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This is an example of an extremely well-coded Flash game. Even after playing this game for a few hours, going through massive amounts of enemies in every level, and having shot tons of arrows, the game is still running smoothly and I haven't run into the slow down that's typical in Flash games *coughcoughevery MARTINIRosso game like strike force kittycoughcoughnotsubtlecough*. 5/5
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It has been a long time since I have found a game where the developer didn't just want people to play the game, but actually enjoy it. You, sir, are awesome!
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Did u kinda use the things from frontier rush? like 'new enemy' and the star spending, the warrior spawing/despawing it kinda looks the same
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These gameplay mechanics never seem old to me, and everything seems well thought out. More quality than I expect in a little Flash game. Can't wait to see what's next for the Dev.
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Something really need's to be done abou level 7's challenge mode whether it be removing friendly fire or reducing it'd splash damage when landing. Every single time you will b the cause of your troops death by wave 29 because the enemies are too close to safely kill the the boulder.
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Im not sure if its intended but sometimes the goblins that spawn from your gate will trigger your traps if they walk over them, they keep springing all my traps and its quite annoying.
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Wow to say the least. Great game. Very entertaining game play, i personally love the massive amounts of enemies per level and the strategic value of spells and traps. Also love the seemingly Kingdom Rush inspired system of getting upgrade stars through challenges and hard completion. Looking forward for more great, unique strategy defense games in the future (:
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LOL wtf is this. This is a copy of kingdom Rush. the only difference is that it is made to "look" more realistic and less cartoon like.
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I think the game would benefit from some more extensive labels/descriptions. When actually playing a level, there isn't any indication of what level you're playing. This hurts replayability...if you liked a particular previous level, it's sort of a trial and error situation to find that level again. This is made even worse since there isn't any real information when selecting what level to play. This would be nice for each level's "Normal Wave", but a useful description for the "Challenge" waves is absolutely necessary. It would be nice to know what upgrades are useless for the particular wave so you can redo your upgrades appropriately.
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I finally got all 99 stars... I thought there would be something for this achievement, but nothing... oh well, a nice fun game. Thanks for putting it up here!
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great game. im just having problems getting the poison achievement. it seems to be stuck on 25 and i have finished the game.