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3/5
The game is fun until they start throwing arbitrary mechanics to try and keep things interesting like "bombing run!" or "fling-a-f***!" After that, it's much less tactics and much more random probability.
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Good game, but half the time it felt as if the enemies spawned pixels faster than my base. Scrolling levels is a huge annoyance as well as the lack of the ability to combine groups at will.
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Strange, I completed the hard badge, every level is completed and the achievement even says so.. yet it will not give me the badge v.v
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I kinda like the game, but the control is really irritating. Groups move of their own accord, do not follow my orders at all - at numerous points I click and drag one group to move and another group entirely goes in exactly the opposite direction while the one I tried to move does nothing. This is way too messy to be a decent game, I think.
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how do i complete the 25 level? if i can only complete that part i can get the hard badge and 30 points! please someone help me! and i rate this ame 3/5 cause i cant control the pixels in the way i like!
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Congratulations! You just won the Pixel Pwnage Badge and 30 points!
12 campaign levels completed 6 challenge levels completed 6 fair play levels completed MAN THAT TOOK ME FOREVER..
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I would really like upgrade points which you can spend to increase the attack, defense, and speed of your pixels. And maybe the base's hp.
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great concept but whats up with my base suddenly deciding to not make pixels anymore? it just sat there and i lost the game. 4/5
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In this game, you start with a "HQ", which spawns "Pixels". If it dies, you loose, if you get someone elses HQ, they loose and all there pixels, which are units disappear. In some levels, during stalemates, it can be hard to get the advantage, which is interesting as you cant just doze of.The AI is tactical as well, as it goes for the strongest player while protecting itself, so if you just wait and gather units, you will be attacked by most of the other players. While attacking a HQ, it does not make any units at all, and enemy HQ's move away when attack at, and all there units hastely come back to protect it.Also, there are things which make the game more "wild" such as random bombs in some stages, which kill anything instantly and things which increase your spawn. There is also a flanking system were if you attack from 2 or more sides, you kill the enemys pixels faster, which should be taken advantage of in later levels.
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Realy great game. Unique!
If you make a second one you could add special structures and powers to give it that strategy edge like Command and Conquer. Also as QuakeZero27 said get rid of the auto-lock and put it in the options menu to activate and deactivate when you want! 5/5 All round tho.
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Just beat challenge 6 because i stood out of the way while 2 AIs died to the bombs and one stood on the death zone till it died...
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lol boss was easy!!!! i just rushed the the guy on top and built a base their, built a huge army and killed everyone!!!
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I liked this game, it felt like a remake of an old game that's been remade several times, but this time they actually put something into it... what's it called. Ah, effort! The controls are really weird sometimes though, to the point where my winning stratagy at the end was to click and drag repeatedly to just clusterf**k my troops around. How To Win: sneak one small group behind to poke at the enemy base while you're fighting him, this will cut off reinforcements. Battle lines? What battle lines? If it's not a clusterf**k, you aren't doing it right!
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the tactic in almost every level is wait til they kill eachother, and if theres a safe sone, go there. For example: lvl 24. all you do is wait there till you get enough to defend, keep defending, and when they go attack the guy wich is in the boost zone, you help to kill the guy. then you send every pixel there (carefull with bombs, send them above the bomb zone) and when you have enough, kill the ones that are left (2 in my case). Hint: always leave some pixels in your base
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This game isn't very challenging... hold back your guys while the other forces fight each other, take out bases when you've enough forces, use all the "strategy" sending one unit one way and another the other to flank can provide, rinse and repeat for basically all levels. Where's the depth?
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would be fun game without the auto-engage feature.. this way my units are just clumsy, attacking everything they see, it is impossible to give them clear orders, because the auto-engage overrides everything.. actually the only difficult in this game to keep the control over your units. 4/5
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Campaign boss was a challenge, but in the end I won. All I did was sit in my little area whilst the other bases attacked each other.