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my base keeps moving in random directions and getting itself killed. I have tried not clicking, I have tried clicking. It's made me hate the game would do 0/5 but alas 1/5. Makes game frustating and not fun at all
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flake is the key, attack by doing both opposite side kills faster, also, not alway good to be in power serge (from one of level). As for wishing more of this, hoping for multiplayer or map editor and share to others.
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scrolling up and down left and right needs to be faster,picture this scene,
im controlling pixels attacking my enemy, he sends pixels to attack me, i scroll down to move my pixels(scattered everywhere) but by the time im in my screen, i already am cornered!
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Sure, why would I want to move my armies so I can defend my base? I mean, sure I clicked and dragged about a half dozen times, but hey, this AI truly has a mind of its own. Don't get me wrong, the rest of the game is good, but all the challenge comes from the controls. Not in the way of "You need to master the ___", but in the way of "The jump key won't work 35% of the time". It's really unfortunate that this game is held back by that aspect, as it excels in nearly all of the others.
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Cool idea made better in Solarmax. The controls suck and I found myself struggling to get my guys to go where I wanted in the challenge stages.
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Forget luxuries like group selection. Pixel Legions would be more playable if your units simply followed your orders. You must babysit every squad because each will run off and chase squirrels to the far corners of the map, and the only way to override the sticky AI is to rapidly direct a squad over and over. This focused clicking (combined with no group selection) makes it impossible to direct multiple squads simultaneously. Unless you're the AI, of course, which thankfully doesn't exploit its advantage. The strategy and tactics are very straightforward, and the game mechanics are tolerable all the way to the medium badge, but "fair play" is thrown out the window in the luck-based missions for the hard badge. In level 28, you may be dead before the game gives you control. Also, some maps ARE zoomed out, which means the slow scroll on others is intentional for "difficulty". Real difficulty is Dostoyevsky. Fake difficulty is "Dick and Jane", in Klingon. Which one is this? 1/5.
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It would be nice to select multiple amounts of groups, and also zoom out of the map for optimal movement throughout the map.
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Great design. A promising title with some gameplay issues that prevent it from being fully enjoyable.
The units don't always do what I tell them to, autoattack is annoying, scrolling levels are hideous.
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32.Crossroads.I take advantage of all the teams fighting against each other, I amass a huge army, charge and destroy all 3 bases in within a minute
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Fair Play is fun! After a minute,I had 20 stacks of uncontrollable pixels bouncing all around the screen destroying bases!
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Nice game, but the AI is too easy and also the interface is too hard. The entire time you're repeating orders, because you can't select several units and they always forget where they're going. Also the large levels are evil, either zoom out or speed up the scrolling.
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Thoughts when I start: "Ugh just another game of mindlessly sending minions to other bases..." Thoughts when I'm playing: "Wow this is pretty fun!"
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Good fun, but actually quite easy, got the hard badge without too much problems.
Some pointers though:
-The way your groups go off and wander off when you're trying to keep them back and defend is annoying
-Selecting only one at once is tedious, and the way that sometime you can miss selecting a new group, and it pulls the one you've just sent off back and does that route
-Not being able to cancel a route mid draw
-The AI is really thick, it tends to get it's armies stuff behind a wall and so it makes its base really vulnerable meaning sometimes it's just a matter of waiting until enough of their armies out the way before attacking. Or the way they don't use portals intentionally
-Some levels you need to be really luck on :/ Not a massive fun