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You should definitely do more of these. There's a lot to cover even in the basics.
A suggestion: include more reactions to the players different possible actions. It makes the presentation feel more like a conversation and less canned.
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this one wasn't as good as the others in my opinion. the tag game was fun, but the speed change should be more drastic to make it more tactical.
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Didn't really tell me anything I didn't already know, but that's okay! It was still strangely entertaining. Kindof relaxed me, too.
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Another good entry in this unique series, but it didn't really seem to lead up to any solid conclusion. Any one of these episodes could effectively stand on its own.
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Working in the game industry, I have come across so many people that do not grasp even the basic concept of what makes a game fun. They should all watch these. Such a fantastic way to present your ideas.
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Everything works well...until the game of tag. The AI doesn't tag very well and it is too easy for players to get away. Perhaps extra stamina for whoever is it would help address this?
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The series is a brilliant initiative, and all four chapters are nicely executed. I love the pixellated graphics, and the references to actual games make the experience very rich and informative. I hope you maybe start a new series, with possibly more sophisticated concepts for game developers. There's a lot of stuff people often overlook when doing games, and having those insights can be highly rewarding. Thumbs up!
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I love all your work and have given episodes 1-3 5/5 stars, but I'm giving this one 4/5 because the example game's AI is kind of screwy, so the game isn't very fun to play. Tweak that a little and it'll be a 5/5 presentation. Good job!
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Definitely the best of the bunch. I identify with Bob.
Considering the various strategies to play, I thought that the Timorous character was best. Afetr tagging someone, you could successfully and easily evade others, so you win every time. I would love to see an expansion including a character with attacks.
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I love how you differentiated an almost meaningless decision (pick between two different characters, but the choice has no impact in the game) and picking because it determines a posible strategy. It should be noted, however that same people like more some kind of characters, so sometimes they'll choose one because they liked and become bored or frustrated because they didn't adjust their playing style to the chosen character. That's why it's SO important to inform of every difference between characters, to let the player think about his choice and learn to live with it.
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Simply the best in the series, different strategies can make a simple game much more enjoyable as proven with this game.
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I really identified with my character. :) The problem with abstract characters though is when they are too abstract they can be misunderstood. For example when I was to pick a character for the first time I chose the brown guy because I thought the yellow was a girl. I'm not a girl, so I identify with the brown guy more.
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ok im not taking what i said abut it being the best one yet back BUT whats annoying is if people tie it automatically says you lose i think it should say whoever was it should lose
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um... it's ok. I guess I just use to hapes with a little more stuff to do. this reminds me of a mario party mini game.
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good work nice fun game but i dont think it gave the developers as much information on making games as the 1 ,2 ,3 versions of this