately.
Under rating threshold (hideshow)
Here is a major hint: most of the levels you can just beet by staying still and letting the computers weaken themselves. Once you have a massive army flank them like mad. A bit boring but works.
Under rating threshold (hideshow)
it was fun, but at level 30 its just 7v1 with my guys going into bombing spots when i move them away and enemies using the circular speed thing to fly into my base and destroy it immediately
Under rating threshold (hideshow)
The first time I played it everything worked smoothly. The second time the title screen didn't show up. The third time my save file is missing. Epic fail...this problem needs to get fixed.
Under rating threshold (hideshow)
Great game. I've never seen a real-time strategy game with such fluid, dynamic combat. A defeat was never frustrating, the fun was in the challenge of seeing what strategy worked.
That being said, the difficulty was rather on the low side. I beat most levels on the first try and wasn't ever really delayed by any level. Positioning is critical, but in many levels sheer mass can replace finesse.
The controls took a bit of getting used to, but actually work great once you do. The graphics, though monotonous, are perfectly sufficient for this kind of game. Combat turns the game into a colorful, sparkly fireworks display, and that's awesome.
My biggest gripes are the low difficulty and few strategic factors. There should be a lot more like the blinking bonus thingies and the death fields. But a great strategy game overall.
Under rating threshold (hideshow)
I enjoy the fact that if you move your pixels too close to an enemy it automatically engages them. It adds more strategy to the game. Awesome idea.
Under rating threshold (hideshow)
Congratulations! You just won the Pixel Pwnage Badge and 30 points!
Pixel Pwnage (completed)
Pixel Pwnage (completed)
12 campaign levels completed
6 challenge levels completed
6 fair play levels completed
YAY ^^ great game a lot of strategic choices loved it 5/5
Under rating threshold (hideshow)
Muhahahahah, finally, finally. After so many hours of frustration pounding the desk, head and keyboard, the green army has killed off all those miserable other noobs.